* Standardized comments and formatting across multiple `server.cfg` files.
* Added `sv_setsteamaccount` for games that support it.
* Removed deprecated or unnecessary fields such as `sv_contact`.
* Ensured consistent structure for sections like Basic, Security, and Fast Download.
* Updated dates in configuration files to reflect the current year.
docs/config-standards.md:
- Gameplay section: clarified it covers ALL standard engine cvars
(mp_*, sv_*, network rates) shared across multiple games
- [Game Name] Settings: clarified it is ONLY for game-specific cvars
with game-unique prefixes (sbox_*, jb_*, zm_*, sf_*, etc.)
Standard engine cvars must never appear here
aoc/server.cfg:
- Replaced 'Age Of Chivalry Settings' with standard 'Gameplay' section
(mp_friendlyfire, mp_timelimit are standard engine cvars)
- Fixed section ordering: Gameplay -> Fast Download -> Ban List
dys/server.cfg:
- Removed 'Dystopia Settings' (contained no game-specific cvars)
- Added Security section: sv_pure, sv_cheats
- Added Communication section: sv_alltalk
- Added Gameplay section: all mp_* cvars, sv_gravity, voting,
network rate cvars (sv_minrate/maxrate, sv_mincmdrate/maxcmdrate,
sv_minupdaterate/maxupdaterate)
zmr/server.cfg:
- Moved mp_timelimit, sv_alltalk, mp_forcecamera out of ZMR Settings
- Added Communication section: sv_alltalk
- Added Gameplay section: mp_timelimit, mp_forcecamera
- ZMR Settings retains only zm_* game-specific cvars
- Fixed section ordering: Communication -> Gameplay -> Fast Download -> Ban List
Applied 351 description fixes across 38 files. All cvar comment
descriptions now match the canonical text from:
https://github.com/dgibbs64/Valve-Server-cvarlist
No structural changes — section dividers, cvar values, and CRLF
line endings are all preserved.
This document served its purpose in guiding the ongoing standardization effort for various game server configurations. Its principles are now being applied directly to the configs.
* feat(mcv): add Military Conflict: Vietnam server config
Add server.cfg for Military Conflict: Vietnam (appid 1136190).
Source engine game using CS:GO-style parameters.
* fix(mcv): add mapcyclefile and document sv_hibernate_zombie_mode
Add mapcyclefile setting (confirmed by community - works like CS:GO).
Document sv_hibernate_zombie_mode which is unique to MCV - spawns bots
when server is empty to keep it active in the server browser.