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update sof2 master servers

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Daniel Gibbs 7 months ago
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commit
4fcef32800
No known key found for this signature in database GPG Key ID: 2076B128385E8C55
  1. 2
      bfv/serversettings.con
  2. 213
      ins/server.cfg
  3. 93
      ios/server.cfg
  4. 57
      ios/shared_server.cfg
  5. 36
      l4d/server.cfg
  6. 36
      l4d2/server.cfg
  7. 3
      q3/server.cfg
  8. 10
      sof2/server.cfg

2
bfv/serversettings.con

@ -46,7 +46,7 @@ game.serverIP 0.0.0.0
game.serverPort 15567
game.gameSpyLANPort 23000
game.gameSpyPort 23000
game.ASEPort 0
game.ASEPort 14690
game.serverHitIndication 0
game.serverTKPunishMode 1
game.serverCrossHairCenterPoint 1

213
ins/server.cfg

@ -1,44 +1,47 @@
// ****************************************************************************
// *
// Ingurgency - server.cfg *
// Version 060116 *
// *
// Ingurgency
// Config - server.cfg
// Date - 06/12/2023
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
// hostname - Hostname for server.
hostname "SERVERNAME"
// Server password - for private servers.
// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// Email - Server admin email.
sv_contact "[email protected]"
// map - Start playing on specified map.
map "embassy_coop checkpoint"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0
// Set maximum server FPS
// Default: fps_max 300
fps_max 300
// sv_logfile - Log server information in the log file.
sv_logfile 1
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// ........................... RCON Configuration .......................... //
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// RCON - remote console password.
rcon_password "ADMINPASSWORD"
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 0
// Number of minutes to ban users who fail rcon authentication
// min. 0
sv_rcon_banpenalty 10
// sv_allowupload - Allow clients to upload customizations files.
sv_allowupload 1
// Enable/disable rcon logging
sv_rcon_log 1
// sv_allowdownload - Allow clients to download files.
sv_allowdownload 1
// Max number of times a user can fail rcon authentication before being banned
// min. 1 max. 20
sv_rcon_maxfailures 5
// sv_downloadurl - Location from which clients can download missing files.
sv_downloadurl ""
// ......................... Matchmaking Playlists ......................... //
// info: Selecting a playlist will allow the server to show up in matchmaking.
@ -95,205 +98,141 @@ sv_playlist "nwi/coop"
// .......................... Coop Mode Settings ............................ //
// info: Settings for all cooperative gamemodes
// Set the maximum number of human players in Cooperative modes
// Maximum value: 8
// Default: mp_coop_lobbysize 6
//mp_coop_lobbysize 6
// mp_coop_lobbysize - Size of coop lobby
mp_coop_lobbysize 6
// Set the minimum number of bots
//mp_coop_min_bots 5
// mp_coop_min_bots - The number of bots used for 1 player.
mp_coop_min_bots 5
// Set the maximum number of bots
// Maximum value: maxplayers - mp_coop_lobbysize
//mp_coop_max_bots 18
// mp_coop_max_bots - Maximum number of bots allowed on the server.
mp_coop_max_bots 18
// ........................... Voting Settings .............................. //
// Allow voting?
// sv_allow_votes - Allow voting?
sv_allow_votes 1
// Is map voting enabled?
// sv_map_voting - Is map voting enabled?
sv_map_voting 1
// Allow spectators to vote?
// sv_vote_allow_spectators - Allow spectators to vote?
sv_vote_allow_spectators 0
// A vote that fails cannot be re-submitted for this long
// sv_vote_failure_timer - A vote that fails cannot be re-submitted for this long
sv_vote_failure_timer 300
// Can people hold votes to change AI count?
// sv_vote_issue_botcount_allowed - Can people hold votes to change AI count?
sv_vote_issue_botcount_allowed 1
// The voting population required to pass a bot count vote
// min. 0.1 max. 1
// sv_vote_issue_botcount_min_population - The voting population required to pass a bot count vote
sv_vote_issue_botcount_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
// sv_vote_issue_botcount_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_botcount_min_ratio 0.5
// Can people hold votes to change AI difficulty?
// sv_vote_issue_botdifficulty_allowed - Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_allowed 1
// The voting population required to pass an AI difficulty vote
// sv_vote_issue_botdifficulty_min_population - The voting population required to pass a next level vote
// min. 0.1 max. 1
sv_vote_issue_botdifficulty_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// sv_vote_issue_botdifficulty_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botdifficulty_min_ratio 0.5
// Can people hold votes to change the gamemode?
// sv_vote_issue_changegamemode_allowed - Can people hold votes to change the gamemode?
sv_vote_issue_changegamemode_allowed 0
// Can people hold votes to change levels?
// sv_vote_issue_changelevel_allowed - Can people hold votes to change levels?
sv_vote_issue_changelevel_allowed 1
// If enabled, wait until the end of the round to change levels
// sv_vote_issue_changelevel_wait - If enabled, wait until the end of the round to change levels
sv_vote_issue_changelevel_wait 1
// Can people hold votes to kick players from the server?
// sv_vote_issue_kick_allowed - Can people hold votes to kick players from the server?
sv_vote_issue_kick_allowed 1
// Can we kick the other team?
// sv_vote_issue_kick_other_team - Can we kick the other team?
sv_vote_issue_kick_other_team 0
// Can people hold votes to set the next level?
// sv_vote_issue_nextlevel_allowed - Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowed 1
// Allow players to extend the current map?
// sv_vote_issue_nextlevel_allowextend - Allow players to extend the current map?
sv_vote_issue_nextlevel_allowextend 0
// Present players with a list of maps to choose from?
// sv_vote_issue_nextlevel_choicesmode - Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_choicesmode 1
// Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_prevent_change 1
// How many rounds before map voting can begin
// sv_vote_issue_nextlevel_round_count_delay - How many rounds before map voting can begin
sv_vote_issue_nextlevel_round_count_delay 1
// The voting population required to pass a next level vote
// min. 0.1 max. 1
// sv_vote_issue_nextlevel_min_population - The voting population required to pass a next level vote
sv_vote_issue_nextlevel_min_population 0.55
// How strong does the yes vote need to be to win? (2.0 = 2x more voters)
// min. 1 max. 5
// sv_vote_issue_nextlevel_min_ratio - How strong does the yes vote need to be to win? (2.0 = 2x more voters)
sv_vote_issue_nextlevel_min_ratio 0.5
// Can people hold votes to restart the game?
// sv_vote_issue_restart_game_allowed - Can people hold votes to restart the game?
sv_vote_issue_restart_game_allowed 1
// Can people hold votes to restart the round?
// sv_vote_issue_restart_round_allowed - Can people hold votes to restart the round?
sv_vote_issue_restart_round_allowed 1
// Can people hold votes to scramble the teams?
// sv_vote_issue_scramble_teams_allowed - Can people hold votes to scramble the teams?
sv_vote_issue_scramble_teams_allowed 1
// Can people hold votes to switch the teams?
// sv_vote_issue_switch_teams_allowed - Can people hold votes to switch the teams?
sv_vote_issue_switch_teams_allowed 1
// How long should a kick ban last for if a player is kicked for hacking? (minutes)
// sv_vote_kick_ban_duration_cheating - How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_cheating 240
// The voting population required to kick a person for hacking
// min. 0.1 max. 1
// sv_vote_kick_hack_min_population - The voting population required to kick a person for hacking
sv_vote_kick_hack_min_population 0.60
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
// sv_vote_kick_hack_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_kick_hack_min_ratio 0.66
// How long should a kick vote ban someone from the server? (in minutes)
// sv_vote_kick_ban_duration_idle - How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_ban_duration_idle 0
// The voting population required to kick a person for being idle
// min. 0.1 max. 1
// sv_vote_kick_idle_min_population - The voting population required to kick a person for being idle
sv_vote_kick_idle_min_population 0.20
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
// sv_vote_kick_idle_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_kick_idle_min_ratio 0.5
// How long should a kick ban last for if a player is kicked for team killing? (minutes)
// sv_vote_kick_ban_duration_teamkilling - How long should a kick ban last for if a player is kicked for team killing? (minutes)
sv_vote_kick_ban_duration_teamkilling 10
// The voting population required to kick a person for team killing
// min. 0.1 max. 1
// sv_vote_kick_tk_min_population - The voting population required to kick a person for team killing
sv_vote_kick_tk_min_population 0.25
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
// sv_vote_kick_tk_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_kick_tk_min_ratio 0.66
// How long should a kick ban last for if a player is kicked for trolling? (minutes)
// sv_vote_kick_ban_duration_trolling - How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_duration_trolling 60
// The voting population required to kick a person for trolling
// min. 0.1 max. 1
// sv_vote_kick_troll_min_population - The voting population required to kick a person for trolling
sv_vote_kick_troll_min_population 0.40
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
// sv_vote_kick_troll_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_kick_troll_min_ratio 0.66
// The minimum number of players needed on the server to start a vote kick
// sv_vote_kick_min_players - The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_players 4
// Minimum number of vote attempts required to start an actual vote
// sv_vote_kick_min_voters - Minimum number of vote attempts required to start an actual vote
sv_vote_kick_min_voters 3
// The voting population required
// min. 0 max. 1
// sv_vote_min_population - The voting population required
sv_vote_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
// sv_vote_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_min_ratio 0.55
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ................................ Ban List ............................... //
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0

93
ios/server.cfg

@ -1,85 +1,47 @@
// ************************************************************************** //
// //
// IOSoccer - server.cfg //
// Version 240917 //
// //
// ************************************************************************** //
// ****************************************************************************
// IOSoccer
// Config - server.cfg
// Date - 06/12/2023
// ****************************************************************************
// .................................. Basic ................................. //
// Hostname - Name of the server.
// hostname - Hostname for server.
hostname "SERVERNAME"
// RCON - remote console password.
// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"
// Server password - for private servers.
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// Email - Server admin email.
// Example: sv_contact "[email protected]"
sv_contact ""
// LAN mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................. Server Logging ............................. //
// map - Start playing on specified map.
map "8v8_vienna"
// Enable log - Enables logging to file, console, and udp < on | off >.
// Recommended: log on
log on
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"
// Log bans - Log server bans in the server logs.
// Default: sv_logbans 1
// Recommended: sv_logbans 1
sv_logbans 1
// Log echo - Display log information to the server console.
// Default: sv_logecho 1
// Recommended: sv_logecho 1
sv_logecho 1
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0
// Log file - Log server information in the log file.
// Default: sv_logfile 1
// Recommended: sv_logfile 1
// sv_logfile - Log server information in the log file.
sv_logfile 1
// One file log - Log server information to only one file.
// Default: sv_log_onefile 0
// Recommended: sv_log_onefile 0
sv_log_onefile 0
// ................................ Ban List ................................ //
// User ban - Server banlist based on user steam ID.
// Recommended: exec banned_user.cfg
exec banned_user.cfg
// IP ban - Server banlist based on user IP.
// Recommended: exec banned_ip.cfg
exec banned_ip.cfg
// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg.
writeid
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// Write IP - Save the ban list to banned_ip.cfg.
writeip
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// ........................ Standard Settings IOSoccer ...................... //
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 1
// set regios for the server
sv_region 255
// sv_allowupload - Allow clients to upload customizations files.
sv_allowupload 1
// rate settings
sv_maxrate 1000000
sv_maxcmdrate 100
sv_maxupdaterate 100
sv_minrate 5000
sv_mincmdrate 10
// sv_allowdownload - Allow clients to download files.
sv_allowdownload 1
// enable cheats
sv_cheats 0
// sv_downloadurl - Location from which clients can download missing files.
sv_downloadurl ""
// also set in the shared_server.cfg
// Is not set default in code yet
@ -105,6 +67,5 @@ sv_ball_kickoff_chargeblock 1
sv_playerrotation 0
sv_replay_instant_second_enabled 0
sv_autostartmatch 1
sv_alltalk 1
sv_restart 0.5

57
ios/shared_server.cfg

@ -0,0 +1,57 @@
log on
sv_logbans 1
sv_region 255
sv_contact "http://iosoccer.com"
sv_maxrate 100000
sv_maxcmdrate 100
sv_maxupdaterate 100
sv_minrate 5000
sv_mincmdrate 10
sv_minupdaterate 10
sv_cheats 0
// Is not set default in code yet
mp_ballskin 1
mp_pitchtexture 4
// Gravity
sv_gravity 900
// Default mode for public purposes
mp_chat_match_captain_only 0
mp_captaincy_away 0
mp_captaincy_home 0
mp_extratime 0
mp_penalties 1
mp_timelimit_cooldown 0.25
mp_timelimit_halftime 0
mp_timelimit_extratime_intermission 0.25
mp_timelimit_extratime_halftime 0.25
mp_timelimit_penalties_intermission 0.25
mp_timeout_count 2
mp_timeout_duration 3
mp_botkeepers 1
mp_offside 1
mp_maxplayers 8
mp_shield_block_opponent_half 0
sv_hud_theme 1
sv_ball_player_banduration 4.5
sv_ball_kickoff_chargeblock 1
sv_playerrotation 0
sv_replay_instant_first_enabled 1
sv_replay_instant_second_enabled 0
sv_autostartmatch 1
sv_alltalk 1
sv_speed_protection 1
sv_password ""
sv_restart 0.5
smac_removecvar r_drawbrushmodels
smac_removecvar r_drawfuncdetail
smac_removecvar r_skybox
smac_removecvar fog_enable
smac_removecvar mat_drawwater
smac_removecvar r_drawsprites
smac_removecvar r_3dsky
smac_removecvar mat_fullbright
smac_removecvar cl_drawmonitors

36
l4d/server.cfg

@ -1,15 +1,35 @@
// Hostname for server.
// ****************************************************************************
// Left 4 Dead
// Config - server.cfg
// Date - 06/12/2023
// ****************************************************************************
// hostname - Hostname for server.
hostname "SERVERNAME"
// RCON - remote console password.
// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"
// Server password - for private servers.
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
// map - Start playing on specified map.
// map "4d_hospital01_apartment"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0
// sv_logfile - Log server information in the log file.
sv_logfile 1
sv_log_onefile 0
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// sv_alltalk - Players can hear all other players' voice communication, no team restrictions
sv_alltalk 1

36
l4d2/server.cfg

@ -1,15 +1,35 @@
// Hostname for server.
// ****************************************************************************
// Left 4 Dead 2
// Config - server.cfg
// Date - 06/12/2023
// ****************************************************************************
// hostname - Hostname for server.
hostname "SERVERNAME"
// RCON - remote console password.
// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"
// Server password - for private servers.
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// Server Logging
log on
sv_logbans 1
sv_logecho 1
// map - Start playing on specified map.
// map "c5m1_waterfront"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0
// sv_logfile - Log server information in the log file.
sv_logfile 1
sv_log_onefile 0
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// sv_alltalk - Players can hear all other players' voice communication, no team restrictions
sv_alltalk 1

3
q3/server.cfg

@ -7,11 +7,12 @@ set g_gametype 0 //- Sets the type of game. 0 - Free for all, 1 - Tournament, 2
set fraglimit 50
set timelimit 20
set sv_master1 "master3.idsoftware.com"
set sv_master1 "master3.idsoftware.com:27950"
set sv_master2 "master.ioquake3.org:27950"
set sv_master3 "master0.excessiveplus.net:27950"
set sv_master4 "master.maverickservers.com:27950"
set sv_master5 "dpmaster.deathmask.net:27950"
; set sv_master2 "master.huxxer.de:27950"
//Here's the map-cycle. When fraglimit or timelimit is reached, the map is automatically changed.
//Otherwise it would just play the same map again.

10
sof2/server.cfg

@ -57,12 +57,12 @@ seta g_followEnemy "0" // If 1 then you may follow the enemy
seta g_forceFollow "1" // If 1 then you may only follow players
seta g_timeouttospec "100" // Default setting
// Master Servers - Do NOT change!
seta sv_master5 ""
seta sv_master4 "207.38.8.34"
seta sv_master3 "clanservers.net"
seta sv_master2 "69.93.209.187"
// Master Servers
seta sv_master1 "master.sof2.ravensoft.com"
seta sv_master2 "69.93.209.187"
seta sv_master3 "clanservers.net"
seta sv_master4 "207.38.8.34"
seta sv_master5 "master.1fxmod.org"
seta com_hunkMegs "256"
seta com_soundMegs "64"

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