Fix cvar descriptions to match Valve-Server-cvarlist canonical text
Applied 351 description fixes across 38 files. All cvar comment
descriptions now match the canonical text from:
https://github.com/dgibbs64/Valve-Server-cvarlist
No structural changes — section dividers, cvar values, and CRLF
line endings are all preserved.
// mp_allowspectators - Toggles whether the server allows spectator mode or not.
// mp_allowspectators - toggles whether the server allows spectator mode or not.
mp_allowspectators 1
// mp_autoteambalance - Automatically balance out teams in teamplay.
// mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0=off, 1 = forcibly switch, 2 = ask volunteers.
mp_autoteambalance 0
// mp_falldamage - Enable fall damage.
@ -59,13 +59,13 @@ mp_fraglimit 0
// mp_friendlyfire - Allows team members to injure other members of their team.
mp_friendlyfire 0
// mp_maxrounds - Max number of rounds to play before server changes maps.
// mp_maxrounds - max number of rounds to play before server changes maps.
mp_maxrounds 0
// mp_timelimit - Game time per map in minutes.
// mp_timelimit - game time per map in minutes.
mp_timelimit 20
// mp_mapcycle_empty_timeout_seconds - Cycle to next map if server has been empty for N seconds.
// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds.
mp_mapcycle_empty_timeout_seconds 900
// sv_allowvotekick - Allow voting to kick players.
@ -77,13 +77,13 @@ sv_allowvotediff 1
// sv_allowvotemap - Allow voting to change maps.
sv_allowvotemap 1
// sv_autokick_cooldown - Time in seconds it takes friendly fire strikes to reset.
// sv_autokick_cooldown - Min: 10.0, Max: 60.0 - the time (in seconds) it takes friendly fire strikes to reset.
sv_autokick_cooldown 15
// sv_autokick_strikes - Number of friendly fire strikes before auto-kick.
// sv_autokick_strikes - Min: 5, Max: 30 - Number of friendly fire strikes a player can accumulate within the cooldown period before being auto kicked.
sv_autokick_strikes 10
// sv_kickbantime - Minutes to temp ban a user after being vote kicked; -1 for no ban, 0 for indefinite.
// sv_kickbantime - the amount of mins to temp ban a user after being vote kicked - -1 is no ban - 0 is indefinate ban.
sv_kickbantime 5
// sv_votetime - Time in seconds players have to cast a vote.
@ -92,17 +92,17 @@ sv_votetime 20
// sv_votenext - Time in seconds players must wait before calling another vote.
sv_votenext 10
// bot_quota - Number of bots added to the server.
// bot_quota - Determines the total number of bots in the game.
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
// sv_lan - Server is a lan server. ( no authentication, no non-class C addresses ) Use 'hide_server' cvar to hide the server from the server browser.
sv_lan 0
// sv_allowupload - Allow clients to upload customizations files.
@ -113,7 +113,7 @@ sbox_maxwheels 20
// sbox_noclip - If enabled, players will be able to use noclip
sbox_noclip 0
// sbox_persist - If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across
// sbox_persist - If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across sessions. Changing this convar will save existing persistent props, cleanup the whole map and load props from given file.
sbox_persist 0
// sbox_playershurtplayers - If enabled, players will be able to hurt each other
// sv_hibernate_when_empty - Hibernate when no clients connected.
// sv_hibernate_when_empty - Puts the server into extremely low CPU usage mode when no clients connected.
sv_hibernate_when_empty 1
// sv_hibernate_zombie_mode - Spawn bots when server is empty to keep active in server browser.
// sv_hibernate_zombie_mode - Don't confuse with game mode. If enabled, this will spawn bots so they will play on server when no players are connected, essen.