1 changed files with 24 additions and 11 deletions
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// **************************************************************************** |
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// Counter-Strike 2 |
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// Config - server.cfg |
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// Date - 06/12/2023 |
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// Date - 26/04/2026 |
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// **************************************************************************** |
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// hostname - Hostname for server. |
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// .................................. Basic ................................. // |
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// hostname - Name of the server. |
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hostname "SERVERNAME" |
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// sv_password - Server password for entry into multiplayer games. |
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// sv_password - Server password for private servers. |
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sv_password "" |
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// sv_setsteamaccount - token Set game server account token to use for logging in to a persistent game server account |
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// sv_setsteamaccount - Game server account token used for persistent login. |
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// https://steamcommunity.com/dev/managegameservers |
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sv_setsteamaccount "" |
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// .............................. Map Rotation .............................. // |
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// map - Start playing on specified map. |
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map "de_anubis" |
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// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers |
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// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. |
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mapcyclefile "mapcycle.txt" |
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). |
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// ................................. Security ................................ // |
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// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. |
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sv_lan false |
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// ............................. Server Logging ............................. // |
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// sv_logfile - Log server information in the log file. |
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sv_logfile true |
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// sv_logbans - Log server bans in the server logs. |
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sv_logbans true |
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// ............................. Communication .............................. // |
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// sv_voiceenable - Enable voice communications. |
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sv_voiceenable true |
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// sv_alltalk - Players can hear all other players, no team restrictions. |
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sv_alltalk false |
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// game_alias - Set the configuration of game type and mode based on game alias like 'deathmatch'. |
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// values: casual, deathmatch, competative, wingman |
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// ................................ Gameplay ................................ // |
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// game_alias - Set game type and mode based on a preset alias. |
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// values: casual, deathmatch, competitive, wingman |
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game_alias "casual" |
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// host_workshop_collection - Host a workshop map collection as a mapgroup. |
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// e.g host_workshop_collection "3104731381" |
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// e.g. host_workshop_collection "3104731381" |
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host_workshop_collection |
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// host_workshop_map - Get the latest version of the map and host it. |
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// e.g host_workshop_map "3075706807" |
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// e.g. host_workshop_map "3075706807" |
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host_workshop_map |
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// mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0: no, default, 1: yes) |
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// mp_autoteambalance - Automatically balance teams in teamplay modes. |
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// false = no, true = yes |
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mp_autoteambalance true |
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