This commit removes a large number of unused functions from the core_functions.sh module. These functions were not being called or used anywhere in the codebase and were therefore unnecessary. Removing them helps to clean up the code and improve maintainability.
This commit removes the fn_sleep_time function calls that are no longer needed in multiple modules. The fn_sleep_time function was used to introduce a delay, but it is no longer necessary for the current implementation.
- Added separator function to improve readability of console output.
- Replaced multiple instances of manual separators with the new function.
- Updated commit message to follow conventional commit standard.
The commit adds a new line before the Y/N prompt in the `fn_prompt_yn` function. This improves readability and user experience.
refactor: improve formatting in install_server_files.sh
The commit improves the formatting in the `install_server_files.sh` file by adding bold styling to the installation header. It also adds bold styling to the separator line for better visual separation. These changes enhance the overall appearance of the installation process.
fix: correct formatting issue in install_server_files.sh
The commit fixes a formatting issue in the `install_server_files.sh` file where an extra separator line was not properly formatted with bold styling. The fix ensures consistent and correct formatting throughout the script.
chore: update prompt message in install_server_files.sh
The commit updates a prompt message in the `install_server_files.sh` file to make it more informative and user-friendly. The updated message asks if the installation was successful, providing clearer instructions for users.
refactor: remove redundant separator line in install_server_files.sh
The commit removes a redundant separator line from the `install_server_files.sh` file that was causing unnecessary visual clutter. This improves code readability and simplifies the installation process.
- Refactored the print functions in the core_messages.sh file to improve consistency and readability.
- Updated the output format by adding ellipsis (...) before each status message for better visual separation.
- Replaced hard-coded color codes with variables for easier maintenance.
Co-authored-by: AI Assistant <[email protected]>
- Changed the log directory creation messages to include square brackets around the directory paths.
- Updated the console log and game log directory creation messages to use square brackets as well.
- Modified the symlink creation messages for game logs and Steam logs to also include square brackets.
This commit improves the readability of the log directory creation process by adding square brackets around the relevant paths.
- Updated the print functions in the core_messages.sh file to improve readability and consistency.
- Replaced the use of "tputreset" with "${default}" for better code clarity.
- Modified the formatting of the output messages to follow a consistent pattern.
- Removed unnecessary escape sequences from the echo statements.
- Changed the format of log directory creation messages to include parentheses around the directory path.
- Updated the messages in `install_logs.sh` file to reflect this change.
The send command will appear for any game servers that support sending commands within the console i.e interactive console.
Note: This is not rcon support
Co-authored-by: Daniel Gibbs <[email protected]>
Co-authored-by: DUDU54 <[email protected]>
This update is a major refactor of how LinuxGSM updates itself.
* will now use a version tag if downloading module for the first time.
* added backup repo (Bitbucket) that will be used if Github is unavailable.
* added ./gameserver and module version comparison this will allow instances to be correctly updated if there is a version mismatch.
* UI changes when modules are fetched for the first time
* added sessionname to fix broken tmux session is ./gameserver is called ./gameserver.sh
* change apt to apt-get as recommended by the apt packages when dealing with scripts.
* Revert "fix(messages): fix some messages not using newline correctly (#2772)"
This reverts commit 3bd64bbc13.
* Revert "fix(messages): fix some messages not using newline correctly (#2765)"
This reverts commit c847ecb4b6.
* added new [ START ] message
* various messages improvements made
* add mumble query
* re-ordered serverlist.csv
* gamedig refactor
* query raw update
* gamedig: changed --query_port to --port
* add query data to log
* remove UDP query as does not work.
* refactor gamedig and gsquery
* add missing Factorio rcon port
* add fn_monitor_check_queryport
* add TCP query to Factorio
* add mta query support
* MTA IP address must be set. No longer using config
* remove mumble and ts3 from bypassing check_ip
* update netstat command for Project Zomboid
* adde query port to Project Zomboid
* update query mode for samp
* Update Teeworlds query
* add Soldat to TCP query
* update ss3 port info
* add query details to Serious Sam 3
* add Terraria query port
* ts3 now uses tcp query as proper query requires permissions changes
* update ut99 query
* gsquery add gamespy1
* separate out unreal engine functions
* updated ut2k4 query
* update Teeworlds query
* update Factorio query
* change engine if to shortname
A delay timer has been added to give game servers time to boot before monitor begins query. This is useful for large game servers or that have several mods
querydelay setting has been added to _default.cfg
* added wurmserver
* debug mode does not function with Wurm: Unlimited
* gamedig does not function with Wurm: Unlimted, however gsquery does work
* fixed ansi function not using colours correctly
ansi colours fails to disable as core_messages.sh loaded before the config. ansi colours are now in a function that is called after the config has been loaded. allowing colour to only load once the config has confirmed that it is allowed.