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@ -12,9 +12,9 @@ fn_firstcommand_set |
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# Provides an exit code upon error. |
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fn_wipe_exit_code(){ |
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((exitcode=$?)) |
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exitcode=$? |
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if [ "${exitcode}" != 0 ]; then |
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fn_script_log_fatal "${currentaction}" |
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fn_print_fail_eol_nl |
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core_exit.sh |
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else |
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fn_print_ok_eol_nl |
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@ -22,209 +22,160 @@ fn_wipe_exit_code(){ |
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} |
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# Removes files to wipe server. |
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fn_wipe_server_files(){ |
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fn_print_start_nl "Wiping server" |
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fn_script_log_info "Wiping server" |
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# Wipe procedural map. |
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if [ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap.*.map")" ]; then |
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echo -en "removing procedural map proceduralmap.*.map file(s)..." |
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fn_sleep_time |
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fn_script_log_info "Removing procedural map file(s): ${serveridentitydir}/proceduralmap.*.map" |
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find "${serveridentitydir:?}" -type f -name "proceduralmap.*.map" -delete | tee -a "${lgsmlog}" |
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fn_wipe_exit_code |
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fn_sleep_time |
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else |
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echo -e "no procedural map file to remove" |
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fn_sleep_time |
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fn_script_log_pass "No procedural map file to remove" |
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fi |
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# Wipe Barren map. |
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if [ -n "$(find "${serveridentitydir}" -type f -name "barren*.map")" ]; then |
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echo -en "removing barren map barren*.map file(s)..." |
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fn_sleep_time |
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fn_script_log_info "Removing map file(s): ${serveridentitydir}/barren*.map" |
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find "${serveridentitydir:?}" -type f -name "barren*.map" -delete | tee -a "${lgsmlog}" |
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fn_wipe_exit_code |
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fn_sleep_time |
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else |
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echo -e "no barren map file to remove" |
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fn_sleep_time |
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fn_script_log_pass "No barren map file to remove" |
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fi |
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# Wipe custom map. |
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if [ -n "$(find "${serveridentitydir}" -type f -name "*.map")" ]; then |
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echo -en "removing custom map file(s)..." |
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fn_sleep_time |
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fn_script_log_info "Removing map file(s): ${serveridentitydir}/*.map" |
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find "${serveridentitydir:?}" -type f -name "*.map" -delete | tee -a "${lgsmlog}" |
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fn_wipe_exit_code |
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fn_sleep_time |
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else |
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echo -e "no map file to remove" |
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fn_sleep_time |
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fn_script_log_pass "No map file to remove" |
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fi |
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# Wipe custom map save. |
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if [ -n "$(find "${serveridentitydir}" -type f -name "*.sav*")" ]; then |
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echo -en "removing map save *.sav* file(s)..." |
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fn_sleep_time |
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fn_script_log_info "Removing map save(s): ${serveridentitydir}/*.sav*" |
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find "${serveridentitydir:?}" -type f -name "*.sav*" -delete | tee -a "${lgsmlog}" |
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fn_wipe_exit_code |
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fn_sleep_time |
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else |
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echo -e "no map save to remove" |
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fn_sleep_time |
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fn_script_log_pass "No map save to remove." |
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fi |
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# Wipe user dir, might be a legacy thing, maybe to be removed. |
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if [ -d "${serveridentitydir}/user" ]; then |
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echo -en "removing user directory..." |
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fn_sleep_time |
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fn_script_log_info "removing user directory: ${serveridentitydir}/user" |
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rm -rf "${serveridentitydir:?}/user" |
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fn_wipe_exit_code |
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fn_sleep_time |
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# We do not print additional information if there is nothing to remove since this might be obsolete. |
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fi |
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# Wipe storage dir, might be a legacy thing, maybe to be removed. |
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if [ -d "${serveridentitydir}/storage" ]; then |
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echo -en "removing storage directory..." |
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fn_sleep_time |
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fn_script_log_info "removing storage directory: ${serveridentitydir}/storage" |
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rm -rf "${serveridentitydir:?}/storage" |
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fn_wipe_exit_code |
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fn_sleep_time |
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# We do not print additional information if there is nothing to remove since this might be obsolete. |
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fi |
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# Wipe sv.files. |
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if [ -n "$(find "${serveridentitydir}" -type f -name "sv.files.*.db")" ]; then |
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echo -en "removing server misc srv.files*.db file(s)..." |
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fn_sleep_time |
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fn_script_log_info "Removing server misc files: ${serveridentitydir}/sv.files.*.db" |
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find "${serveridentitydir:?}" -type f -name "sv.files.*.db" -delete | tee -a "${lgsmlog}" |
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fn_wipe_exit_code |
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fn_sleep_time |
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# No further information if not found because it should I could not get this file showing up. |
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fi |
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# Wipe player death files. |
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if [ -n "$(find "${serveridentitydir}" -type f -name "player.deaths.*.db")" ]; then |
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echo -en "removing player deaths player.deaths.*.db file(s)..." |
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fn_sleep_time |
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fn_script_log_info "Removing player death files: ${serveridentitydir}/player.deaths.*.db" |
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find "${serveridentitydir:?}" -type f -name "player.deaths.*.db" -delete | tee -a "${lgsmlog}" |
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fn_wipe_exit_code |
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fn_sleep_time |
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else |
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echo -e "no player death to remove" |
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fn_sleep_time |
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fn_script_log_pass "No player death to remove" |
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fi |
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# Wipe player states files |
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if [ -n "$(find "${serveridentitydir}" -type f -name "player.states.*.db")" ]; then |
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echo -en "removing player states player.states.*.db file(s)..." |
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fn_sleep_time |
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fn_script_log_info "Removing player states: ${serveridentitydir}/player.states.*.db" |
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find "${serveridentitydir:?}" -type f -name "player.states.*.db" -delete | tee -a "${lgsmlog}" |
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fn_wipe_exit_code |
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fn_sleep_time |
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else |
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echo -e "no player states to remove" |
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fn_sleep_time |
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fn_script_log_pass "No player states to remove" |
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fi |
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# Wipe blueprints only if full-wipe command was used. |
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if [ "${fullwipe}" == "1" ]; then |
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if [ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]; then |
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echo -en "removing blueprints player.blueprints.*.db file(s)..." |
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fn_wipe_files(){ |
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fn_print_start_nl "${wipetype}" |
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fn_script_log_info "${wipetype}" |
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# Remove Map files |
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if [ -n "${serverwipe}" ]||[ -n "${mapwipe}" ]; then |
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if [ -n "$(find "${serveridentitydir}" -type f -name "*.map")" ]; then |
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echo -en "removing .map file(s)..." |
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fn_script_log_info "removing *.map file(s)" |
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fn_sleep_time |
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fn_script_log_info "Removing blueprint file(s): ${serveridentitydir}/player.blueprints.*.db" |
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find "${serveridentitydir:?}" -type f -name "player.blueprints.*.db" -delete | tee -a "${lgsmlog}" |
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find "${serveridentitydir:?}" -type f -name "*.map" -printf "%f\n" >> "${lgsmlog}" |
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find "${serveridentitydir:?}" -type f -name "*.map" -delete | tee -a "${lgsmlog}" |
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fn_wipe_exit_code |
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else |
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echo -e "no .map file(s) to remove" |
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fn_sleep_time |
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fn_script_log_pass "no .map file(s) to remove" |
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fi |
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fi |
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# Remove Save files. |
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if [ -n "${serverwipe}" ]||[ -n "${mapwipe}" ]; then |
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if [ -n "$(find "${serveridentitydir}" -type f -name "*.sav*")" ]; then |
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echo -en "removing .sav file(s)..." |
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fn_script_log_info "removing .sav file(s)" |
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fn_sleep_time |
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find "${serveridentitydir:?}" -type f -name "*.sav*" -printf "%f\n" >> "${lgsmlog}" |
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find "${serveridentitydir:?}" -type f -name "*.sav*" -delete |
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fn_wipe_exit_code |
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else |
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echo -e "no blueprint file to remove" |
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echo -e "no .sav file(s) to remove" |
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fn_script_log_pass "no .sav file(s) to remove" |
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fn_sleep_time |
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fn_script_log_pass "No blueprint file to remove" |
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fi |
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elif [ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]; then |
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echo -e "keeping blueprints" |
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fn_sleep_time |
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fn_script_log_info "Keeping blueprints" |
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else |
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echo -e "no blueprints found" |
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fn_sleep_time |
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fn_script_log_pass "No blueprints found" |
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fi |
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# Wipe some logs that might be there. |
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if [ -n "$(find "${serveridentitydir}" -type f -name "Log.*.txt")" ]; then |
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echo -en "removing log files..." |
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fn_sleep_time |
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fn_script_log_info "Removing log files: ${serveridentitydir}/Log.*.txt" |
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find "${serveridentitydir:?}" -type f -name "Log.*.txt" -delete |
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fn_wipe_exit_code |
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fn_sleep_time |
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# We do not print additional information if there are no logs to remove. |
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# Remove db files for full wipe. |
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# Excluding player.tokens.db for Rust+. |
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if [ -n "${serverwipe}" ]; then |
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if [ -n "$(find "${serveridentitydir}" -type f ! -name 'player.tokens.db' -name "*.db")" ]; then |
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echo -en "removing .db file(s)..." |
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fn_script_log_info "removing .db file(s)" |
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fn_sleep_time |
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find "${serveridentitydir:?}" -type f ! -name 'player.tokens.db' -name "*.db" -printf "%f\n" >> "${lgsmlog}" |
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find "${serveridentitydir:?}" -type f ! -name 'player.tokens.db' -name "*.db" -delete |
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fn_wipe_exit_code |
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else |
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echo -e "no .db file(s) to remove" |
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fn_sleep_time |
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fn_script_log_pass "no .db file(s) to remove" |
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fi |
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fi |
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} |
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fn_stop_warning(){ |
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fn_print_warn "this game server will be stopped during wipe" |
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fn_script_log_warn "this game server will be stopped during wipe" |
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fn_map_wipe_warning(){ |
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fn_print_warn "Map wipe will reset the map data and keep blueprint data" |
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fn_script_log_warn "Map wipe will reset the map data and keep blueprint data" |
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totalseconds=3 |
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for seconds in {3..1}; do |
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fn_print_warn "this game server will be stopped during wipe: ${totalseconds}" |
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fn_print_warn "Map wipe will reset the map data and keep blueprint data: ${totalseconds}" |
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totalseconds=$((totalseconds - 1)) |
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sleep 1 |
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if [ "${seconds}" == "0" ]; then |
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break |
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fi |
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done |
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fn_print_warn_nl "this game server will be stopped during wipe" |
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fn_print_warn_nl "Map wipe will reset the map data and keep blueprint data" |
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} |
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fn_wipe_warning(){ |
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fn_print_warn "wipe is about to start" |
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fn_script_log_warn "wipe is about to start" |
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fn_full_wipe_warning(){ |
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fn_print_warn "Server wipe will reset the map data and remove blueprint data" |
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fn_script_log_warn "Server wipe will reset the map data and remove blueprint data" |
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totalseconds=3 |
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for seconds in {3..1}; do |
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fn_print_warn "wipe is about to start: ${totalseconds}" |
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fn_print_warn "Server wipe will reset the map data and remove blueprint data: ${totalseconds}" |
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totalseconds=$((totalseconds - 1)) |
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sleep 1 |
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if [ "${seconds}" == "0" ]; then |
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break |
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fi |
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done |
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fn_print_warn "wipe is about to start" |
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fn_print_warn_nl "Server wipe will reset the map data and remove blueprint data" |
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} |
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# Will change the seed everytime the wipe command is run if the seed in config is not set. |
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# Will change the seed if the seed is not defined by the user. |
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fn_wipe_random_seed(){ |
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shuf -i 1-2147483647 -n 1 > "${datadir}/${selfname}-seed.txt" |
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if [ -f "${datadir}/${selfname}-seed.txt" ]&&[ -n "${randomseed}" ]; then |
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shuf -i 1-2147483647 -n 1 > "${datadir}/${selfname}-seed.txt" |
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seed=$(cat "${datadir}/${selfname}-seed.txt") |
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randomseed=1 |
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echo -en "generating new random seed (${cyan}${seed}${default})..." |
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fn_script_log_pass "generating new random seed (${cyan}${seed}${default})" |
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fn_sleep_time |
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fn_print_ok_eol_nl |
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fi |
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} |
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# A summary of what wipe is going to do. |
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fn_wipe_details(){ |
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fn_print_information_nl "Wipe does not remove Rust+ data." |
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echo -en "* Wipe map data: " |
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if [ -n "${serverwipe}" ]||[ -n "${mapwipe}" ]; then |
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fn_print_yes_eol_nl |
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else |
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fn_print_no_eol_nl |
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fi |
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echo -en "* Wipe blueprint data: " |
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if [ -n "${serverwipe}" ]; then |
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fn_print_yes_eol_nl |
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else |
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fn_print_no_eol_nl |
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fi |
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echo -en "* Change Procedural Map seed: " |
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if [ -n "${randomseed}" ]; then |
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fn_print_yes_eol_nl |
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else |
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fn_print_no_eol_nl |
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fi |
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} |
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fn_print_dots "" |
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check.sh |
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fix_rust.sh |
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# Check if there is something to wipe. |
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if [ -d "${serveridentitydir}/storage" ]||[ -d "${serveridentitydir}/user" ]||[ -n "$(find "${serveridentitydir}" -type f -name "*.sav*")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "Log.*.txt")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "player.deaths.*.db")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "sv.files.*.db")" ]; then |
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fn_wipe_warning |
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if [ -n "$(find "${serveridentitydir}" -type f -name "*.map")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "*.sav*")" ]&&[ -n "$(find "${serveridentitydir}" -type f ! -name 'player.tokens.db' -name "*.db")" ]; then |
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if [ -n "${serverwipe}" ]; then |
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wipetype="Full wipe" |
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fn_full_wipe_warning |
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fn_wipe_details |
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elif [ -n "${mapwipe}" ]; then |
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wipetype="Map wipe" |
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fn_map_wipe_warning |
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fn_wipe_details |
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fi |
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check_status.sh |
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if [ "${status}" != "0" ]; then |
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fn_stop_warning |
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fn_print_restart_warning |
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exitbypass=1 |
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command_stop.sh |
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fn_firstcommand_reset |
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fn_wipe_server_files |
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fn_wipe_files |
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fn_wipe_random_seed |
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fn_print_complete_nl "${wipetype}" |
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fn_script_log_pass "${wipetype}" |
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exitbypass=1 |
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command_start.sh |
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fn_firstcommand_reset |
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else |
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fn_wipe_server_files |
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fn_wipe_files |
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fn_wipe_random_seed |
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fn_print_complete_nl "${wipetype}" |
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fn_script_log_pass "${wipetype}" |
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fi |
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fn_print_complete_nl "Wiping ${selfname}" |
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fn_script_log_pass "Wiping ${selfname}" |
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fn_wipe_random_seed |
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else |
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fn_print_ok_nl "Wipe not required" |
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fn_script_log_pass "Wipe not required" |
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