The code in `info_messages.sh` has been refactored to improve the readability and conciseness of the storage information display. The labels for total and used space have been shortened to "Total" and "Used" respectively.
The code changes refactor the query output formatting in the command_dev_query_raw.sh file. The changes include:
- Adding italics to certain command outputs for better readability
- Removing unnecessary echo statements
- Updating comments and indentation for clarity
- Simplify conditionals by replacing [ -v var ] with [ -n "${var}" ]
- Remove unnecessary checks for the presence of jq and gamedig
- Update output headers to be more descriptive and consistent
- Use italic formatting for curl command in Steam Master Server Response section
- Changed the color of "Missing Server Details" to bold yellow
- Changed the color of "Query IP Addresses" to bold yellow
- Changed the color of "Game Server Ports" to bold yellow
- Changed the color of "SS Output" to bold yellow
- Changed the color of "Query Port - Raw Output" to bold yellow
- Changed the color of "Gamedig Raw Output" to bold yellow
- Changed the color of "gsquery Raw Output" to bold yellow
- Changed the color of "TCP Raw Output" to bold yellow
- Changed the color of "Game Port - Raw Output" to bold yellow
- Changed the color of "Steam Master Server Response" to bold yellow
- Updated commit message formatting for better readability
This commit removes a large number of unused functions from the core_functions.sh module. These functions were not being called or used anywhere in the codebase and were therefore unnecessary. Removing them helps to clean up the code and improve maintainability.
This commit removes the fn_sleep_time function calls that are no longer needed in multiple modules. The fn_sleep_time function was used to introduce a delay, but it is no longer necessary for the current implementation.
- Added separator function to improve readability of console output.
- Replaced multiple instances of manual separators with the new function.
- Updated commit message to follow conventional commit standard.
The commit refactors the code in `install_config.sh` to improve variable naming and remove unnecessary code duplication. Specifically, it renames the variables for better clarity and removes redundant lines of code.
refactor: improve installation and configuration process
- Refactored the fix_dst.sh script to keep the shard name in server.ini consistent with the LinuxGSM config.
- Updated install_config.sh to provide clearer messages during the default config download and copy processes.
refactor: update shard name in server.ini
The code has been refactored to update the shard name in the server.ini file. This change ensures that the shard name in the LinuxGSM config matches the one in server.ini.
The code changes simplify the logic for creating config directories and copying config files. The function `fn_check_cfgdir` now only creates the server config directory if it exists, removing unnecessary checks for other directories. Additionally, the function `fn_default_config_remote` no longer duplicates the call to `fn_check_cfgdir`.
The code changes refactor the conditional statements in the `install_config.sh` file. Instead of checking if `${shortname}` is equal to "dst" or "arma3", it now checks if `${clustercfgdir}` or `${networkcfgdir}` are not empty, respectively. This improves readability and maintainability of the code.
a
The commit refactors the code in `install_config.sh` to improve the error message when copying a config file. The function `fn_print_failure_eol_nl` is renamed to `fn_print_fail_eol_nl` for clarity and consistency. This change enhances the readability and maintainability of the code.
- Added code to install SteamCMD if it is missing or the steamcmd directory is missing.
- Modified the check_steamcmd function to print a warning message if SteamCMD is not installed.
- Modified the info_game_dst function to retrieve additional information from server and cluster configuration files.
- Updated the installation script to display a bold header before installing SteamCMD.
This commit simplifies the code for creating config directories in the install_config.sh file. Instead of using separate variables for each directory path, it now uses a single variable to create the necessary directories. This improves readability and reduces redundancy in the code.
The commit updates the warning message in the code to indicate that SteamCMD is not installed instead of being missing. Additionally, it modifies the log message accordingly.
- Refactored the code to improve readability and organization.
- Fixed typos in the comments and echo statements.
- Changed some echo statements to use variables for better consistency.
- Updated URLs in the echo statements to be clickable links.
Co-authored-by: [co-author name]
- Renamed the function `fn_list_config_locations` to better reflect its purpose.
- Updated the output messages to provide clearer information about the config locations.
- Added formatting enhancements for better readability.
This commit refactors the code related to listing config locations, making it more user-friendly and informative.
Removed install settings as it complicates setup. The admin how has to manually setup a slave shard using configs. By default LinuxGSM will setup a Master shard. Docs will need to be updated.
This commit simplifies the code for copying default config files from the Game-Server-Configs repository to the server's config location. It also improves error handling by printing appropriate messages and logging them.
- Refactored the code to improve readability by adding bold formatting to console output.
- Improved error handling by using the exit status of commands instead of a separate variable.
- Replaced repetitive sleep calls with fn_sleep_time function.
- Updated log messages for clarity and consistency.
- Added conditional checks for successful file copying and printing appropriate status messages.
Co-authored-by: AI Assistant <[email protected]>
This commit removes unused code and files from the project. The deleted files include default configuration files and test scripts that are no longer needed.
- Updated the servername value in multiple default configuration files to "LinuxGSM" for consistency.
- Refactored the code to reflect the changes made.
This commit refactors the default configuration files for various game servers by updating the servername value to "LinuxGSM". This change ensures consistency across different game servers.
- Changed `fn_print_failure_eol` to `fn_print_fail_eol` for consistency.
- Removed redundant log messages and sleep time.
- Simplified the logic for changing hostname and rcon/admin password.
- Removed warning message when config file is not found.
Co-authored-by: AI Assistant <[email protected]>
- Refactored the code to use more descriptive function names.
- Improved logging by using fn_print_ok_eol and fn_print_failure_eol functions.
- Added error handling for copying config files, displaying failure messages if necessary.
- Updated comments for better clarity.
The commit adds a new line before the Y/N prompt in the `fn_prompt_yn` function. This improves readability and user experience.
refactor: improve formatting in install_server_files.sh
The commit improves the formatting in the `install_server_files.sh` file by adding bold styling to the installation header. It also adds bold styling to the separator line for better visual separation. These changes enhance the overall appearance of the installation process.
fix: correct formatting issue in install_server_files.sh
The commit fixes a formatting issue in the `install_server_files.sh` file where an extra separator line was not properly formatted with bold styling. The fix ensures consistent and correct formatting throughout the script.
chore: update prompt message in install_server_files.sh
The commit updates a prompt message in the `install_server_files.sh` file to make it more informative and user-friendly. The updated message asks if the installation was successful, providing clearer instructions for users.
refactor: remove redundant separator line in install_server_files.sh
The commit removes a redundant separator line from the `install_server_files.sh` file that was causing unnecessary visual clutter. This improves code readability and simplifies the installation process.
- Updated the echo statement to include formatting for script name
- Added bold formatting to EULA acceptance message
- Removed unnecessary line breaks and added italic formatting to EULA URL
- Refactored code to remove duplicate calls to install_eula.sh
- Updated log directory creation to include italic formatting for directory names.
- Added italic formatting for script log, console log, game log, and steam log directories.
- Improved serverfiles directory creation by including italic formatting for the directory name.
- Updated the fetch file function in core_dl.sh and linuxgsm.sh to provide more informative output.
- Replaced the parentheses with square brackets to enclose the local filename.
- Added italics formatting to highlight the local filename.
- Refactored code to improve readability and maintainability.
- Added emphasis to file names by using italics.
- Updated echo statements to reflect the changes.
The code change refactors the print message in the command_update_linuxgsm.sh file. Instead of printing "OK", it now prints "SKIP" to indicate that a module is being removed. This improves clarity and consistency in the script's output.
The commit simplifies the code for checking file differences in the `command_update_linuxgsm.sh` script. It replaces the function `fn_print_ok_eol_nl` with `fn_print_skip_eol_nl` to improve readability and maintainability.
- Refactored log messages for better clarity and readability.
- Improved error handling by checking the return value of curl command.
- Updated backup location log message to include brackets.
- Replaced "checking" with "checking [filename]" for better clarity
- Changed echo statements to use fn_print_update_eol_nl instead of fn_print_ok_eol_nl
- Updated comments for better understanding of the code flow
- Refactored the print functions in the core_messages.sh file to improve consistency and readability.
- Updated the output format by adding ellipsis (...) before each status message for better visual separation.
- Replaced hard-coded color codes with variables for easier maintenance.
Co-authored-by: AI Assistant <[email protected]>
This commit refactors the code in `install_logs.sh` to improve the creation of symlinks for game log directories. The commit fixes a typo in the echo statement and updates the symlink paths for both game logs and Steam logs.
- Change log directory creation message to use bold font for emphasis.
- Update symlink creation message to clarify that it is creating a symlink to the game log directory.
- Add a check to skip creating a symlink if it already exists for the Steam log directory.
- Change server directory installation message to use bold font for emphasis.
- Changed the log directory creation messages to include square brackets around the directory paths.
- Updated the console log and game log directory creation messages to use square brackets as well.
- Modified the symlink creation messages for game logs and Steam logs to also include square brackets.
This commit improves the readability of the log directory creation process by adding square brackets around the relevant paths.
- Updated ASCII logo formatting for better visibility.
- Added emphasis to the LinuxGSM name in the header message.
- Changed the contributor and sponsor links to be more descriptive.
- Modified the server directory installation message to indicate if a game server already exists at the specified location.
- Updated the print functions in the core_messages.sh file to improve readability and consistency.
- Replaced the use of "tputreset" with "${default}" for better code clarity.
- Modified the formatting of the output messages to follow a consistent pattern.
- Removed unnecessary escape sequences from the echo statements.
- Refactored echo statements to provide more informative messages.
- Renamed variables for better clarity.
- Removed unnecessary comments and unused code.
The commit message summarizes the changes made to the code. In this case, the code has been refactored to improve its readability and remove unnecessary comments.
- Refactored code to improve the console output in core_dl.sh and linuxgsm.sh.
- Updated echo statements to provide more informative messages.
- Removed unnecessary characters from the console output.