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feat: improve log directory creation

- Updated log directory creation to include italic formatting for directory names.
- Added italic formatting for script log, console log, game log, and steam log directories.
- Improved serverfiles directory creation by including italic formatting for the directory name.
feature/dst-changes
Daniel Gibbs 2 years ago
parent
commit
17b0efd264
No known key found for this signature in database GPG Key ID: 2076B128385E8C55
  1. 16
      lgsm/modules/install_logs.sh
  2. 2
      lgsm/modules/install_server_dir.sh

16
lgsm/modules/install_logs.sh

@ -14,7 +14,7 @@ if [ -z "${checklogs}" ]; then
fn_sleep_time
fi
echo -en "creating log directory [ ${logdir} ]"
echo -en "creating log directory [ ${italic}${logdir}${default} ]"
if [ ! -d "${logdir}" ]; then
if ! mkdir -p "${logdir}"; then
fn_print_fail_eol_nl
@ -26,7 +26,7 @@ else
fn_print_skip_eol_nl
fi
echo -en "creating script log directory [ ${lgsmlogdir} ]"
echo -en "creating script log directory [ ${italic}${lgsmlogdir}${default} ]"
if [ ! -d "${lgsmlogdir}" ]; then
if ! mkdir -p "${lgsmlogdir}"; then
fn_print_fail_eol_nl
@ -38,7 +38,7 @@ else
fn_print_skip_eol_nl
fi
echo -en "creating script log [ ${lgsmlog} ]"
echo -en "creating script log [ ${italic}${lgsmlog}${default} ]"
if [ ! -f "${lgsmlog}" ]; then
if ! touch "${lgsmlog}"; then
fn_print_fail_eol_nl
@ -50,7 +50,7 @@ else
fn_print_skip_eol_nl
fi
echo -en "creating console log directory [ ${consolelogdir} ]"
echo -en "creating console log directory [ ${italic}${consolelogdir}${default} ]"
if [ ! -d "${consolelogdir}" ]; then
if ! mkdir -p "${consolelogdir}"; then
fn_print_fail_eol_nl
@ -62,7 +62,7 @@ else
fn_print_skip_eol_nl
fi
echo -en "creating console log [ ${consolelog} ]"
echo -en "creating console log [ ${italic}${consolelog}${default} ]"
if [ ! -f "${consolelog}" ]; then
if ! touch "${consolelog}"; then
fn_print_fail_eol_nl
@ -75,7 +75,7 @@ else
fi
if [ -n "${gamelogdir}" ]; then
echo -en "creating game log directory [ ${gamelogdir} ]"
echo -en "creating game log directory [ ${italic}${gamelogdir}${default} ]"
if [ ! -d "${gamelogdir}" ]; then
if ! mkdir -p "${gamelogdir}"; then
fn_print_fail_eol_nl
@ -93,7 +93,7 @@ fi
# e.g serverfiles/log is not within log/: symlink created
# log/server is in log/: symlink not created
if [ -n "${gamelogdir}" ] && [ "${gamelogdir:0:${#logdir}}" != "${logdir}" ]; then
echo -en "creating symlink to game log directory [ ${logdir}/server -> ${gamelogdir} ]"
echo -en "creating symlink to game log directory [ ${italic}${logdir}/server -> ${gamelogdir}${default} ]"
# if path does not exist or does not match gamelogdir
if [ ! -h "${logdir}/server" ] || [ "$(readlink -f "${logdir}/server")" != "${gamelogdir}" ]; then
if ! ln -nfs "${gamelogdir}" "${logdir}/server"; then
@ -109,7 +109,7 @@ fi
# If server uses SteamCMD create a symbolic link to the Steam logs.
if [ -d "${HOME}/.steam/steam/logs" ]; then
echo -en "creating symlink to steam log directory [ ${logdir}/steam -> ${HOME}/.steam/steam/logs ]"
echo -en "creating symlink to steam log directory [ ${italic}${logdir}/steam -> ${HOME}/.steam/steam/logs${default} ]"
if [ ! -L "${logdir}/steam" ]; then
if ! ln -nfs "${HOME}/.steam/steam/logs" "${logdir}/steam"; then
fn_print_fail_eol_nl

2
lgsm/modules/install_server_dir.sh

@ -11,7 +11,7 @@ echo -e ""
echo -e "${bold}${lightyellow}Server Directory${default}"
echo -e "${bold}=================================${default}"
fn_sleep_time
echo -en "creating serverfiles directory [ ${serverfiles} ]"
echo -en "creating serverfiles directory [ ${italic}${serverfiles}${default} ]"
if [ -d "${serverfiles}" ]; then
fn_print_skip_eol_nl

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