* refactor: simplify start parameters in tiserver config
The start parameters in the tiserver config file have been simplified to only include the default map and port. The unnecessary queryport and eaclaunch parameters have been removed.
* refactor: update default configuration and game info handling
- Set `steammaster` to false in the default configuration file.
- Refactor the game info script to handle changes in the game's ini file structure:
- Update the key for `queueenabled` to `bQueueEnabled`.
- Update the key for `rconenabled` to `bRconEnabled`.
- Add support for retrieving `rconpassword`, `serverpassword`, and `serverpasswordenabled`.
- Modify the message formatting in the info messages script to display queue, RCON, and query ports correctly.
* refactor: update default executable name for Rising World server
The default executable name for the Rising World server has been updated from "server.jar" to "RisingWorldServer.x64". This change ensures that the correct executable is used when launching the game server.
* refactor(rw): no longer java
The code in `info_messages.sh` has been refactored to simplify the port command for multiple game servers. This change improves readability and maintainability.
* refactor: simplify info_game_rw function
The info_game_rw function has been refactored to remove redundant code and improve readability. The configuration values are now retrieved using the fn_info_game_keyvalue_pairs function, which reduces duplication and improves maintainability. Additionally, the default values for configip, gamemode, maxplayers, port, queryport, rconport, seed, servername, and worldname have been set to appropriate fallback values if they are not found in the server configuration file.
* refactor: remove unnecessary game ports and query HTTP port
The code changes in this commit refactor the `info_messages.sh` file by removing unnecessary game ports and the query HTTP port. This simplifies the code and improves readability.
* refactor: update queryport calculation in info_game.sh
The code change updates the calculation of the queryport variable in the info_game.sh script. Instead of assigning it the same value as port, it now subtracts 1 from the port value. This ensures that queryport is set correctly for further use in the script.
* feat: add branch configuration option for rwserver
This commit adds a new configuration option `branch` to the `_default.cfg` file in the `rwserver` directory. The default value is set to "unity". This allows users to specify a specific branch for SteamCMD when installing or updating the server.
* refactor: update default game server configuration
The default game server configuration file has been updated to reflect the following changes:
- Removed the predefined parameter `javaram`
- Updated the value of `consoleinteract` to "yes"
- Updated the values of `engine` and `glibc`
These changes ensure that the default configuration is more up-to-date and aligned with the desired behavior for a Rising World game server.
* refactor: remove unnecessary code for game+1, game+2, and game+3
The code changes in this commit involve removing unnecessary code related to the variables port2, port3, and port4. These variables were used to display information about additional games (game+1, game+2, and game+3) in the output. However, since these variables are not being used elsewhere in the script, they have been removed along with the corresponding echo statements. This refactor simplifies the code by eliminating redundant logic.
The `fn_info_game_mta` function in the `info_game.sh` file has been refactored to update the parameters passed to the `fn_info_game_xml` function. The parameter names have been changed from "port" to "serverport", "httpport" to "httpport", "servername" to "servername", "maxplayers" to "maxplayers", and "ase" to "ase". This change improves code readability and consistency.
The log directory configuration has been updated for multiple game servers. The LGSM_LOGDIR environment variable is now checked and used if available, otherwise the default root directory is used. This change ensures that the correct log directories are set for each server.
This commit improves the way server configurations are parsed by using xmllint to extract values from XML files. The eval function is also used to assign the extracted value to a variable.
This commit updates the info_game.sh file by changing the servercfgfullpath variable to servercfgparse in line 96. It also modifies the fn_info_game_sb function to check if the server config file exists before parsing it, and changes the JSON keys in lines 1828-1836 from camelCase to dot notation.
The fn_info_config_ini function was renamed to fn_info_game_ini for consistency with other functions. The function arguments were also updated to match the new naming convention.
This commit adds the RCON port and password to the info_game function for Squad. The values are retrieved from the Rcon.cfg file if it exists in the server configuration directory.
This commit adds default values of 123456789 for queryport and port3 if they are not set. This is to prevent the query from failing. Additionally, this commit unsets the ports if they are set to 123456789.
note xmllint is now required to gather details for sdtd
This commit updates the server details to include new fields such as Internet IP, Server IP, Telnet Enabled, Telnet Password and Telnet Port. It also updates the game info for 7 Days to Die to use different XML tags for retrieving values.
Added support for Ubuntu 23.04 by creating a new CSV file with package dependencies for each game server. Also, fixed a minor typo in the info_game.sh script where "most liky" was corrected to "most likely".
* feat: update gamedig cli commands
will speed up querying of servers
* feat: master server query will now use extip first
extip more likely to succeed thus will speed up query
* minor tweaks
* bug
* ports alphabetical
a
* reduce gsquery timeout to 2s
* display ss command output
* feat(btl): rename bt1944 to btl (#4124)
* fix(bt1944): update binary file
* feat(btl): rename bt1944 to btl
* rename gameworld to worldname
* rename autosaveinverval to saveinterval
* rust seed
* add exit code to details
* update some variables
* comment
* update random
* current refactor
* modules
* json
* xml
* add core modules to functions dir
* functions
* fix
* use xmllint for parsing xml
* check root
* check logs
* sdtd
* quakec
* changes
* remove dev null
* arma3
* add detect details
* config origin
* fix: cmw mkdir bug
* ini improvements
* further ini improvements
* dst ini
* revert
* httpport
* max players
* source engine
* fix: cannot iterate over null
* fix quakec
* fix(nec): no query port
* more updates
* more updated
* more
* more
* telnet ip
* first test of details checking
* more details updates
* more standardizing
* comment out steamport in not set
* kf2 master server true
* update roserver
* fix bug
* looks for file called config and uses that
* test
test
test
test
test
* download correct configs
* test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
* remove blank lines
* update var names
* fail
* continue on error
* install xmllint
* adjust quakec
* fix dst
* fix java
* re order mcb
* fix query port mc
* fix mom
* fix pc
* pc add http port
* add api and http port
* change naming to http from web admin
* api port
* http
* pc2
* add query raw
* list cluster config
* servercfgparse
* update avserver
* tidy up steam ports
* more servers completed
* fix sb
* no config file
* no config file
* add emserver config install
* codacy
* add legacy vars
* add more legacy
* add xmllint
* mta xmllint
* codacy
* codacy
* add query port to rust
* fix variable in config
* feat(docker): add docker image list to csv
* Update _default.cfg
fix server.queryport
---------
Co-authored-by: Daniel Gibbs <[email protected]>
* feat(dayzserver): add base dayz support
* feat(dayzserver): add game info support
* fix(dayzserver): fix dayz mods if run in debug
* feat(dayzserver): add install game config
* fix(dayzserver): fix shortname in install_config
* feat(dayzserver): download config from remote
* fix(dayzserver): fix default server cfg file
* fix(dayzserver): temporarily use default debug cmd
* fix(dayzserver): fix DayZ info game ports
* feat(dayzserver): add change port config location
* refactor(dayzserver): cleaner reading of server variables
* fix(dayzserver): fix DayZ debug parameters.
* fix(dayzserver): add dayz to dependency files
* fix(dayzserver): add gotify allerts to dayz config