@ -1883,38 +1883,39 @@ fn_info_game_scpsl() {
# Filetype: xml
fn_info_game_sdtd( ) {
if [ -f " ${ servercfgfullpath } " ] ; then
fn_info_game_xml "gamemode" "ServerSettings/@GameMode"
fn_info_game_xml "maxplayers" "ServerSettings/@MaxPlayers"
fn_info_game_xml "servername" "ServerSettings/@ServerName"
fn_info_game_xml "serverpassword" "ServerSettings/@ServerPassword"
fn_info_game_xml "serverport" "ServerSettings/@ServerPort"
fn_info_game_xml "telnetenabled" "ServerSettings/@TelnetEnabled"
fn_info_game_xml "telnetpass" "ServerSettings/@TelnetPassword"
fn_info_game_xml "telnetport" "ServerSettings/@TelnetPort"
fn_info_game_xml "httpenabled" "ServerSettings/@ControlPanelEnabled"
fn_info_game_xml "httppassword" "ServerSettings/@ControlPanelPassword"
fn_info_game_xml "httpport" "ServerSettings/@ControlPanelPort"
fn_info_game_xml "worldname" "ServerSettings/@GameWorld"
fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
fi
servername = " ${ servername :- "NOT SET" } "
serverpassword = " ${ serverpassword :- "NOT SET" } "
port = " ${ port :- "0" } "
queryport = " ${ queryport :- "0" } "
gamemode = " ${ gamemode :- "NOT SET" } "
httpenabled = " ${ httpenabled :- "NOT SET" } "
httpport = " ${ httpport :- "0" } "
httppassword = " ${ httppassword :- "NOT SET" } "
telnetenabled = " ${ telnetenabled :- "NOT SET" } "
telnetport = " ${ telnetport :- "0" } "
telnetpass = " ${ telnetpass :- "NOT SET" } "
httpport = " ${ httpport :- "0" } "
maxplayers = " ${ maxplayers :- "0" } "
gamemode = " ${ gamemode :- "NOT SET" } "
worldname = " ${ worldname :- "NOT SET" } "
port = " ${ port :- "0" } "
port3 = " $(( port + 2 )) "
queryport = " ${ port :- "0" } "
servername = " ${ servername :- "NOT SET" } "
serverpassword = " ${ serverpassword :- "NOT SET" } "
telnetenabled = " ${ telnetenabled :- "NOT SET" } "
# Telnet IP will be localhost if no password is set
# check_ip will set the IP first. This will overwrite it.
if [ -z " ${ telnetpass } " ] ; then
telnetip = "127.0.0.1"
fi
telnetpass = " ${ telnetpass :- "NOT SET" } "
telnetport = " ${ telnetport :- "0" } "
worldname = " ${ worldname :- "NOT SET" } "
}
# Config Type: Parameters (with an ini)