chore(deps): bump webfactory/ssh-agent from 0.9.0 to 0.10.0 (#4910)
Bumps [webfactory/ssh-agent](https://github.com/webfactory/ssh-agent) from 0.9.0 to 0.10.0.
- [Release notes](https://github.com/webfactory/ssh-agent/releases)
- [Changelog](https://github.com/webfactory/ssh-agent/blob/master/CHANGELOG.md)
- [Commits](https://github.com/webfactory/ssh-agent/compare/v0.9.0...v0.10.0)
---
updated-dependencies:
- dependency-name: webfactory/ssh-agent
dependency-version: 0.10.0
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
chore(deps): bump dessant/lock-threads from 5 to 6 (#4909)
Bumps [dessant/lock-threads](https://github.com/dessant/lock-threads) from 5 to 6.
- [Release notes](https://github.com/dessant/lock-threads/releases)
- [Changelog](https://github.com/dessant/lock-threads/blob/main/CHANGELOG.md)
- [Commits](https://github.com/dessant/lock-threads/compare/v5...v6)
---
updated-dependencies:
- dependency-name: dessant/lock-threads
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
feat: sync GitHub issue types with `type:` labels
feat: enable manual backfill for issue labels
This change introduces a `workflow_dispatch` triggered job that allows for manually re-evaluating and applying labels to existing issues.
The new job iterates through a specified set of issues (filtered by state and an optional limit), adds a temporary `maintenance: relabel-backfill` label, and immediately removes it. The primary `labeling-issues` workflow is updated to specifically *not* ignore these bot-generated label events when the temporary label is involved, thus forcing a re-evaluation of the issue by the current labeling logic.
This provides a mechanism to correct mislabeled issues or apply updated labeling rules to the entire issue backlog.
feat: enhance relabel backfill with detailed summary and update github-script
This change significantly improves the observability of the manual issue relabel backfill workflow by introducing:
- Detailed console logging for each issue being processed.
- A comprehensive `core.summary` output in the workflow run, providing tables for overall statistics, processed issues, and any encountered failures.
Additionally, the `actions/github-script` action is updated to v8.
chore: make issue type inference more robust by respecting existing labels
Previously, the automated issue type inference relied solely on the issue title. This could result in valid `type:` labels being removed if the title was ambiguous or didn't explicitly match a predefined pattern.
This change introduces a fallback mechanism where existing `type:` labels are considered if a type cannot be clearly inferred from the title. This reduces unnecessary label churn and improves the accuracy of automated labeling.
fix: backfill runs triage inline instead of label-toggle
GitHub does not fire new workflow runs when GITHUB_TOKEN creates label
events (built-in loop prevention). Replace the label-toggle backfill
approach with an inline version that mirrors the deterministic
reconciliation logic from issue-ai-maintenance directly: type labels,
command/distro labels, game/engine labels, Issue Type GraphQL sync,
and tmux false-positive cleanup. No AI call is made during backfill.
Also removes the now-unnecessary BACKFILL_TRIGGER_LABEL exemption from
the bot-loop guard in issue-ai-maintenance.
fix: track issue type + locked state in backfill summary
- Add 'Issue Type set' column to processed issues summary table
- Track issueTypeSet per issue (null when already correct/unchanged)
- Skip REST label mutations for locked issues (they return 403) with
a console note; Issue Type GraphQL sync still runs for locked issues
- Show lock emoji in issue number column when issue is locked
- Track actual applied add/remove counts (not desired counts)
fix: allow backfill label updates on locked issues
Remove locked-issue skip branch in backfill so label add/remove operations
run for locked issues as well. Keep lock marker in summary for visibility.
fix: keep legacy server request issues classified correctly
Recognize 'server request' anywhere in issue titles (e.g. '[callofduty1] Server Request')
and prefer type: game server request over generic feature when both labels exist.
Apply this in both issue-ai-maintenance and backfill logic.
fix: classify legacy server-request titles in backfill and maintenance
Detect legacy server-request phrasing in issue titles:
- bracketed game/server titles ending with 'Creation'
- titles containing 'Server Creation'
- titles containing 'Server Support' or 'Support for ... server'
Apply the same heuristics in both issue-ai-maintenance and backfill
inferTypeFromTitle paths so old issues are not downgraded to feature.
feat: infer game labels from legacy issue text in relabel
When no structured Game form section is present, infer game labels/scripts
deterministically from title/body using serverlist alias mappings.
Apply this to both issue-ai-maintenance and backfill to improve
historical game labeling without relying on AI.
feat: add optional AI fallback for backfill game detection
Add workflow_dispatch input ai_game_fallback (default false).
In backfill mode, only call AI when deterministic game mapping finds no
match; accept only high-confidence results and map through known game
aliases/labels. Include AI usage stats in the run summary table.
fix: avoid pruning legacy game labels without structured game input
Only remove existing game:* labels when an issue has explicit structured
Game form selections. For legacy title/body inference (and AI fallback),
add matched game labels but do not remove other existing game labels.
This prevents edge cases like issue #1 from losing valid multi-game tags.
fix: require alias evidence for AI game fallback labels
Backfill AI game fallback now accepts a detected game only when the issue
text contains a literal alias token for the mapped game label. Add explicit
logs for AI accept/reject/unmapped outcomes to make attribution auditable
in job logs and prevent false positives like issue #17.
feat: annotate game label adds with detection source in backfill logs
Each game label add now shows its source in the per-issue log line:
#240: added "game: Opposing Force" (text-match)
#248: added "game: Counter-Strike: Global Offensive" (form-field)
#N: added "game: X" (ai-fallback)
Non-game labels (engine, type, needs, etc.) are unchanged.
fix: add missing hasAliasHitForLabel to backfill script context
Each github-script step runs in its own isolated JS context. The backfill
step was calling hasAliasHitForLabel (used by the AI alias-evidence gate)
but the function was only defined in the triage step, causing a ReferenceError
on any issue that triggered AI fallback.
fix: retry AI fallback once on HTTP 429 with Retry-After backoff
When the GitHub Models API rate-limits the backfill (429), read the
Retry-After header (capped at 60s), wait, then retry the request once.
If the retry also fails the issue is skipped as before.
fix: accept joined-token alias evidence in AI game fallback gate
Alias evidence now allows multi-token aliases to match when words are
joined in issue text (e.g. counterstrike vs counter strike), while
keeping exact token checks for single-word aliases.
fix: treat generic AI detections as non-game in backfill
When AI fallback returns generic platform/engine terms (e.g. srcds,
source dedicated server, steamcmd), treat them as non-game detections
instead of logging them as unmapped games. Also prompt the model to
return null for generic terms.
chore: log AI rate-limit headers and 429 count in backfill
Capture Retry-After, X-RateLimit-* and request id on 429 responses,
log them on retry and final skip, and include total AI 429 hits in the
workflow summary table.
fix: disable AI fallback for run on long Retry-After cooldown
When GitHub Models returns 429 with a large Retry-After (over 300s),
stop AI fallback for the remainder of the backfill run instead of
sleeping and retrying per issue. Include disable reason in summary.
fix: prevent overlapping game alias double-matches in text detection
Prefer longest non-overlapping alias matches so titles like
"Killing Floor 2" do not also infer "Killing Floor" unless both
are explicitly present as separate mentions.
fix: prune stale broad game labels when specific game is inferred
For legacy issues without structured game selection, remove existing game
labels only when they are broader overlaps of a newly inferred specific
game label (e.g. remove Killing Floor when Killing Floor 2 is inferred).
fix: stop relabel backfill early when API rate limit is hit
Detect GitHub API rate limit errors during processing, stop the run
gracefully, and report header-derived rate limit details in logs and
summary instead of emitting repeated per-issue failures.
feat(labeler): implement Linux support verification for server requests
* Added checks for Linux support based on issue content and Steam API data.
* Integrated AI analysis for documentation to assess Linux compatibility.
* Automatically create or remove labels based on support verification results.
* Enhanced feedback for users regarding Linux server support status.
Co-authored-by: Copilot <[email protected]>
fix(labeler): broaden Linux support check triggers for server requests
fix(labeler): improve game detection logic for structured fields
* Refine fallback logic to avoid guessing from free text when a structured Game field exists.
* Ensure AI-detected game fallback only occurs when no structured Game field is present.
Co-authored-by: Copilot <[email protected]>
fix(labeler): update game section extraction logic
* Adjusted the extraction of the game field to accommodate both 'Game server' and 'Game' sections.
* This change improves compatibility with different input formats in server requests and bug reports.
Co-authored-by: Copilot <[email protected]>
feat(labeler): enhance Linux support detection logic
* Added handling for dedicated server tool AppIDs in Steam API checks.
* Introduced a checkbox confirmation mechanism for Linux support, improving evidence assessment.
* Updated verdict messaging to clarify Linux support status based on new checks.
Co-authored-by: Copilot <[email protected]>
feat(labeler): implement SteamCMD Linux support check
* Added a new function `runSteamCmdLinuxCheck` to assess Linux platform support using SteamCMD.
* Enhanced existing logic to incorporate SteamCMD results alongside Steam API checks.
* Updated comments to clarify the distinction between server tool AppIDs and client platform support.
* Improved error handling and logging for SteamCMD assessments.
Co-authored-by: Copilot <[email protected]>
feat(labeler): add confirmed Linux support label logic
* Introduced logic to determine and apply a `status: linux support confirmed` label based on AI assessment and Steam confirmation.
* Implemented error handling for label creation if it does not exist.
* Enhanced existing label management to ensure accurate representation of Linux support status.
Co-authored-by: Copilot <[email protected]>
fix(labeler): refine Steam support checks for dedicated servers
* Updated comments to clarify the purpose of Steam Store API checks.
* Removed unnecessary checks for Steam API results in determining Linux support.
* Enhanced logging and reasoning for server tool AppIDs.
* Improved clarity in the output messages regarding Linux support status.
Co-authored-by: Copilot <[email protected]>
feat(labeler): enhance Linux support check comment formatting
* Added conditional header for Linux support check comments.
* Included a block to indicate if the confirmed Linux label was applied.
Co-authored-by: Copilot <[email protected]>
fix: apply linux status labels directly instead of via deferred labelsToAdd set
chore: synced file(s) with dgibbs64/repo-sync (#4911)
* chore: synced local '.github/' with remote 'general/.github/'
* chore: synced local './' with remote 'bash/'
refactor: rename labeler.yml to issue-triage-automation.yml and consolidate sync-game-labels
- Rename 'labeler.yml' to 'issue-triage-automation.yml' to better reflect the workflow's expanded responsibilities (issue triage, game detection, AI analysis, Linux support verification, and label syncing)
- Consolidate 'sync-game-labels.yml' into the main workflow
- Add push trigger for serverlist.csv changes
- Add sync-game-labels job that runs on push events when serverlist.csv is modified
- Remove the separate sync-game-labels.yml workflow
This simplifies workflow organization by having all issue/PR maintenance logic in a single, well-named workflow.
refactor: standardize workflow filenames with action prefix
chore(sync): synced local '.github/' with remote 'general/.github/' (#4918)
Synced from dgibbs64/repo-sync@732370ff26a0d88345bb607f666e3110d343d997 — chore(workflow): add permissions section to action-sync.yml
* Added an empty `permissions` section to the workflow file.
* This change ensures that permissions are explicitly defined for the jobs.
- Set DEFAULT_BRANCH to current branch to fix 'master not found' error
- Use fetch-depth: 0 so GITHUB_BEFORE_SHA can be resolved
- Set update_etl.sh executable bit (BASH_EXEC)
- Fix .codespellrc tab indentation (EDITORCONFIG)
- Add .gitleaks.toml allowlist for GA4 Measurement Protocol API secret (GITLEAKS)
- Fix .markdown-lint.yml: disable MD030/MD013/MD033/MD041/MD051 to match
existing repo style (MARKDOWN)
The API version lookup was setting remotebuildversion but all subsequent
jq queries used ${remotebuild}, which was never populated. This caused
'Unable to get remote build' on every install/update.
The 'section' block containing 'fields' and 'accessory' was missing its
closing '}' before EOF, producing malformed JSON and breaking all Slack
alerts silently (jq -c . would fail on the payload).
Also add missing ntfy alert settings to tf2cserver _default.cfg for
consistency with other server configs.
* fix(install_config): replace cp -nv with explicit file existence check
Newer coreutils (Ubuntu 24.04+, Debian 13+) emit a portability warning
when using cp -n: 'behavior of -n is non-portable and may change in future'.
Replace all cp -nv usages with an explicit [ ! -f dest ] guard, which is
portable across all distros and preserves the same OK/SKIP/FAIL behaviour.
* fix(install_config): use -e and -L checks to handle broken symlinks
Using only -f missed broken symlinks (-e returns false for them but
-L returns true). Use both checks to match the skip behaviour of cp -n.
* feat(etl): add downloader and update support for ET: Legacy
Refactors ET: Legacy to use a dedicated update module instead of hardcoded installation files. The new update_etl.sh module leverages the GitHub API to check for, download, and apply the latest builds from GameServerManagers/etlserver-build.
* feat(etl): add update_etl module to core modules
Registers the update_etl.sh module within the core modules to enable the fetching and execution of ET: Legacy updates.
* feat(etl): add update commands to core_getopt
Ensures that the update and check-update commands are available for ET: Legacy by including the etl shortname in the getopt command registration logic.
* feat(etl): improve local build detection
Updates the game log directory to the "legacy" folder and enhances local build detection by parsing etconsole.log for version information, falling back to build.txt if necessary.
* feat(etl): update glibc requirement and log path detection
Updates the minimum glibc requirement to 2.17 and switches the local build detection to use the gamelogdir variable instead of a hardcoded path.
* feat(etl): improve MD5 hash extraction
Updates the MD5 hash parsing to use a specific regex for 32-character hexadecimal strings, providing a more robust extraction from the release body than relying on the last field of the line.
* feat(xnt): add SHA512 hash extraction for remote builds
Updates the Xonotic update module to fetch the SHA512 hash from the remote download server, allowing for build verification and identification.
* fix(xnt): derive sha512 URL from remotebuildfilename not remotebuildtag
Tag format is xonotic-v0.8.6 but the sha512 file is named xonotic-0.8.6.sha512
(without the v). Using remotebuildtag directly produced a 404. Deriving from
remotebuildfilename (which already has the v stripped by tr -d v) gives the
correct URL.
* fix(core_dl): fix zip extraction with extractsrc across devices and non-empty dirs
Using mv to move extracted directories fails in two cases:
- Cross-device moves (e.g. tmp and serverfiles on different Docker volumes)
- Target directory already exists and is non-empty (update scenario)
Replace find+mv with cp -a which handles both cases by copying recursively
and merging into the destination. Also replace the hardcoded 'Xonotic'
temp_extractdir with ${extractsrc} to be generic.
* fix(core_dl): remove duplicate ellipsis in hash verification message
1.0 Changed binary paths, so these needs to be updated manually right now. Hopefully someone can merge this.
Co-authored-by: Daniel Gibbs <[email protected]>
* feat: refactor update comparison output for consistency and clarity
- Replaced direct echo statements with fn_print functions for uniformity in output formatting across multiple update scripts.
- Ensured lockfile creation uses the correct syntax for variable expansion.
- Moved lock file to the same location to ensure monitor doesnt reboot at the wrong time
- Updated remote build information display to enhance readability and maintain consistency in logging.
- Removed unnecessary echo commands to streamline the output process.
* Refactor remote build version handling across multiple modules
- Updated variable names from 'remotebuildversion' to 'remotebuild' for consistency.
- Adjusted logic to check for remote build availability using the new variable name.
- Modified output messages to reflect the change in variable naming.
- Ensured all modules (update_mc.sh, update_mcb.sh, update_mta.sh, update_pmc.sh, update_ts3.sh, update_ut99.sh, update_vints.sh, update_xnt.sh) are aligned with the new naming convention for better readability and maintainability.
* fix(alert): resolve issue with servername not always being listed in title
* Moved `info_distro.sh`, `info_game.sh`, and `info_messages.sh` calls to the top of the `fn_alert_log` function for better clarity.
* Updated `alerticon` assignment to maintain consistency in alert information handling.
* fix(alert_discord): remove "More info" field from Discord alert JSON
* Eliminated the "More info" field to streamline the alert message.
* This change enhances the clarity of the alert by focusing on essential information.
* fix(alert): improve update alert messaging for clarity
* Updated alert messages in `fn_alert_update` and `fn_alert_update_failed` for better readability.
* Changed alert action from `update-request` to `update-restart-request` in `fn_monitor_check_update_source`.
* remove inline
* fix(alert): Correct grammar in update alert message
* Changed "an LinuxGSM update" to "a LinuxGSM update" for grammatical accuracy.
* typo
* fix(alert_discord): Add inline property to "Is my Game Server Online?" field
* Ensures proper formatting of the Discord alert message.
* Improves the display of the server status information.
* fix(pd): increase timeout for termbin.com connection
* fix(alert_discord): reorder fields in Discord alert JSON
* Changed the order of fields in the Discord alert JSON structure.
* Updated the "More info" and "Is my Game Server Online?" fields for better clarity.
* revert back to factorio.com
Co-authored-by: Copilot <[email protected]>
* Standardizes alert messages across platforms
Ensures consistency in alert messages across Discord, NTFY,
Pushover, Rocketchat, Slack, and Telegram.
Updates Discord alerts to include server hostname and time,
removes redundant formatting.
Standardizes plain-text alert formatting for NTFY.
Refactors Pushover messages to use consistent HTML formatting.
Streamlines Rocketchat and Slack messages by removing duplicate
server info and adding optional link support.
* Removes Hostname from alert messages
Removes the Hostname field from various alert messages (Discord, Gotify, IFTTT, ntfy, Pushbullet, Pushover, Rocketchat, Slack, Telegram).
The hostname was deemed redundant or unnecessary in the context of these alerts.
Relates to #4696
* Configures shellcheckrc filename
Configures the Super-Linter action to use `.shellcheckrc` as the
BASH_FILE_NAME. This ensures that shellcheck uses the correct
configuration file for bash script linting.
Fixes#4696
* Disables shellcheck errors and removes variable
Disables specific shellcheck errors to allow certain coding
patterns and removes an unused variable from the super-linter
workflow. This improves the linter's signal-to-noise ratio
and reduces unnecessary checks.
Relates to #4696
* Fixes and improves server list validation scripts
Addresses issues in the server list validation scripts:
- Fixes potential issues with parsing curl custom arguments in telegram alerts.
- Corrects the shortname array generation.
- Implements more robust checks for validating game icons.
- Ensures the consistency of server counts across different CSV files.
* Fixes glibc check and mod selection logic
Corrects glibc version comparison to properly handle version strings.
Improves mod installation and removal by validating user input
against available options, providing a more robust selection process.
This prevents errors caused by invalid mod names and enhances the
user experience.
Updates arithmetic expression syntax for better compatibility.
* Fixes cache control for dev-debug mode
Updates the handling of cache control headers in dev-debug mode.
The `nocache` variable is changed to an array to correctly pass multiple headers to `curl`.
This resolves issues with cached versions of files being used when dev-debug is enabled, ensuring that the latest versions are always fetched.
Fixes#4696
* Allows spaces in steamcmdcommand variable
Parses steamcmdcommand as an array to allow spaces in the
variable.
This prevents issues when the user wants to pass arguments
with spaces to the steamcmd executable.
* Addresses various script improvements
Addresses multiple improvements across various scripts:
- Fixes Valheim unstripped_corlib override by commenting out the lines in the config files.
- Improves process identification for source and goldsrc engines using `pgrep`.
- Enhances backup file identification using `find` with `-maxdepth 1` and `-type f`.
- Fixes glibc version comparison logic in multiple files.
- Improves UT2K4 key installation script by using printf for writing the key to the file.
- Corrects the mod info extraction logic to correctly identify mod entries.
- Improves amxmodx file installation/removal logic to prevent duplicate entries.
- Fixes server info retrieval to handle spaces in the server list.
Relates to #4696
* Fixes mono repo install exit code check
Corrects the mono repo install exit code check to use the dedicated monorepoexitcode variable, ensuring accurate error detection.
Updates the exit trap to preserve the original exit status, preventing potential loss of information when handling script termination.
* Refactors and reorders core modules
Improves module loading by reordering and refactoring the core modules.
This change addresses inconsistencies and improves the overall structure
of how core modules are handled within the system.
Some fix scripts were renamed to match the module name.
* Makes scripts executable
Changes file permissions to make shell scripts executable.
This ensures that the scripts can be run directly.
Addresses a pre-existing issue.
Related to #4696
* Adds explicit permissions to workflows
Specifies explicit permissions for GitHub Actions workflows to enhance security and control access to resources.
This ensures that each workflow only has the necessary permissions, following the principle of least privilege.
* Fixes output redirection and URL parsing
Corrects output redirection in GitHub Actions workflows by enclosing the $GITHUB_OUTPUT variable in quotes, preventing potential issues with variable expansion.
Ensures proper URL parsing in workflows by enclosing the URL within quotes, addressing potential parsing errors.
Fixes#4696
* Applies code formatting for consistency
Applies Prettier formatting to the codebase for improved
readability and consistency.
Addresses minor code style inconsistencies across several files.
* Fixes minor formatting and logic issues
Addresses various minor issues including:
- Standardizes indentation in `.editorconfig` for different file types.
- Simplifies Prettier configuration.
- Updates image links in `README.md`.
- Ensures newline character at end of `.csv` files.
- Corrects a conditional statement in `command_fastdl.sh`.
- Corrects a conditional statement in `info_messages.sh`.
- Updates server query protocols in `query_gsquery.py`.
* Configures and disables linters
Adds YAML linting configuration and disables unnecessary
linters to streamline the CI/CD process and reduce
noise from irrelevant checks.
* Improves documentation and linting
Updates documentation links to be enclosed in angle brackets, preventing markdown rendering issues.
Configures markdownlint to align with repository standards and avoid common false positives.
The updated links in the documentation ensure they are correctly interpreted by markdown parsers, improving user experience.
The markdownlint configuration fine-tunes linting rules to better match the project's existing style and conventions, reducing noise from irrelevant warnings.
* Fixes typos and improves code consistency
Addresses various typos and inconsistencies across multiple files,
enhancing code readability and maintainability.
Adds codespell and flake8 configurations for linting.
Relates to #4696
* Excludes workflow files from Prettier formatting
Prevents Prettier from formatting workflow files due to GitHub token restrictions, as the token used by the Prettier auto-commit action lacks permissions to update files within the `.github/workflows/` directory.
* chore(prettier): format code
* Updates Super-Linter configuration
Improves Super-Linter's reliability by switching to linting the entire codebase instead of relying on git history. This change also addresses potential transient fetch failures from GitHub.
Additionally, this commit expands the ignored paths in codespell and disables some linters to improve performance and reduce false positives.
---------
Co-authored-by: Copilot <[email protected]>
Co-authored-by: dgibbs64 <[email protected]>
* add compatabilty message
* failure
* fix(serverlist): Update Vintage Story OS version to ubuntu-24.04
* Corrected the operating system version for `Vintage Story` from `ubuntu-22.04` to `ubuntu-24.04`.
* Ensures compatibility with the latest server requirements.
* fix(sven): Update dependencies
* fix(check_deps): Update support for Ubuntu and Debian versions
* Adjusted version checks for supported distributions.
* Added specific error messages for unsupported game titles based on OS version.
* Updated the IFTTT alert output to only display when the alert is set to "on".
* This change ensures that unnecessary output is avoided when the alert is not active.
Update CS2 server launch to use the cs2.sh script as recommended by Valve.
The script properly sets LD_LIBRARY_PATH environment variable, which is required after recent CS2 updates.
Closes#4842
Co-authored-by: Daniel Gibbs <[email protected]>
* Changed container name to "BASH Dev Container"
* Added additional features: `actionlint`, `checkov`, `markdownlint-cli`, and `github-cli`
* Updated VSCode extensions for enhanced development experience
a
* fix(compress_unreal2_maps): streamline file removal and compression process
* lint
* feat(unreal): consolidate map compression scripts
* Removed `compress_ut99_maps.sh` and integrated its functionality into `compress_unreal_maps.sh`.
* Updated `core_getopt.sh` to reference the new unified compression script.
* Cleaned up `core_modules.sh` by removing the obsolete function for `compress_ut99_maps.sh`.
* Added `core_exit.sh` call to `install_ut2k4_key.sh` for consistent exit handling.
* Apply suggestion from @Copilot
Co-authored-by: Copilot <[email protected]>
* fix(compress_unreal_maps): correct array usage in file compression loop
* Updated the loop to iterate over the `exts` array correctly using `"${exts[@]}"` instead of `${exts}`.
* This change ensures proper handling of file extensions during the compression process.
---------
Co-authored-by: Copilot <[email protected]>