Browse Source
* feat(bb): add BrainBread server update functionality * Implemented `update_bb.sh` to handle updates for BrainBread servers. * Integrated new update checks in `command_check_update.sh` and `command_update.sh`. * Updated `install_server_files.sh` to include BrainBread server installation logic. Co-authored-by: Copilot <[email protected]> * feat(bb): enhance BrainBread update process * Updated `fn_update_dl` to use `remotebuildhash` for file integrity. * Added handling for missing `remotebuildhash` to default to "nohash". * Included `update_steamcmd.sh` call to ensure both Steam app and GitHub package updates are performed. Co-authored-by: Copilot <[email protected]> * fix(steamcmd): ensure core HL1 files are present after appid 90 update * Added checks to verify the presence of core HL1 files after updating appid 90. * If files are missing, an update is forced and errors are logged. * Exits the script if files are still missing after the retry. * fix(steamcmd): update error messages for GoldSrc engine * Changed appid 90 references to GoldSrc for clarity. * Updated error messages to reflect the correct engine context. * Ensures users are informed about missing core HL1 files after GoldSrc updates. Co-authored-by: Copilot <[email protected]> * feat(serverlist): add Military Conflict: Vietnam server entry * Introduced new server entry for `Military Conflict: Vietnam` in `serverlist.csv`. * Enhances the variety of game servers available for users. --------- Co-authored-by: Copilot <[email protected]>pull/4913/head
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GitHub
8 changed files with 212 additions and 9 deletions
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#!/bin/bash |
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# LinuxGSM update_bb.sh module |
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# Author: Daniel Gibbs |
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# Contributors: https://linuxgsm.com/contrib |
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# Website: https://linuxgsm.com |
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# Description: Handles updating of BrainBread servers. |
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moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" |
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fn_update_dl() { |
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# Download and extract files to serverfiles. |
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fn_fetch_file "${remotebuildurl}" "" "" "" "${tmpdir}" "${remotebuildfilename}" "nochmodx" "norun" "force" "${remotebuildhash}" |
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fn_dl_extract "${tmpdir}" "${remotebuildfilename}" "${serverfiles}" |
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echo "${remotebuild}" > "${serverfiles}/build.txt" |
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fn_clear_tmp |
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} |
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fn_update_localbuild() { |
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# Gets local build info. |
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fn_print_dots "Checking local build: ${remotelocation}" |
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# Uses build file to get local build. |
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localbuild=$(head -n 1 "${serverfiles}/build.txt" 2> /dev/null) |
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if [ -z "${localbuild}" ]; then |
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fn_print_error "Checking local build: ${remotelocation}: missing local build info" |
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fn_script_log_error "Missing local build info" |
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fn_script_log_error "Set localbuild to 0" |
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localbuild="0" |
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else |
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fn_print_ok "Checking local build: ${remotelocation}" |
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fn_script_log_pass "Checking local build" |
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fi |
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} |
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fn_update_remotebuild() { |
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# Gets remote build info. |
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apiurl="https://api.github.com/repos/IronOak-Studios/BrainBread/releases/latest" |
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remotebuildresponse=$(curl -s "${apiurl}") |
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remotebuildfilename=$(echo "${remotebuildresponse}" | jq -r '.assets[] | select(.name | test("linuxserver\\.tar\\.gz$")) | .name' | head -n 1) |
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remotebuildurl=$(echo "${remotebuildresponse}" | jq -r '.assets[] | select(.name | test("linuxserver\\.tar\\.gz$")) | .browser_download_url' | head -n 1) |
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remotebuildhash=$(echo "${remotebuildresponse}" | jq -r '.assets[] | select(.name | test("linuxserver\\.tar\\.gz$")) | .digest' | sed 's/^sha256://g' | head -n 1) |
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remotebuild=$(echo "${remotebuildresponse}" | jq -r '.tag_name') |
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if [ -z "${remotebuildhash}" ] || [ "${remotebuildhash}" == "null" ]; then |
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remotebuildhash="nohash" |
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fi |
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if [ "${firstcommandname}" != "INSTALL" ]; then |
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fn_print_dots "Checking remote build: ${remotelocation}" |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ] || [ -z "${remotebuildurl}" ] || [ "${remotebuildurl}" == "null" ] || [ -z "${remotebuildfilename}" ] || [ "${remotebuildfilename}" == "null" ]; then |
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fn_print_fail "Checking remote build: ${remotelocation}" |
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fn_script_log_fail "Checking remote build" |
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core_exit.sh |
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else |
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fn_print_ok "Checking remote build: ${remotelocation}" |
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fn_script_log_pass "Checking remote build" |
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fi |
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else |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ] || [ -z "${remotebuildurl}" ] || [ "${remotebuildurl}" == "null" ] || [ -z "${remotebuildfilename}" ] || [ "${remotebuildfilename}" == "null" ]; then |
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fn_print_failure "Unable to get remote build" |
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fn_script_log_fail "Unable to get remote build" |
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core_exit.sh |
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fi |
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fi |
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} |
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fn_update_compare() { |
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fn_print_dots "Checking for update: ${remotelocation}" |
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# Update has been found or force update. |
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if [ "${localbuild}" != "${remotebuild}" ] || [ "${forceupdate}" == "1" ]; then |
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# Create update lockfile. |
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date '+%s' > "${lockdir:?}/update.lock" |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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fn_print "\n" |
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fn_print_nl "${bold}${underline}Update${default} available" |
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fn_print_nl "* Local build: ${red}${localbuild}${default}" |
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fn_print_nl "* Remote build: ${green}${remotebuild}${default}" |
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if [ -n "${branch}" ]; then |
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fn_print_nl "* Branch: ${branch}" |
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fi |
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if [ -f "${rootdir}/.dev-debug" ]; then |
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fn_print_nl "Remote build info" |
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fn_print_nl "* apiurl: ${apiurl}" |
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fn_print_nl "* remotebuildfilename: ${remotebuildfilename}" |
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fn_print_nl "* remotebuildurl: ${remotebuildurl}" |
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fn_print_nl "* remotebuildhash: ${remotebuildhash}" |
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fn_print_nl "* remotebuild: ${remotebuild}" |
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fi |
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fn_print "\n" |
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fn_script_log_info "Update available" |
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fn_script_log_info "Local build: ${localbuild}" |
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fn_script_log_info "Remote build: ${remotebuild}" |
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if [ -n "${branch}" ]; then |
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fn_script_log_info "Branch: ${branch}" |
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fi |
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fn_script_log_info "${localbuild} > ${remotebuild}" |
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if [ "${commandname}" == "UPDATE" ]; then |
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date +%s > "${lockdir:?}/last-updated.lock" |
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unset updateonstart |
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check_status.sh |
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# If server stopped. |
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if [ "${status}" == "0" ]; then |
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fn_update_dl |
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if [ "${localbuild}" == "0" ]; then |
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exitbypass=1 |
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command_start.sh |
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fn_firstcommand_reset |
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exitbypass=1 |
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fn_sleep_time_5 |
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command_stop.sh |
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fn_firstcommand_reset |
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fi |
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# If server started. |
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else |
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fn_print_restart_warning |
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exitbypass=1 |
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command_stop.sh |
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fn_firstcommand_reset |
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exitbypass=1 |
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fn_update_dl |
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exitbypass=1 |
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command_start.sh |
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fn_firstcommand_reset |
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fi |
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unset exitbypass |
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alert="update" |
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elif [ "${commandname}" == "CHECK-UPDATE" ]; then |
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alert="check-update" |
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fi |
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alert.sh |
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else |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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fn_print "\n" |
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fn_print_nl "${bold}${underline}No update${default} available" |
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fn_print_nl "* Local build: ${green}${localbuild}${default}" |
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fn_print_nl "* Remote build: ${green}${remotebuild}${default}" |
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if [ -n "${branch}" ]; then |
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fn_print_nl "* Branch: ${branch}" |
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fi |
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fn_print "\n" |
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fn_script_log_info "No update available" |
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fn_script_log_info "Local build: ${localbuild}" |
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fn_script_log_info "Remote build: ${remotebuild}" |
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if [ -n "${branch}" ]; then |
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fn_script_log_info "Branch: ${branch}" |
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fi |
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if [ -f "${rootdir}/.dev-debug" ]; then |
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fn_print_nl "Remote build info" |
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fn_print_nl "* apiurl: ${apiurl}" |
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fn_print_nl "* remotebuildfilename: ${remotebuildfilename}" |
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fn_print_nl "* remotebuildurl: ${remotebuildurl}" |
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fn_print_nl "* remotebuildhash: ${remotebuildhash}" |
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fn_print_nl "* remotebuild: ${remotebuild}" |
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fi |
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fi |
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} |
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# The location where the builds are checked and downloaded. |
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remotelocation="github.com" |
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if [ "${firstcommandname}" == "INSTALL" ]; then |
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fn_update_remotebuild |
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fn_update_dl |
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else |
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# BrainBread requires both Steam app updates and GitHub package updates. |
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update_steamcmd.sh |
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fn_print_dots "Checking for update" |
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fn_print_dots "Checking for update: ${remotelocation}" |
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fn_script_log_info "Checking for update: ${remotelocation}" |
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fn_update_localbuild |
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fn_update_remotebuild |
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fn_update_compare |
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fi |
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