Browse Source

Revert "fix: remove AI triage workflow"

This reverts commit a183369e55.
pull/4917/head
Daniel Gibbs 1 month ago
parent
commit
418f46f877
Failed to extract signature
  1. 229
      .github/workflows/ai-triage.yml

229
.github/workflows/ai-triage.yml

@ -0,0 +1,229 @@
name: AI Issue Triage
on:
issues:
types:
- opened
- edited
permissions:
issues: write
contents: read
jobs:
ai-triage:
if: github.repository_owner == 'GameServerManagers'
runs-on: ubuntu-latest
steps:
- name: Triage issue with GitHub Models
uses: actions/github-script@v7
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
script: |
const title = context.payload.issue.title || '';
const body = context.payload.issue.body || '';
const number = context.payload.issue.number;
const owner = context.repo.owner;
const repo = context.repo.repo;
const AI_MARKER = '<!-- ai-triage -->';
function parseTriageResponse(raw) {
const input = (raw || '').trim();
if (!input) return {};
const candidates = [input];
const fenced = input.match(/```(?:json)?\s*([\s\S]*?)```/i);
if (fenced?.[1]) candidates.push(fenced[1].trim());
const firstBrace = input.indexOf('{');
const lastBrace = input.lastIndexOf('}');
if (firstBrace !== -1 && lastBrace > firstBrace) {
candidates.push(input.slice(firstBrace, lastBrace + 1));
}
for (const candidate of candidates) {
try {
return JSON.parse(candidate);
} catch (_err) {
// Continue trying fallbacks.
}
}
return {};
}
// For short bodies, apply "needs: more info" label directly.
// Skip the AI call but still label the issue.
const isShortBody = body.trim().length < 80;
if (isShortBody) {
try {
await github.rest.issues.addLabels({
owner, repo, issue_number: number,
labels: ['needs: more info'],
});
} catch (err) {
console.log('Could not apply label for short body:', err.message);
}
return;
}
// ── Call GitHub Models ────────────────────────────────────────
let triage;
try {
const res = await fetch(
'https://models.inference.ai.azure.com/chat/completions',
{
method: 'POST',
headers: {
'Authorization': `Bearer ${process.env.GITHUB_TOKEN}`,
'Content-Type': 'application/json',
},
body: JSON.stringify({
model: 'gpt-4o-mini',
temperature: 0.1,
max_tokens: 400,
messages: [
{
role: 'system',
content:
'You are a triage assistant for LinuxGSM, an open-source ' +
'Linux game server manager. Your role is to:\n' +
'1. Analyze issue quality (completeness, clarity)\n' +
'2. Extract game names mentioned in the issue, even if misspelled or abbreviated\n' +
'3. Suggest corrections for likely typos using fuzzy matching\n' +
'4. Respond ONLY with a valid JSON object — no markdown fences.\n\n' +
'Common game name variations and typos you should recognize:\n' +
'- "Valhiem" → "Valheim"\n' +
'- "Rrust" → "Rust"\n' +
'- "Conterstrike" / "CS" / "CSGO" → "Counter-Strike: Global Offensive"\n' +
'- "Garrys" / "GMod" → "Garrys Mod"\n' +
'- "ARK" / "Ark" → "ARK: Survival Evolved"\n' +
'- "DayZ" / "Dayz" → "DayZ"\n' +
'- "Insurgency Sandstorm" / "Insurgency 2" → "Insurgency: Sandstorm"',
},
{
role: 'user',
content:
`Title: ${title}\n\nBody:\n${body.slice(0, 3000)}\n\n` +
'Respond with this JSON schema:\n' +
'{\n' +
' "quality": "good" | "ok" | "poor",\n' +
' "missing_info": ["list of specific missing fields"],\n' +
' "detected_game": "canonical game name if one is mentioned, or null",\n' +
' "game_confidence": "high" | "medium" | "low" | null,\n' +
' "game_note": "correction suggestion if the user misspelled a game name, or empty string",\n' +
' "comment": "one or two sentence note to the reporter, or empty string"\n' +
'}',
},
],
}),
}
);
if (!res.ok) {
console.log(`GitHub Models returned ${res.status} — skipping AI triage.`);
return;
}
const data = await res.json();
const raw = data.choices?.[0]?.message?.content || '{}';
triage = parseTriageResponse(raw);
} catch (err) {
// Never fail the workflow if the AI call errors — it's advisory only.
console.log('AI triage skipped:', err.message);
return;
}
if (!triage || typeof triage !== 'object') {
triage = {};
}
// ── Act on the result ────────────────────────────────────────
const isPoor = triage.quality === 'poor';
const missing = Array.isArray(triage.missing_info) ? triage.missing_info : [];
const hasIssues = isPoor || missing.length > 0;
// Prepare labels to apply
const labelsToApply = [];
// Check if a game was detected with high confidence
const detectedGame = triage.detected_game;
const gameConfidence = triage.game_confidence;
if (detectedGame && gameConfidence === 'high') {
labelsToApply.push(`game: ${detectedGame}`);
}
// Apply "needs: more info" label if quality issues detected
if (hasIssues) {
labelsToApply.push('needs: more info');
}
// Apply labels one-by-one so a single failure does not block all labels.
const uniqueLabels = [...new Set(labelsToApply)];
for (const label of uniqueLabels) {
try {
await github.rest.issues.addLabels({
owner,
repo,
issue_number: number,
labels: [label],
});
} catch (err) {
console.log(`Could not apply label "${label}":`, err.message);
}
}
// Post a comment only when there is something specific to say
const gameNote = triage.game_note || '';
const reporterComment = triage.comment || '';
if (!hasIssues && !gameNote) return;
const missingBlock = missing.length > 0
? `\n\n**Missing information:**\n${missing.map(m => `- ${m}`).join('\n')}`
: '';
const gameBlock = gameNote
? `\n\n**Game name note:** ${gameNote}`
: '';
const triageCommentBody =
`${AI_MARKER}\n` +
`Thanks for opening this issue! 👋\n\n` +
`${reporterComment}` +
`${missingBlock}` +
`${gameBlock}\n\n` +
`_This note was generated automatically by AI triage and may not be perfect. ` +
`A maintainer will review shortly._`;
try {
const comments = await github.rest.issues.listComments({
owner,
repo,
issue_number: number,
per_page: 100,
});
const existingAiComment = comments.data.find(
(comment) => comment.user?.type === 'Bot' && comment.body?.includes(AI_MARKER)
);
if (existingAiComment) {
await github.rest.issues.updateComment({
owner,
repo,
comment_id: existingAiComment.id,
body: triageCommentBody,
});
} else {
await github.rest.issues.createComment({
owner,
repo,
issue_number: number,
body: triageCommentBody,
});
}
} catch (err) {
console.log('Could not post comment:', err.message);
}
Loading…
Cancel
Save