All info about the channeltag var is now on the wiki. It is now the standard method to have info relating to vars in the wiki rather than in the script.
* Fixes#991 (#1165)
* stbuf will no longer be used on x64 #991
* Added BF1942 ncurses requirement to CentOS
* adding Call of Duty (#1118)
* adding Call of Duty 2 (#1127)
* Improvements up command_backup.sh
added backup trap and improved lockfile support
changes to the messages displayed on screen
renamed some functions
other misc changes
* If there are backups in backup dir. Fixes#1140
* mainly improves logging #1098
* Better logging, output & compatibility #1098
* fn_check_cfgdir for Rust fixes#1141
* fn_set_config_vars is not for every game
removing some games i know don't use it
* Install config if missing fixes#1142
* Clear more logs #1137
* Putting all this into functions & prepare noprompt
* noprompt & shutdownonbackup #1098
* fix syntax & messages #1098
* messages that make more sense #1098
* New backup vars
# Backup
maxbackups="4"
maxbackupdays="30"
stoponbackup="on"
* Should fix missing cached mem #1143
* fix the fix for #1143 (close double quote)
* move -type f before -mtime
* New gameservers & features (#1158)
* Two # is now one block of settings & descriptions
* directories comments and logs naming
* dgibbs revision and root check
* update_steamcmd.sh Check is now done out of functions
* Better way to detect screen #1154 and #1156
* Backup function improvements (#1161)
* Added no of days since last backup
* Added lock file creation to logs
* Improvements up command_backup.sh
Changes to the messages displayed on screen
added trap and improved lockfile support
renamed some functions
other misc changes
* Updated Version numbers
* Two # is now one block of settings & descriptions
* directories comments and logs naming
* dgibbs revision and root check
* Backup & Layout rework
* removed duplicate updateonstart
* Fixed missing space on [ERROR ]
[ ERROR ] instead of [ERROR ]
* Error space wasn't missing
Used to fit other comment sizes, i guess
* Anonymous login is now an info
Since login variable is removed for servers that don't need steam auth, this won't show a failure anymore but a simple info and anonymous login will be used.
* update_steamcmd.sh Check is now done out of functions
* solves hanging on update if steamuser is not set
* New gameserver layout & functionalities
* Better way to detect screen
As per #1154 and #1156
* Moved to LinuxGSM-DevTools
https://github.com/GameServerManagers/LinuxGSM-DevTools/blob/master/GameServer-Template/gameserver
This is needed for @Epoch.
It does not crash my @Exile server when left empty (@Exile does not need this to be specified, I think it uses the standard path)
added parameters. descriptions taken from: https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
-servermod
Loads the specified sub-folders for different server-side (not broadcasted to clients) mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible.
-autoinit:
Automatically initialize mission just like first client does. Note: Server config file (server.cfg) must contain Persistent=1; , if it's 0 autoInit skips.
-loadmissiontomemory:
Server will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles