The code change modifies the tail command in the fn_info_logs function to exclude lines containing "==>". This improves the display of log files by filtering out unnecessary information.
- Updated the IP and port settings for ckserver, colserver, fctrserver, hwserver, ohdserver, rustserver, and untserver.
- Added a link to the documentation for predefined parameters in ckserver and hwserver.
- Modified the startparameters value in colserver to include additional parameters.
- Changed the branch value in fctrserver to "stable".
- Updated the servername value in hwserver and ohdserver to "LinuxGSM".
- Modified the defaultmap value in hwserver to "nullius".
- Removed optional comments from hwerver regarding defaultmap and creativemode values.
- Updated gamemode values in rusterver and untserer with their respective options.
* refactor: remove unnecessary memory allocation in pzserver config
The startparameters variable in the pzserver configuration file was modified to remove the unnecessary memory allocation parameter. This change simplifies the configuration and improves efficiency.
* refactor: simplify startparameters in pzserver config
The startparameters in the pzserver config file have been simplified to only include the server name. This change removes unnecessary parameters and improves readability.
* feat: copy missing directories
Copy the Creative and Adventure directories if they are missing in the server files. This ensures that the necessary directories are present for proper functioning of the server.
* refactor: update default configuration for Wurm server
- Updated the default configuration file for Wurm server.
- Added predefined parameters for game mode, home kingdom, admin password, epic settings, home server, login server, max players, server name, IP address, and ports.
- Modified start parameters to include the new predefined parameters.
- Removed unnecessary lines related to glibc version and sourcing the server config file.
- Updated backup directory path.
* feat: add rmiport and rmiregport to startparameters
This commit adds the `rmiport` and `rmiregport` parameters to the `startparameters` configuration in the Wurm server default config file. These parameters are used for remote method invocation (RMI) port configuration.
* feat: update Wurm server configuration and information
- Updated the default configuration file for the Wurm server.
- Added a new parameter for server-to-server communication.
- Modified the game information script to display the RMI and RMI Registry ports.
This commit improves the configuration and information retrieval for the Wurm server.
* refactor: update startparameters in wurmserver config
The startparameters variable in the wurmserver config file has been updated to remove unnecessary single quotes around the gamemode parameter. This change improves consistency and readability of the code.
* refactor: update startparameters in wurmserver config
The startparameters variable in the wurmserver config file has been updated to include additional parameters for the game server. This change ensures that the server starts with the correct settings and configurations.
* refactor: remove unnecessary start parameter
The commit removes the 'start' parameter from the server's start parameters in the default configuration file. This change simplifies the configuration by removing an unnecessary parameter.
* refactor: update default value for adminpassword in fn_info_game_wurm
The default value for the adminpassword variable in the fn_info_game_wurm function has been updated to "NOT SET" instead of "0". This change ensures that the admin password is properly initialized when not explicitly set.
* feat: add link to Wurm Unlimited server administration documentation
Added a link to the Wurm Unlimited server administration documentation in the default configuration file for LGSM's Wurm server. This will provide users with easy access to information on managing their game servers.
* refactor: remove unnecessary configs in wurmserver config
The commit removes unused lines in the wurmserver configuration file. The removed lines include servercfgdir, servercfg, servercfgdefault, and servercfgfullpath. These lines are no longer needed and have been removed to clean up the code.
* refactor: simplify start parameters in tiserver config
The start parameters in the tiserver config file have been simplified to only include the default map and port. The unnecessary queryport and eaclaunch parameters have been removed.
* refactor: update default configuration and game info handling
- Set `steammaster` to false in the default configuration file.
- Refactor the game info script to handle changes in the game's ini file structure:
- Update the key for `queueenabled` to `bQueueEnabled`.
- Update the key for `rconenabled` to `bRconEnabled`.
- Add support for retrieving `rconpassword`, `serverpassword`, and `serverpasswordenabled`.
- Modify the message formatting in the info messages script to display queue, RCON, and query ports correctly.
* refactor: update default executable name for Rising World server
The default executable name for the Rising World server has been updated from "server.jar" to "RisingWorldServer.x64". This change ensures that the correct executable is used when launching the game server.
* refactor(rw): no longer java
The code in `info_messages.sh` has been refactored to simplify the port command for multiple game servers. This change improves readability and maintainability.
* refactor: simplify info_game_rw function
The info_game_rw function has been refactored to remove redundant code and improve readability. The configuration values are now retrieved using the fn_info_game_keyvalue_pairs function, which reduces duplication and improves maintainability. Additionally, the default values for configip, gamemode, maxplayers, port, queryport, rconport, seed, servername, and worldname have been set to appropriate fallback values if they are not found in the server configuration file.
* refactor: remove unnecessary game ports and query HTTP port
The code changes in this commit refactor the `info_messages.sh` file by removing unnecessary game ports and the query HTTP port. This simplifies the code and improves readability.
* refactor: update queryport calculation in info_game.sh
The code change updates the calculation of the queryport variable in the info_game.sh script. Instead of assigning it the same value as port, it now subtracts 1 from the port value. This ensures that queryport is set correctly for further use in the script.
* feat: add branch configuration option for rwserver
This commit adds a new configuration option `branch` to the `_default.cfg` file in the `rwserver` directory. The default value is set to "unity". This allows users to specify a specific branch for SteamCMD when installing or updating the server.
* refactor: update default game server configuration
The default game server configuration file has been updated to reflect the following changes:
- Removed the predefined parameter `javaram`
- Updated the value of `consoleinteract` to "yes"
- Updated the values of `engine` and `glibc`
These changes ensure that the default configuration is more up-to-date and aligned with the desired behavior for a Rising World game server.
* refactor: remove unnecessary code for game+1, game+2, and game+3
The code changes in this commit involve removing unnecessary code related to the variables port2, port3, and port4. These variables were used to display information about additional games (game+1, game+2, and game+3) in the output. However, since these variables are not being used elsewhere in the script, they have been removed along with the corresponding echo statements. This refactor simplifies the code by eliminating redundant logic.
The log directory configuration has been updated for multiple game servers. The LGSM_LOGDIR environment variable is now checked and used if available, otherwise the default root directory is used. This change ensures that the correct log directories are set for each server.
The `querymode` has been changed from "2" to "1" and the `querytype` has been cleared in the jc3server configuration file. This change refactors the way server queries are handled.
The querymode and querytype values in the mohaaserver config have been updated. The new values are querymode="1" and an empty string for querytype. This change refactors the configuration to use a different method for querying game server information.
The commit updates the querymode to "1" and removes the value for querytype in the _default.cfg file. This change refactors the configuration related to querying game servers.
Mordhau query port no longer starts with the server. Disabling querying
- Set `consoleverbose` to "yes" in BTL Server configuration
- Remove redundant line in KF Server configuration
- Remove redundant line in RO Server configuration
- Update VH Server executable path and remove redundant line
- Update BTL Server game version to Ubuntu 20.04 in serverlist.csv
The `querymode` and `querytype` values in the btserver configuration file have been updated. The new values are `1` for `querymode` and an empty string for `querytype`. This change ensures that the correct query mode is used for server queries.
The commit updates the `querymode` to "1" and removes the value for `querytype` in the UT3 server configuration file. This change ensures that the correct query mode is used for server queries.
The query mode has been changed from "4" (gsquery) to "5" (tcp) in the solserver configuration file. Additionally, the query type has been cleared. This ensures that the server uses TCP for querying and removes any specific query type.
* feat(btl): rename bt1944 to btl (#4124)
* fix(bt1944): update binary file
* feat(btl): rename bt1944 to btl
* rename gameworld to worldname
* rename autosaveinverval to saveinterval
* rust seed
* add exit code to details
* update some variables
* comment
* update random
* current refactor
* modules
* json
* xml
* add core modules to functions dir
* functions
* fix
* use xmllint for parsing xml
* check root
* check logs
* sdtd
* quakec
* changes
* remove dev null
* arma3
* add detect details
* config origin
* fix: cmw mkdir bug
* ini improvements
* further ini improvements
* dst ini
* revert
* httpport
* max players
* source engine
* fix: cannot iterate over null
* fix quakec
* fix(nec): no query port
* more updates
* more updated
* more
* more
* telnet ip
* first test of details checking
* more details updates
* more standardizing
* comment out steamport in not set
* kf2 master server true
* update roserver
* fix bug
* looks for file called config and uses that
* test
test
test
test
test
* download correct configs
* test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
* remove blank lines
* update var names
* fail
* continue on error
* install xmllint
* adjust quakec
* fix dst
* fix java
* re order mcb
* fix query port mc
* fix mom
* fix pc
* pc add http port
* add api and http port
* change naming to http from web admin
* api port
* http
* pc2
* add query raw
* list cluster config
* servercfgparse
* update avserver
* tidy up steam ports
* more servers completed
* fix sb
* no config file
* no config file
* add emserver config install
* codacy
* add legacy vars
* add more legacy
* add xmllint
* mta xmllint
* codacy
* codacy
* feat: Added Option to prefix logs with timestamps
* feat: Added Option to prefix logs with timestamps
* Add parameters to every game
* feat: Switched timestamp enabling from True/False to on/off
* feat: Added quotes on variables
* add to new configs
* renamed to logtimestamp
* remove gawk as a requirement
gawk is a standard tool on linux distros and no check is required
* tidy
* rename to addtimestamp
---------
Co-authored-by: Reda.drissi.e <[email protected]>
Co-authored-by: Daniel Gibbs <[email protected]>
* add query port to rust
* fix variable in config
* feat(docker): add docker image list to csv
* Update _default.cfg
fix server.queryport
---------
Co-authored-by: Daniel Gibbs <[email protected]>
* feat(csgoserver): add parameters for gamemodeflags and skirmishid to lgsm config
* docs(csgoserver): add parameter examples for all gamemodes in lgsm config
Co-authored-by: Daniel Gibbs <[email protected]>
Changed defaultmap value from "emp_district" to "con_district402" as this map was renamed years ago and would otherwise cause the server to fail on startup.