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// *****************************************************************************
// Counter-Strike 2
// Config - server.cfg
// Date - 26/04/2026
// *****************************************************************************
// .................................. Basic ................................. //
// hostname - Hostname for server.
hostname "SERVERNAME"
// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// sv_setsteamaccount - Set game server account token to use for logging in to a persistent game server account.
sv_setsteamaccount ""
// .............................. Map Rotation .............................. //
// map - Start playing on specified map.
map "de_anubis"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers.
mapcyclefile "mapcycle.txt"
// ................................. Security ................................ //
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan false
// ............................. Server Logging ............................. //
// sv_logfile - Log server information in the log file.
sv_logfile true
// sv_logbans - Log server bans in the server logs.
sv_logbans true
// ............................. Communication .............................. //
// sv_voiceenable - Enable voice communications.
sv_voiceenable true
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk false
// ................................ Gameplay ................................ //
// game_alias - Set game type and mode based on a preset alias.
// values: casual, deathmatch, competitive, wingman
game_alias "casual"
// host_workshop_collection - Host a workshop map collection as a mapgroup.
// e.g. host_workshop_collection "3104731381"
host_workshop_collection
// host_workshop_map - Get the latest version of the map and host it.
// e.g. host_workshop_map "3075706807"
host_workshop_map
// mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers.
// false = no, true = yes
mp_autoteambalance true