// ***************************************************************************** // Counter-Strike 2 // Config - server.cfg // Date - 26/04/2026 // ***************************************************************************** // .................................. Basic ................................. // // hostname - Hostname for server. hostname "SERVERNAME" // rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" // sv_setsteamaccount - Set game server account token to use for logging in to a persistent game server account. sv_setsteamaccount "" // .............................. Map Rotation .............................. // // map - Start playing on specified map. map "de_anubis" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................. Security ................................ // // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan false // ............................. Server Logging ............................. // // sv_logfile - Log server information in the log file. sv_logfile true // sv_logbans - Log server bans in the server logs. sv_logbans true // ............................. Communication .............................. // // sv_voiceenable - Enable voice communications. sv_voiceenable true // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk false // ................................ Gameplay ................................ // // game_alias - Set game type and mode based on a preset alias. // values: casual, deathmatch, competitive, wingman game_alias "casual" // host_workshop_collection - Host a workshop map collection as a mapgroup. // e.g. host_workshop_collection "3104731381" host_workshop_collection // host_workshop_map - Get the latest version of the map and host it. // e.g. host_workshop_map "3075706807" host_workshop_map // mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers. // false = no, true = yes mp_autoteambalance true