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115 lines
3.7 KiB
115 lines
3.7 KiB
// *****************************************************************************
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// CodenameCURE
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// Config - server.cfg
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// Date - 06/12/2023
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// *****************************************************************************
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// ................................. Basic .................................. //
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// hostname - Hostname for server.
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hostname "SERVERNAME"
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// rcon_password - remote console password.
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rcon_password "ADMINPASSWORD"
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// sv_password - Server password for entry into multiplayer games.
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sv_password ""
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// sv_setsteamaccount - Set game server account token to use for logging in to a persistent game server account.
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sv_setsteamaccount ""
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// ................................ Security ................................ //
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
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sv_lan 0
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// ............................. Server Logging ............................. //
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// sv_logfile - Log server information in the log file.
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sv_logfile 1
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// sv_logbans - Log server bans in the server logs.
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sv_logbans 1
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// ............................. Communication .............................. //
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// sv_voiceenable - Enable voice communications.
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sv_voiceenable 1
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// sv_alltalk - Players can hear all other players, no team restrictions.
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sv_alltalk 1
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// ................................ Gameplay ................................ //
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// mp_allowspectators - toggles whether the server allows spectator mode or not.
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mp_allowspectators 1
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// mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers.
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mp_autoteambalance 0
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// mp_falldamage - Enable fall damage.
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mp_falldamage 1
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// mp_forcerespawn - Force all players to respawn.
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mp_forcerespawn 1
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// mp_fraglimit - The number of kills at which the map ends.
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mp_fraglimit 0
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// mp_friendlyfire - Allows team members to injure other members of their team.
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mp_friendlyfire 0
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// mp_maxrounds - max number of rounds to play before server changes maps.
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mp_maxrounds 0
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// mp_timelimit - game time per map in minutes.
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mp_timelimit 20
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// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds.
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mp_mapcycle_empty_timeout_seconds 900
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// sv_allowvotekick - Allow voting to kick players.
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sv_allowvotekick 1
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// sv_allowvotediff - Allow voting to change difficulty.
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sv_allowvotediff 1
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// sv_allowvotemap - Allow voting to change maps.
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sv_allowvotemap 1
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// sv_autokick_cooldown - Min: 10.0, Max: 60.0 - the time (in seconds) it takes friendly fire strikes to reset.
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sv_autokick_cooldown 15
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// sv_autokick_strikes - Min: 5, Max: 30 - Number of friendly fire strikes a player can accumulate within the cooldown period before being auto kicked.
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sv_autokick_strikes 10
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// sv_kickbantime - the amount of mins to temp ban a user after being vote kicked - -1 is no ban - 0 is indefinate ban.
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sv_kickbantime 5
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// sv_votetime - Time in seconds players have to cast a vote.
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sv_votetime 20
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// sv_votenext - Time in seconds players must wait before calling another vote.
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sv_votenext 10
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// bot_quota - Determines the total number of bots in the game.
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bot_quota 3
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// .............................. Map Rotation .............................. //
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// map - Start playing on specified map.
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// map "cbe_bunker"
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// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers.
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mapcyclefile "mapcycle.txt"
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// ............................. Fast Download .............................. //
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// sv_allowupload - Allow clients to upload customizations files.
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sv_allowupload 1
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// sv_allowdownload - Allow clients to download files.
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sv_allowdownload 1
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// sv_downloadurl - Location from which clients can download missing files.
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sv_downloadurl ""
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