// ***************************************************************************** // CodenameCURE // Config - server.cfg // Date - 06/12/2023 // ***************************************************************************** // ................................. Basic .................................. // // hostname - Hostname for server. hostname "SERVERNAME" // rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" // sv_setsteamaccount - Set game server account token to use for logging in to a persistent game server account. sv_setsteamaccount "" // ................................ Security ................................ // // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // // sv_logfile - Log server information in the log file. sv_logfile 1 // sv_logbans - Log server bans in the server logs. sv_logbans 1 // ............................. Communication .............................. // // sv_voiceenable - Enable voice communications. sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 1 // ................................ Gameplay ................................ // // mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 1 // mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers. mp_autoteambalance 0 // mp_falldamage - Enable fall damage. mp_falldamage 1 // mp_forcerespawn - Force all players to respawn. mp_forcerespawn 1 // mp_fraglimit - The number of kills at which the map ends. mp_fraglimit 0 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 // mp_maxrounds - max number of rounds to play before server changes maps. mp_maxrounds 0 // mp_timelimit - game time per map in minutes. mp_timelimit 20 // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 // sv_allowvotekick - Allow voting to kick players. sv_allowvotekick 1 // sv_allowvotediff - Allow voting to change difficulty. sv_allowvotediff 1 // sv_allowvotemap - Allow voting to change maps. sv_allowvotemap 1 // sv_autokick_cooldown - Min: 10.0, Max: 60.0 - the time (in seconds) it takes friendly fire strikes to reset. sv_autokick_cooldown 15 // sv_autokick_strikes - Min: 5, Max: 30 - Number of friendly fire strikes a player can accumulate within the cooldown period before being auto kicked. sv_autokick_strikes 10 // sv_kickbantime - the amount of mins to temp ban a user after being vote kicked - -1 is no ban - 0 is indefinate ban. sv_kickbantime 5 // sv_votetime - Time in seconds players have to cast a vote. sv_votetime 20 // sv_votenext - Time in seconds players must wait before calling another vote. sv_votenext 10 // bot_quota - Determines the total number of bots in the game. bot_quota 3 // .............................. Map Rotation .............................. // // map - Start playing on specified map. // map "cbe_bunker" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ............................. Fast Download .............................. // // sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. sv_allowdownload 1 // sv_downloadurl - Location from which clients can download missing files. sv_downloadurl ""