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@ -7,7 +7,7 @@ |
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// ............................. Basic Settings ............................. // |
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// Hostname for server. |
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// Hostname - Name of the server. |
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hostname "<hostname>" |
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// RCON - remote console password. |
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@ -20,214 +20,235 @@ sv_password "" |
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sv_contact "email@example.com" |
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// LAN Mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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// default: sv_lan 0 |
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sv_lan 0 |
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// ............................. Communication ............................. // |
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// ............................. Server Logging ............................. // |
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//Enables logging to file, console, and udp < on | off >. |
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log on |
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// Log server bans in the server logs. |
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// Default: sv_logbans 1 |
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sv_logbans 1 |
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// Voice enable - Enable communication over voice via microphone. |
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// 0 = voice off. |
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// 1 = voice on. |
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// default: sv_voiceenable 1 |
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sv_voiceenable 1 |
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// Echo log information to the console. |
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// Default: sv_logecho 1 |
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sv_logecho 1 |
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// All talk - Players can hear all other players, no team restrictions. |
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// 0 = all talk off. |
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// 1 = all talk on. |
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// default: sv_alltalk 0 |
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sv_alltalk 0 |
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// Log server information in the log file. |
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// Default: sv_logfile 1 |
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sv_logfile 1 |
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// Log server information to only one file. |
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// Default: sv_log_onefile 0 |
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sv_log_onefile 0 |
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// ............................. Communication ............................. // |
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// ............................. Fast Download .............................. // |
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// info: Allow custom maps to be downloaded to the client. |
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// Enable communication over voice via microphone. |
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// Default: sv_voiceenable 1 |
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sv_voiceenable 1 |
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// Allow Download - Allows clients to download custom map files from the server at 20 kbps. |
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// 0 = allow download off. |
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// 1 = allow download on. |
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// default: sv_allowdownload 1 |
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sv_allowdownload 1 |
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// Players can hear all other players, no team restrictions. |
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// Default: sv_alltalk 0 |
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sv_alltalk 1 |
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// Download url - Allows clients to download custom maps files from a web server with no transfer limit. |
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// Example: |
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// server location: maps/custommap.bsp |
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// web server location: http://example.com/custom/maps/custommap.bsp |
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// sv_downloadurl "http://example.com/custom" |
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// default: sv_downloadurl "" |
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sv_downloadurl "" |
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// ........................ Game Specific Commands ........................ // |
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// info: any commands that only apply to this game. |
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// ............................. Game Settings .............................. // |
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// info: Other settings that apply to this game. |
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// Cheats - Allows cheats on the server. Steam achievements and stats are disabled. |
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// Default: 0 |
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// 0 = cheats off. |
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// 1 = cheats on. |
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// default: 0 |
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sv_cheats 0 |
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// Friendly Fire - Allows team members to injure other members of their team. |
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// 0 = Friendly fire off. |
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// 1 = Friendly fire on. |
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// Default: 0 |
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// Friendly fire - Allows team members to injure other members of their team. |
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// 0 = friendly fire off. |
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// 1 = friendly fire on. |
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// default: mp_friendlyfire 0 |
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mp_friendlyfire 0 |
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// Mercy Value - Sets how many deaths until the players become human once again. |
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// Default: bb2_allow_mercy 0 |
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// default: bb2_allow_mercy 0 |
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bb2_allow_mercy 3 |
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// Late Joining - Allows players to spawn late. |
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// default bb2_allow_latejoin 0 |
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// default: bb2_allow_latejoin 0 |
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bb2_allow_latejoin 1 |
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// Player Spawn Protection - Time in seconds after Spawn. |
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// default bb2_spawn_protection 1 |
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// default: bb2_spawn_protection 1 |
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bb2_spawn_protection 15 |
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// Profile System - Allow players to save and load there skills. |
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// 0 = Disabled, skills are not saved. |
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// 1 = Global, players can load there global skills. |
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// 2 = Server, players save there skills to the server. Steam achievements and stats are disabled. |
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// Default 1 |
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// 0 = disabled, skills are not saved. |
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// 1 = global, players can load there global skills. |
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// 2 = server, players save there skills to the server. Steam achievements and stats are disabled. |
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// default: bb2_allow_profile_system 1 |
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bb2_allow_profile_system 1 |
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// Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests. |
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// Default 1 |
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// default: bb2_allow_npc_to_score 0 |
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bb2_allow_npc_to_score 0 |
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// Vote Settings |
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// ......... Vote Settings .......... // |
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// Voting: Passing Votes - Percentage of players that are required to pass a vote. |
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// Minimum: 0 |
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// Maximum: 100 |
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// Default 50 |
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// Passing votes - Percentage of players that are required to pass a vote. |
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// minimum: 0 |
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// maximum: 100 |
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// default: bb2_votes_required 50 |
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bb2_votes_required 50 |
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// Voting: Ban Time - Number of minutes a player be banned if a vaote ban passes. |
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// Ban time - Number of minutes a player be banned if a vote ban passes. |
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// minimum: 0 (permanent) |
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// default 30 |
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// default: bb2_ban_time 30 |
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bb2_ban_time 30 |
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// Arena Settings |
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// ......... Arena Settings ......... // |
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// Arena: Respawn Interval Time (Seconds). |
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// Minimum: 20 |
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// Default 40 |
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bb2_arena_respawn_time 25 |
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// Respawn interval iime (Seconds). |
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// minimum: 20 |
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// default: bb2_arena_respawn_time 40 |
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bb2_arena_respawn_time 40 |
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// Arena: Number of Reinforcements. |
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// Minimum: 0 |
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// Maximum: 100 |
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// Default 14 |
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// Reinforcement count - Number of Reinforcements. |
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// minimum: 0 |
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// maximum: 100 |
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// default: bb2_arena_reinforcement_count 14 |
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bb2_arena_reinforcement_count 14 |
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// ..... Classic Mode Settings ...... // |
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// Classic Mode Settings |
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// Classic: Zombie No Team Change. |
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// 0 = Players can become zombies. |
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// 1 = Players cannot become zombies. |
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// Default 0 |
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// Zombie players - Players become zombies. |
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// 0 = players can become zombies. |
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// 1 = players cannot become zombies. |
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// default: bb2_classic_zombie_noteamchange 1 |
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bb2_classic_zombie_noteamchange 1 |
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// ...... Elimination Settings ...... // |
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// Elimination Settings |
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// Elimination: Team Fraglimit - Number of frags for a team to win a game. |
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// Minimum: 10 |
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// Default 200 |
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// Team Fraglimit - Number of frags for a team to win a game. |
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// minimum: 10 |
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// default: bb2_elimination_fraglimit 200 |
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bb2_elimination_fraglimit 200 |
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// Elimination: Respawn Time (Seconds). |
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// Minimum: 1 |
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// Maximum: 30 |
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// Default 4 |
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// Respawn Time (Seconds). |
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// minimum: 1 |
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// maximum: 30 |
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// default: bb2_elimination_respawn_time 5 |
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bb2_elimination_respawn_time 5 |
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// Elimination: Respawn Time Scale - Increase the respawn timer in seconds when a player joins. |
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// Respawn Time Scale - Increase the respawn timer in seconds when a player joins. |
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// Example: respawn_timer + (joined_players x time_scale) = new_respawn_timer. 14 + (20 x 2) = 54. |
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// Minimum: 0 |
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// Maximum: 10 |
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// Default 1 |
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// minimum: 0 |
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// maximum: 10 |
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// default: bb2_elimination_respawn_time_scale 1 |
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bb2_elimination_respawn_time_scale 1 |
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// Elimination: Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team. |
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// Minimum: 0 |
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// Maximum: 50 |
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// Default 25 |
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// Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team. |
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// minimum: 0 |
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// maximum: 50 |
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// default bb2_elimination_score_from_extermination 25 |
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bb2_elimination_score_from_extermination 25 |
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// Elimination: Zombie Score - Number of point a zombie gets for a kill. |
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// Minimum: 2 |
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// Maximum: 10 |
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// Default 5 |
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// Zombie Score - Number of point a zombie gets for a kill. |
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// minimum: 2 |
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// maximum: 10 |
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// default bb2_elimination_score_zombies 5 |
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bb2_elimination_score_zombies 5 |
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// Elimination: Team Perk Duration - Number of seconds a team perk lasts. |
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// Minimum: 5 |
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// Maximum: 60 |
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// Default 30 |
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// Team Perk Duration - Number of seconds a team perk lasts. |
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// minimum: 5 |
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// maximum: 60 |
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// default bb2_elimination_teamperk_duration 30 |
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bb2_elimination_teamperk_duration 30 |
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// Elimination: Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk. |
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// Minimum: 25 |
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// Maximum: 500 |
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// Default 50 |
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// Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk. |
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// minimum: 25 |
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// maximum: 500 |
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// default: bb2_elimination_teamperk_kills_required 50 |
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bb2_elimination_teamperk_kills_required 50 |
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// Zombie Settings |
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// ........ Zombie Settings ......... // |
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// Zombie Lifespan - Number of minutes a regular zombie will last before dying. |
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// Minimum: 1 |
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// Default 5 |
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// minimum: 1 |
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// default: bb2_zombie_lifespan 2 |
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bb2_zombie_lifespan 2 |
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// Max Zombies - Maximum number of zombies allowed in the game. |
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// Minimum: 1 |
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// Maximum: 128 |
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// Default 50 |
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// minimum: 1 |
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// maximum: 128 |
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// default bb2_zombie_max 45 |
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bb2_zombie_max 45 |
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// ..... M1A1 Abrams Settings ....... // |
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// M1A1 Abrams Settings |
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// Main Cannon Damage. |
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// minimum: 100 |
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// maximum: 10000 |
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// default: bb2_m1a1_damage 3000 |
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bb2_m1a1_damage 3000 |
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// M1A1 Abrams: Main Cannon Damage. |
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// Minimum: 100 |
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// Maximum: 10000 |
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// Default 3000 |
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bb2_m1a1_damage 200 |
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// Machinegun Damage. |
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// minimum: 25 |
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// maximum: 1000 |
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// default: bb2_m1a1_damage_machinegun 30 |
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bb2_m1a1_damage_machinegun 30 |
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// M1A1 Abrams: Machinegun Damage. |
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// Minimum: 25 |
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// Maximum: 1000 |
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// Default 30 |
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bb2_m1a1_damage_machinegun 25 |
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// M1A1 Abrams: Friendly Fire (Including NPC's). |
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// Minimum: 0 |
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// Maximum: 1 |
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// Default 1 |
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// Friendly Fire (Including NPC's). |
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// minimum: 0 |
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// maximum: 1 |
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// default: bb2_m1a1_friendly 1 |
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bb2_m1a1_friendly 1 |
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// M1A1 Abrams: Machinegun Rate of Fire. |
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// Minimum: 0.01 |
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// Maximum: 1 |
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// Default 0.08 |
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bb2_m1a1_machinegun_firerate 1 |
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// Machinegun Rate of Fire. |
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// minimum: 0.01 |
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// maximum: 1 |
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// default: bb2_m1a1_machinegun_firerate 0.08 |
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bb2_m1a1_machinegun_firerate 0.08 |
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// M1A1 Abrams: Explosion Radius. |
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// Minimum: 200 |
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// Maximum: 10000 |
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// Default 500 |
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// Explosion Radius. |
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// minimum: 200 |
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// maximum: 10000 |
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// default 500 |
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bb2_m1a1_radius 500 |
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// M1A1 Abrams: Max Sight Range. |
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// Minimum: 500 |
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// Maximum: 10000 |
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// Default 2000 |
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bb2_m1a1_range_max 1000 |
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// M1A1 Abrams: Min Sight Range. |
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// Minimum: 250 |
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// Maximum: 5000 |
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// Default 400 |
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bb2_m1a1_range_min 250 |
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// Max Sight Range. |
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// minimum: 500 |
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// maximum: 10000 |
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// default: 2000 |
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bb2_m1a1_range_max 2000 |
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// Min Sight Range. |
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// minimum: 250 |
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// maximum: 5000 |
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// Default: bb2_m1a1_range_min 400 |
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bb2_m1a1_range_min 400 |
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// ............................. Server Logging ............................. // |
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// Log - Enables logging to file, console, and udp (on|off). |
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log on |
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// Log Bans - Log server bans in the server logs. |
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// default: sv_logbans 1 |
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sv_logbans 1 |
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// Log Echo - Echo log information to the console. |
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// default: sv_logecho 1 |
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sv_logecho 1 |
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// Log File - Log server information in the log file. |
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// default: sv_logfile 1 |
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sv_logfile 1 |
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// Log one file - Log server information to only one file. |
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// default: sv_log_onefile 0 |
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sv_log_onefile 0 |