From c733263a94c22bfa301770ff9b452c54bba62529 Mon Sep 17 00:00:00 2001
From: Daniel Gibbs <me@danielgibbs.co.uk>
Date: Sun, 4 Sep 2016 21:19:23 +0100
Subject: [PATCH] updated configs

---
 BlackMesa/server.cfg   | 131 ++++++++++---------
 BrainBread2/server.cfg | 291 ++++++++++++++++++++++-------------------
 2 files changed, 227 insertions(+), 195 deletions(-)

diff --git a/BlackMesa/server.cfg b/BlackMesa/server.cfg
index 1dcb3aa..3de507e 100644
--- a/BlackMesa/server.cfg
+++ b/BlackMesa/server.cfg
@@ -7,7 +7,7 @@
 
 // ............................. Basic Settings ............................. //
 
-// Hostname for server.
+// Hostname - Name of the server.
 hostname "<hostname>"
 
 // RCON - remote console password.
@@ -20,94 +20,105 @@ sv_password ""
 sv_contact "email@example.com"
 
 // LAN Mode - If set the server will not show on the internet.
-// Default: sv_lan 0
+// default: sv_lan 0
 sv_lan 0
 
-// ............................... Map Cycles ............................... //
-// info: Name of the .txt file used to cycle the maps on multiplayer servers.
 
-// There are several predefined mapcycles available that are listed below.
-// You can also create your own custom mapcycle.
-// "mapcycle.txt" - all maps
-//mapcyclefile "mapcycle.txt"
-// ....................... Time Limits/Round Settings ....................... //
+// ............................. Communication ............................. //
 
-// Time on a single map in minutes before switching to a new map automatically.
-// Default: mp_timelimit 900
-// Recommended: mp_timelimit 45
-mp_timelimit 45
+// Voice enable - Enable communication over voice via microphone.
+// 0 = voice off.
+// 1 = voice on.
+// default: sv_voiceenable 1
+sv_voiceenable 1
 
-// Number of frags on a single map before switching to a new one automatically.
-// Default: mp_fraglimit 0
-// Recommended: mp_fraglimit 45
-mp_fraglimit 45
+// All talk - Players can hear all other players, no team restrictions.
+// 0 = all talk off.
+// 1 = all talk on.
+// default: sv_alltalk 0
+sv_alltalk 0
+
+
+// ............................. Fast Download .............................. //
+// info: Allow custom maps to be downloaded to the client.
+
+// Allow Download - Allows clients to download custom map files from the server at 20 kbps.
+// 0 = allow download off.
+// 1 = allow download on.
+// default: sv_allowdownload 1
+sv_allowdownload 1
+
+// Download url - Allows clients to download custom maps files from a web server with no transfer limit.
+// Example:
+// 		server location: maps/custommap.bsp
+// 		web server location: http://example.com/custom/maps/custommap.bsp
+//		sv_downloadurl "http://example.com/custom"
+// default: sv_downloadurl ""
+sv_downloadurl ""
 
-// Number of seconds to wait before the round starts.
-// Default: mp_warmup_time 30
-// Recommended: mp_warmup_time 30
-mp_warmup_time 30
 
 // ............................. Game Settings ............................. //
 // info: Other settings that apply to this game.
 
-// Turn on the flash light for players.
-// Default: mp_flashlight 0
-// Recommended: mp_flashlight 1
+// Flashlight - Allow players to use the flashlight.
+// 0 = flashlight off.
+// 1 = flashlight on.
+// default: mp_flashlight 1
 mp_flashlight 1
 
-// Forces the player to respawn in to game.
-// Default: mp_forcerespawn 1
-// Recommended: mp_forcerespawn 0
+// Force Respawn - Force the player to respawn.
+// 0 = force respawn off.
+// 1 = force respawn on.
+// default: mp_forcerespawn 0
 mp_forcerespawn 0
 
 // Friendly fire - Allows team members to injure other members of their team.
-// Default: mp_friendlyfire 0
+// 0 = friendly fire off.
+// 1 = friendly fire on.
+// default: mp_friendlyfire 0
 mp_friendlyfire 0
 
-// ............................. Communication ............................. //
 
-// Enable communication over voice via microphone.
-// Default: sv_voiceenable 1
-sv_voiceenable 1
+// ................................ Mapcycle ................................ //
+// info: The .txt file used to cycle the maps on servers.
 
-// Players can hear all other players, no team restrictions.
-// Default: sv_alltalk 0
-// Recommended: sv_alltalk 0
-sv_alltalk 0
-
-// ............................. Fast Download .............................. //
-// info: Allows custom maps to be downloaded to the client.
-
-// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
-// Default: sv_allowdownload 1
-// Recommended: sv_allowdownload 1
-sv_allowdownload 1
+// Maxcycle file
+// "mapcycle.txt" - all maps
+mapcyclefile "mapcycle.txt"
 
-// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
-// Example:
-// 		server location: maps/custommap.bsp
-// 		web server location: http://example.com/custom/maps/custommap.bsp
-//		sv_downloadurl "http://example.com/custom"
-// Default: sv_downloadurl ""
-sv_downloadurl ""
 
 // ............................. Server Logging ............................. //
 
-//Enables logging to file, console, and udp < on | off >.
+// Log - Enables logging to file, console, and udp (on|off).
 log on
 
-// Log server bans in the server logs.
-// Default: sv_logbans 1
+// Log Bans - Log server bans in the server logs.
+// default: sv_logbans 1
 sv_logbans 1
 
-// Echo log information to the console.
-// Default: sv_logecho 1
+// Log Echo - Echo log information to the console.
+// default: sv_logecho 1
 sv_logecho 1
 
-// Log server information in the log file.
-// Default: sv_logfile 1
+// Log File - Log server information in the log file.
+// default: sv_logfile 1
 sv_logfile 1
 
-// Log server information to only one file.
-// Default: sv_log_onefile 0
+// Log one file - Log server information to only one file.
+// default: sv_log_onefile 0
 sv_log_onefile 0
+
+
+// ....................... Time Limits/Round Settings ....................... //
+
+// Time limit - Time on a single map in minutes before switching to a new map automatically.
+// default: mp_timelimit 45
+mp_timelimit 45
+
+// Frag Limit - Number of frags on a single map before switching to a new map automatically.
+// default: mp_fraglimit 45
+mp_fraglimit 45
+
+// Warmup time - Number of seconds to wait before the round starts.
+// default: mp_warmup_time 30
+mp_warmup_time 30
diff --git a/BrainBread2/server.cfg b/BrainBread2/server.cfg
index 78f660d..0633b28 100644
--- a/BrainBread2/server.cfg
+++ b/BrainBread2/server.cfg
@@ -7,7 +7,7 @@
 
 // ............................. Basic Settings ............................. //
 
-// Hostname for server.
+// Hostname - Name of the server.
 hostname "<hostname>"
 
 // RCON - remote console password.
@@ -20,214 +20,235 @@ sv_password ""
 sv_contact "email@example.com"
 
 // LAN Mode - If set the server will not show on the internet.
-// Default: sv_lan 0
+// default: sv_lan 0
 sv_lan 0
 
 
+// ............................. Communication ............................. //
 
-// ............................. Server Logging ............................. //
-
-//Enables logging to file, console, and udp < on | off >.
-log on
-
-// Log server bans in the server logs.
-// Default: sv_logbans 1
-sv_logbans 1
+// Voice enable - Enable communication over voice via microphone.
+// 0 = voice off.
+// 1 = voice on.
+// default: sv_voiceenable 1
+sv_voiceenable 1
 
-// Echo log information to the console.
-// Default: sv_logecho 1
-sv_logecho 1
+// All talk - Players can hear all other players, no team restrictions.
+// 0 = all talk off.
+// 1 = all talk on.
+// default: sv_alltalk 0
+sv_alltalk 0
 
-// Log server information in the log file.
-// Default: sv_logfile 1
-sv_logfile 1
 
-// Log server information to only one file.
-// Default: sv_log_onefile 0
-sv_log_onefile 0
-// ............................. Communication ............................. //
+// ............................. Fast Download .............................. //
+// info: Allow custom maps to be downloaded to the client.
 
-// Enable communication over voice via microphone.
-// Default: sv_voiceenable 1
-sv_voiceenable 1
+// Allow Download - Allows clients to download custom map files from the server at 20 kbps.
+// 0 = allow download off.
+// 1 = allow download on.
+// default: sv_allowdownload 1
+sv_allowdownload 1
 
-// Players can hear all other players, no team restrictions.
-// Default: sv_alltalk 0
-sv_alltalk 1
+// Download url - Allows clients to download custom maps files from a web server with no transfer limit.
+// Example:
+// 		server location: maps/custommap.bsp
+// 		web server location: http://example.com/custom/maps/custommap.bsp
+//		sv_downloadurl "http://example.com/custom"
+// default: sv_downloadurl ""
+sv_downloadurl ""
 
-// ........................ Game Specific Commands ........................ //
-// info: any commands that only apply to this game.
 
+// ............................. Game Settings .............................. //
+// info: Other settings that apply to this game.
 
 // Cheats - Allows cheats on the server. Steam achievements and stats are disabled.
-// Default: 0
+// 0 = cheats off.
+// 1 = cheats on.
+// default: 0
 sv_cheats 0
 
-// Friendly Fire - Allows team members to injure other members of their team.
-// 0 = Friendly fire off.
-// 1 = Friendly fire on.
-// Default: 0
+// Friendly fire - Allows team members to injure other members of their team.
+// 0 = friendly fire off.
+// 1 = friendly fire on.
+// default: mp_friendlyfire 0
 mp_friendlyfire 0
 
 // Mercy Value - Sets how many deaths until the players become human once again.
-// Default: bb2_allow_mercy 0
+// default: bb2_allow_mercy 0
 bb2_allow_mercy 3
 
 // Late Joining - Allows players to spawn late.
-// default bb2_allow_latejoin 0
+// default: bb2_allow_latejoin 0
 bb2_allow_latejoin 1
 
 // Player Spawn Protection - Time in seconds after Spawn.
-// default bb2_spawn_protection 1
+// default: bb2_spawn_protection 1
 bb2_spawn_protection 15
 
 // Profile System - Allow players to save and load there skills.
-// 0 = Disabled, skills are not saved.
-// 1 = Global, players can load there global skills.
-// 2 = Server, players save there skills to the server. Steam achievements and stats are disabled.
-// Default 1
+// 0 = disabled, skills are not saved.
+// 1 = global, players can load there global skills.
+// 2 = server, players save there skills to the server. Steam achievements and stats are disabled.
+// default: bb2_allow_profile_system 1
 bb2_allow_profile_system 1
 
 // Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests.
-// Default 1
+// default: bb2_allow_npc_to_score 0
 bb2_allow_npc_to_score 0
 
-// Vote Settings
+// ......... Vote Settings .......... //
 
-// Voting: Passing Votes - Percentage of players that are required to pass a vote.
-// Minimum: 0
-// Maximum: 100
-// Default 50
+// Passing votes - Percentage of players that are required to pass a vote.
+// minimum: 0
+// maximum: 100
+// default: bb2_votes_required 50
 bb2_votes_required 50
 
-// Voting: Ban Time - Number of minutes a player be banned if a vaote ban passes.
+// Ban time - Number of minutes a player be banned if a vote ban passes.
 // minimum: 0 (permanent)
-// default 30
+// default: bb2_ban_time 30
 bb2_ban_time 30
 
 
-// Arena Settings
+// ......... Arena Settings ......... //
 
-// Arena: Respawn Interval Time (Seconds).
-// Minimum: 20
-// Default 40
-bb2_arena_respawn_time 25
+// Respawn interval iime (Seconds).
+// minimum: 20
+// default: bb2_arena_respawn_time 40
+bb2_arena_respawn_time 40
 
-// Arena: Number of Reinforcements.
-// Minimum: 0
-// Maximum: 100
-// Default 14
+// Reinforcement count - Number of Reinforcements.
+// minimum: 0
+// maximum: 100
+// default: bb2_arena_reinforcement_count 14
 bb2_arena_reinforcement_count 14
 
+// ..... Classic Mode Settings ...... //
 
-// Classic Mode Settings
-
-// Classic: Zombie No Team Change.
-// 0 = Players can become zombies.
-// 1 = Players cannot become zombies.
-// Default 0
+// Zombie players - Players become zombies.
+// 0 = players can become zombies.
+// 1 = players cannot become zombies.
+// default: bb2_classic_zombie_noteamchange 1
 bb2_classic_zombie_noteamchange 1
 
+// ...... Elimination Settings ...... //
 
-// Elimination Settings
-
-// Elimination: Team Fraglimit - Number of frags for a team to win a game.
-// Minimum: 10
-// Default 200
+// Team Fraglimit - Number of frags for a team to win a game.
+// minimum: 10
+// default: bb2_elimination_fraglimit 200
 bb2_elimination_fraglimit 200
 
-// Elimination: Respawn Time (Seconds).
-// Minimum: 1
-// Maximum: 30
-// Default 4
+// Respawn Time (Seconds).
+// minimum: 1
+// maximum: 30
+// default: bb2_elimination_respawn_time 5
 bb2_elimination_respawn_time 5
 
-// Elimination: Respawn Time Scale - Increase the respawn timer in seconds when a player joins.
+// Respawn Time Scale - Increase the respawn timer in seconds when a player joins.
 // Example: respawn_timer + (joined_players x time_scale) = new_respawn_timer. 14 + (20 x 2) = 54.
-// Minimum: 0
-// Maximum: 10
-// Default 1
+// minimum: 0
+// maximum: 10
+// default: bb2_elimination_respawn_time_scale 1
 bb2_elimination_respawn_time_scale 1
 
-// Elimination: Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team.
-// Minimum: 0
-// Maximum: 50
-// Default 25
+// Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team.
+// minimum: 0
+// maximum: 50
+// default bb2_elimination_score_from_extermination 25
 bb2_elimination_score_from_extermination 25
 
-// Elimination: Zombie Score - Number of point a zombie gets for a kill.
-// Minimum: 2
-// Maximum: 10
-// Default 5
+// Zombie Score - Number of point a zombie gets for a kill.
+// minimum: 2
+// maximum: 10
+// default bb2_elimination_score_zombies 5
 bb2_elimination_score_zombies 5
 
-// Elimination: Team Perk Duration - Number of seconds a team perk lasts.
-// Minimum: 5
-// Maximum: 60
-// Default 30
+// Team Perk Duration - Number of seconds a team perk lasts.
+// minimum: 5
+// maximum: 60
+// default bb2_elimination_teamperk_duration 30
 bb2_elimination_teamperk_duration 30
 
-// Elimination: Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk.
-// Minimum: 25
-// Maximum: 500
-// Default 50
+// Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk.
+// minimum: 25
+// maximum: 500
+// default: bb2_elimination_teamperk_kills_required 50
 bb2_elimination_teamperk_kills_required 50
 
-
-// Zombie Settings
+// ........ Zombie Settings ......... //
 
 // Zombie Lifespan - Number of minutes a regular zombie will last before dying.
-// Minimum: 1
-// Default 5
+// minimum: 1
+// default: bb2_zombie_lifespan 2
 bb2_zombie_lifespan 2
 
 // Max Zombies - Maximum number of zombies allowed in the game.
-// Minimum: 1
-// Maximum: 128
-// Default 50
+// minimum: 1
+// maximum: 128
+// default bb2_zombie_max 45
 bb2_zombie_max 45
 
+// ..... M1A1 Abrams Settings ....... //
 
-// M1A1 Abrams Settings
+// Main Cannon Damage.
+// minimum: 100
+// maximum: 10000
+// default: bb2_m1a1_damage 3000
+bb2_m1a1_damage 3000
 
-// M1A1 Abrams: Main Cannon Damage.
-// Minimum: 100
-// Maximum: 10000
-// Default 3000
-bb2_m1a1_damage 200
+// Machinegun Damage.
+// minimum: 25
+// maximum: 1000
+// default: bb2_m1a1_damage_machinegun 30
+bb2_m1a1_damage_machinegun 30
 
-// M1A1 Abrams: Machinegun Damage.
-// Minimum: 25
-// Maximum: 1000
-// Default 30
-bb2_m1a1_damage_machinegun 25
-
-// M1A1 Abrams: Friendly Fire (Including NPC's).
-// Minimum: 0
-// Maximum: 1
-// Default 1
+// Friendly Fire (Including NPC's).
+// minimum: 0
+// maximum: 1
+// default: bb2_m1a1_friendly 1
 bb2_m1a1_friendly 1
 
-// M1A1 Abrams: Machinegun Rate of Fire.
-// Minimum: 0.01
-// Maximum: 1
-// Default 0.08
-bb2_m1a1_machinegun_firerate 1
+// Machinegun Rate of Fire.
+// minimum: 0.01
+// maximum: 1
+// default: bb2_m1a1_machinegun_firerate 0.08
+bb2_m1a1_machinegun_firerate 0.08
 
-// M1A1 Abrams: Explosion Radius.
-// Minimum: 200
-// Maximum: 10000
-// Default 500
+// Explosion Radius.
+// minimum: 200
+// maximum: 10000
+// default 500
 bb2_m1a1_radius 500
 
-// M1A1 Abrams: Max Sight Range.
-// Minimum: 500
-// Maximum: 10000
-// Default 2000
-bb2_m1a1_range_max 1000
-
-// M1A1 Abrams: Min Sight Range.
-// Minimum: 250
-// Maximum: 5000
-// Default 400
-bb2_m1a1_range_min 250
\ No newline at end of file
+// Max Sight Range.
+// minimum: 500
+// maximum: 10000
+// default: 2000
+bb2_m1a1_range_max 2000
+
+// Min Sight Range.
+// minimum: 250
+// maximum: 5000
+// Default: bb2_m1a1_range_min 400
+bb2_m1a1_range_min 400
+
+
+// ............................. Server Logging ............................. //
+
+// Log - Enables logging to file, console, and udp (on|off).
+log on
+
+// Log Bans - Log server bans in the server logs.
+// default: sv_logbans 1
+sv_logbans 1
+
+// Log Echo - Echo log information to the console.
+// default: sv_logecho 1
+sv_logecho 1
+
+// Log File - Log server information in the log file.
+// default: sv_logfile 1
+sv_logfile 1
+
+// Log one file - Log server information to only one file.
+// default: sv_log_onefile 0
+sv_log_onefile 0
\ No newline at end of file