diff --git a/BlackMesa/server.cfg b/BlackMesa/server.cfg index 1dcb3aa..3de507e 100644 --- a/BlackMesa/server.cfg +++ b/BlackMesa/server.cfg @@ -7,7 +7,7 @@ // ............................. Basic Settings ............................. // -// Hostname for server. +// Hostname - Name of the server. hostname "" // RCON - remote console password. @@ -20,94 +20,105 @@ sv_password "" sv_contact "email@example.com" // LAN Mode - If set the server will not show on the internet. -// Default: sv_lan 0 +// default: sv_lan 0 sv_lan 0 -// ............................... Map Cycles ............................... // -// info: Name of the .txt file used to cycle the maps on multiplayer servers. -// There are several predefined mapcycles available that are listed below. -// You can also create your own custom mapcycle. -// "mapcycle.txt" - all maps -//mapcyclefile "mapcycle.txt" -// ....................... Time Limits/Round Settings ....................... // +// ............................. Communication ............................. // -// Time on a single map in minutes before switching to a new map automatically. -// Default: mp_timelimit 900 -// Recommended: mp_timelimit 45 -mp_timelimit 45 +// Voice enable - Enable communication over voice via microphone. +// 0 = voice off. +// 1 = voice on. +// default: sv_voiceenable 1 +sv_voiceenable 1 -// Number of frags on a single map before switching to a new one automatically. -// Default: mp_fraglimit 0 -// Recommended: mp_fraglimit 45 -mp_fraglimit 45 +// All talk - Players can hear all other players, no team restrictions. +// 0 = all talk off. +// 1 = all talk on. +// default: sv_alltalk 0 +sv_alltalk 0 + + +// ............................. Fast Download .............................. // +// info: Allow custom maps to be downloaded to the client. + +// Allow Download - Allows clients to download custom map files from the server at 20 kbps. +// 0 = allow download off. +// 1 = allow download on. +// default: sv_allowdownload 1 +sv_allowdownload 1 + +// Download url - Allows clients to download custom maps files from a web server with no transfer limit. +// Example: +// server location: maps/custommap.bsp +// web server location: http://example.com/custom/maps/custommap.bsp +// sv_downloadurl "http://example.com/custom" +// default: sv_downloadurl "" +sv_downloadurl "" -// Number of seconds to wait before the round starts. -// Default: mp_warmup_time 30 -// Recommended: mp_warmup_time 30 -mp_warmup_time 30 // ............................. Game Settings ............................. // // info: Other settings that apply to this game. -// Turn on the flash light for players. -// Default: mp_flashlight 0 -// Recommended: mp_flashlight 1 +// Flashlight - Allow players to use the flashlight. +// 0 = flashlight off. +// 1 = flashlight on. +// default: mp_flashlight 1 mp_flashlight 1 -// Forces the player to respawn in to game. -// Default: mp_forcerespawn 1 -// Recommended: mp_forcerespawn 0 +// Force Respawn - Force the player to respawn. +// 0 = force respawn off. +// 1 = force respawn on. +// default: mp_forcerespawn 0 mp_forcerespawn 0 // Friendly fire - Allows team members to injure other members of their team. -// Default: mp_friendlyfire 0 +// 0 = friendly fire off. +// 1 = friendly fire on. +// default: mp_friendlyfire 0 mp_friendlyfire 0 -// ............................. Communication ............................. // -// Enable communication over voice via microphone. -// Default: sv_voiceenable 1 -sv_voiceenable 1 +// ................................ Mapcycle ................................ // +// info: The .txt file used to cycle the maps on servers. -// Players can hear all other players, no team restrictions. -// Default: sv_alltalk 0 -// Recommended: sv_alltalk 0 -sv_alltalk 0 - -// ............................. Fast Download .............................. // -// info: Allows custom maps to be downloaded to the client. - -// Allows clients to download custom maps and textures etc. from the server at 20 kbps. -// Default: sv_allowdownload 1 -// Recommended: sv_allowdownload 1 -sv_allowdownload 1 +// Maxcycle file +// "mapcycle.txt" - all maps +mapcyclefile "mapcycle.txt" -// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. -// Example: -// server location: maps/custommap.bsp -// web server location: http://example.com/custom/maps/custommap.bsp -// sv_downloadurl "http://example.com/custom" -// Default: sv_downloadurl "" -sv_downloadurl "" // ............................. Server Logging ............................. // -//Enables logging to file, console, and udp < on | off >. +// Log - Enables logging to file, console, and udp (on|off). log on -// Log server bans in the server logs. -// Default: sv_logbans 1 +// Log Bans - Log server bans in the server logs. +// default: sv_logbans 1 sv_logbans 1 -// Echo log information to the console. -// Default: sv_logecho 1 +// Log Echo - Echo log information to the console. +// default: sv_logecho 1 sv_logecho 1 -// Log server information in the log file. -// Default: sv_logfile 1 +// Log File - Log server information in the log file. +// default: sv_logfile 1 sv_logfile 1 -// Log server information to only one file. -// Default: sv_log_onefile 0 +// Log one file - Log server information to only one file. +// default: sv_log_onefile 0 sv_log_onefile 0 + + +// ....................... Time Limits/Round Settings ....................... // + +// Time limit - Time on a single map in minutes before switching to a new map automatically. +// default: mp_timelimit 45 +mp_timelimit 45 + +// Frag Limit - Number of frags on a single map before switching to a new map automatically. +// default: mp_fraglimit 45 +mp_fraglimit 45 + +// Warmup time - Number of seconds to wait before the round starts. +// default: mp_warmup_time 30 +mp_warmup_time 30 diff --git a/BrainBread2/server.cfg b/BrainBread2/server.cfg index 78f660d..0633b28 100644 --- a/BrainBread2/server.cfg +++ b/BrainBread2/server.cfg @@ -7,7 +7,7 @@ // ............................. Basic Settings ............................. // -// Hostname for server. +// Hostname - Name of the server. hostname "" // RCON - remote console password. @@ -20,214 +20,235 @@ sv_password "" sv_contact "email@example.com" // LAN Mode - If set the server will not show on the internet. -// Default: sv_lan 0 +// default: sv_lan 0 sv_lan 0 +// ............................. Communication ............................. // -// ............................. Server Logging ............................. // - -//Enables logging to file, console, and udp < on | off >. -log on - -// Log server bans in the server logs. -// Default: sv_logbans 1 -sv_logbans 1 +// Voice enable - Enable communication over voice via microphone. +// 0 = voice off. +// 1 = voice on. +// default: sv_voiceenable 1 +sv_voiceenable 1 -// Echo log information to the console. -// Default: sv_logecho 1 -sv_logecho 1 +// All talk - Players can hear all other players, no team restrictions. +// 0 = all talk off. +// 1 = all talk on. +// default: sv_alltalk 0 +sv_alltalk 0 -// Log server information in the log file. -// Default: sv_logfile 1 -sv_logfile 1 -// Log server information to only one file. -// Default: sv_log_onefile 0 -sv_log_onefile 0 -// ............................. Communication ............................. // +// ............................. Fast Download .............................. // +// info: Allow custom maps to be downloaded to the client. -// Enable communication over voice via microphone. -// Default: sv_voiceenable 1 -sv_voiceenable 1 +// Allow Download - Allows clients to download custom map files from the server at 20 kbps. +// 0 = allow download off. +// 1 = allow download on. +// default: sv_allowdownload 1 +sv_allowdownload 1 -// Players can hear all other players, no team restrictions. -// Default: sv_alltalk 0 -sv_alltalk 1 +// Download url - Allows clients to download custom maps files from a web server with no transfer limit. +// Example: +// server location: maps/custommap.bsp +// web server location: http://example.com/custom/maps/custommap.bsp +// sv_downloadurl "http://example.com/custom" +// default: sv_downloadurl "" +sv_downloadurl "" -// ........................ Game Specific Commands ........................ // -// info: any commands that only apply to this game. +// ............................. Game Settings .............................. // +// info: Other settings that apply to this game. // Cheats - Allows cheats on the server. Steam achievements and stats are disabled. -// Default: 0 +// 0 = cheats off. +// 1 = cheats on. +// default: 0 sv_cheats 0 -// Friendly Fire - Allows team members to injure other members of their team. -// 0 = Friendly fire off. -// 1 = Friendly fire on. -// Default: 0 +// Friendly fire - Allows team members to injure other members of their team. +// 0 = friendly fire off. +// 1 = friendly fire on. +// default: mp_friendlyfire 0 mp_friendlyfire 0 // Mercy Value - Sets how many deaths until the players become human once again. -// Default: bb2_allow_mercy 0 +// default: bb2_allow_mercy 0 bb2_allow_mercy 3 // Late Joining - Allows players to spawn late. -// default bb2_allow_latejoin 0 +// default: bb2_allow_latejoin 0 bb2_allow_latejoin 1 // Player Spawn Protection - Time in seconds after Spawn. -// default bb2_spawn_protection 1 +// default: bb2_spawn_protection 1 bb2_spawn_protection 15 // Profile System - Allow players to save and load there skills. -// 0 = Disabled, skills are not saved. -// 1 = Global, players can load there global skills. -// 2 = Server, players save there skills to the server. Steam achievements and stats are disabled. -// Default 1 +// 0 = disabled, skills are not saved. +// 1 = global, players can load there global skills. +// 2 = server, players save there skills to the server. Steam achievements and stats are disabled. +// default: bb2_allow_profile_system 1 bb2_allow_profile_system 1 // Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests. -// Default 1 +// default: bb2_allow_npc_to_score 0 bb2_allow_npc_to_score 0 -// Vote Settings +// ......... Vote Settings .......... // -// Voting: Passing Votes - Percentage of players that are required to pass a vote. -// Minimum: 0 -// Maximum: 100 -// Default 50 +// Passing votes - Percentage of players that are required to pass a vote. +// minimum: 0 +// maximum: 100 +// default: bb2_votes_required 50 bb2_votes_required 50 -// Voting: Ban Time - Number of minutes a player be banned if a vaote ban passes. +// Ban time - Number of minutes a player be banned if a vote ban passes. // minimum: 0 (permanent) -// default 30 +// default: bb2_ban_time 30 bb2_ban_time 30 -// Arena Settings +// ......... Arena Settings ......... // -// Arena: Respawn Interval Time (Seconds). -// Minimum: 20 -// Default 40 -bb2_arena_respawn_time 25 +// Respawn interval iime (Seconds). +// minimum: 20 +// default: bb2_arena_respawn_time 40 +bb2_arena_respawn_time 40 -// Arena: Number of Reinforcements. -// Minimum: 0 -// Maximum: 100 -// Default 14 +// Reinforcement count - Number of Reinforcements. +// minimum: 0 +// maximum: 100 +// default: bb2_arena_reinforcement_count 14 bb2_arena_reinforcement_count 14 +// ..... Classic Mode Settings ...... // -// Classic Mode Settings - -// Classic: Zombie No Team Change. -// 0 = Players can become zombies. -// 1 = Players cannot become zombies. -// Default 0 +// Zombie players - Players become zombies. +// 0 = players can become zombies. +// 1 = players cannot become zombies. +// default: bb2_classic_zombie_noteamchange 1 bb2_classic_zombie_noteamchange 1 +// ...... Elimination Settings ...... // -// Elimination Settings - -// Elimination: Team Fraglimit - Number of frags for a team to win a game. -// Minimum: 10 -// Default 200 +// Team Fraglimit - Number of frags for a team to win a game. +// minimum: 10 +// default: bb2_elimination_fraglimit 200 bb2_elimination_fraglimit 200 -// Elimination: Respawn Time (Seconds). -// Minimum: 1 -// Maximum: 30 -// Default 4 +// Respawn Time (Seconds). +// minimum: 1 +// maximum: 30 +// default: bb2_elimination_respawn_time 5 bb2_elimination_respawn_time 5 -// Elimination: Respawn Time Scale - Increase the respawn timer in seconds when a player joins. +// Respawn Time Scale - Increase the respawn timer in seconds when a player joins. // Example: respawn_timer + (joined_players x time_scale) = new_respawn_timer. 14 + (20 x 2) = 54. -// Minimum: 0 -// Maximum: 10 -// Default 1 +// minimum: 0 +// maximum: 10 +// default: bb2_elimination_respawn_time_scale 1 bb2_elimination_respawn_time_scale 1 -// Elimination: Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team. -// Minimum: 0 -// Maximum: 50 -// Default 25 +// Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team. +// minimum: 0 +// maximum: 50 +// default bb2_elimination_score_from_extermination 25 bb2_elimination_score_from_extermination 25 -// Elimination: Zombie Score - Number of point a zombie gets for a kill. -// Minimum: 2 -// Maximum: 10 -// Default 5 +// Zombie Score - Number of point a zombie gets for a kill. +// minimum: 2 +// maximum: 10 +// default bb2_elimination_score_zombies 5 bb2_elimination_score_zombies 5 -// Elimination: Team Perk Duration - Number of seconds a team perk lasts. -// Minimum: 5 -// Maximum: 60 -// Default 30 +// Team Perk Duration - Number of seconds a team perk lasts. +// minimum: 5 +// maximum: 60 +// default bb2_elimination_teamperk_duration 30 bb2_elimination_teamperk_duration 30 -// Elimination: Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk. -// Minimum: 25 -// Maximum: 500 -// Default 50 +// Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk. +// minimum: 25 +// maximum: 500 +// default: bb2_elimination_teamperk_kills_required 50 bb2_elimination_teamperk_kills_required 50 - -// Zombie Settings +// ........ Zombie Settings ......... // // Zombie Lifespan - Number of minutes a regular zombie will last before dying. -// Minimum: 1 -// Default 5 +// minimum: 1 +// default: bb2_zombie_lifespan 2 bb2_zombie_lifespan 2 // Max Zombies - Maximum number of zombies allowed in the game. -// Minimum: 1 -// Maximum: 128 -// Default 50 +// minimum: 1 +// maximum: 128 +// default bb2_zombie_max 45 bb2_zombie_max 45 +// ..... M1A1 Abrams Settings ....... // -// M1A1 Abrams Settings +// Main Cannon Damage. +// minimum: 100 +// maximum: 10000 +// default: bb2_m1a1_damage 3000 +bb2_m1a1_damage 3000 -// M1A1 Abrams: Main Cannon Damage. -// Minimum: 100 -// Maximum: 10000 -// Default 3000 -bb2_m1a1_damage 200 +// Machinegun Damage. +// minimum: 25 +// maximum: 1000 +// default: bb2_m1a1_damage_machinegun 30 +bb2_m1a1_damage_machinegun 30 -// M1A1 Abrams: Machinegun Damage. -// Minimum: 25 -// Maximum: 1000 -// Default 30 -bb2_m1a1_damage_machinegun 25 - -// M1A1 Abrams: Friendly Fire (Including NPC's). -// Minimum: 0 -// Maximum: 1 -// Default 1 +// Friendly Fire (Including NPC's). +// minimum: 0 +// maximum: 1 +// default: bb2_m1a1_friendly 1 bb2_m1a1_friendly 1 -// M1A1 Abrams: Machinegun Rate of Fire. -// Minimum: 0.01 -// Maximum: 1 -// Default 0.08 -bb2_m1a1_machinegun_firerate 1 +// Machinegun Rate of Fire. +// minimum: 0.01 +// maximum: 1 +// default: bb2_m1a1_machinegun_firerate 0.08 +bb2_m1a1_machinegun_firerate 0.08 -// M1A1 Abrams: Explosion Radius. -// Minimum: 200 -// Maximum: 10000 -// Default 500 +// Explosion Radius. +// minimum: 200 +// maximum: 10000 +// default 500 bb2_m1a1_radius 500 -// M1A1 Abrams: Max Sight Range. -// Minimum: 500 -// Maximum: 10000 -// Default 2000 -bb2_m1a1_range_max 1000 - -// M1A1 Abrams: Min Sight Range. -// Minimum: 250 -// Maximum: 5000 -// Default 400 -bb2_m1a1_range_min 250 \ No newline at end of file +// Max Sight Range. +// minimum: 500 +// maximum: 10000 +// default: 2000 +bb2_m1a1_range_max 2000 + +// Min Sight Range. +// minimum: 250 +// maximum: 5000 +// Default: bb2_m1a1_range_min 400 +bb2_m1a1_range_min 400 + + +// ............................. Server Logging ............................. // + +// Log - Enables logging to file, console, and udp (on|off). +log on + +// Log Bans - Log server bans in the server logs. +// default: sv_logbans 1 +sv_logbans 1 + +// Log Echo - Echo log information to the console. +// default: sv_logecho 1 +sv_logecho 1 + +// Log File - Log server information in the log file. +// default: sv_logfile 1 +sv_logfile 1 + +// Log one file - Log server information to only one file. +// default: sv_log_onefile 0 +sv_log_onefile 0 \ No newline at end of file