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@ -4,20 +4,18 @@ |
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+GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode") |
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+GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode") |
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+GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode") |
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+GameModeClassAliases=(ShortName="HQ",GameClassName="ShooterGame.HQGameMode") |
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[/Script/Engine.GameSession] |
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bRequiresPushToTalk=true |
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[/Script/Engine.PlayerController] |
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InputYawScale=2.5 |
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InputPitchScale=-2.5 |
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InputRollScale=1.0 |
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[/Script/ShooterGame.BattalionPlayerController] |
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LookSensitivity=0.7 |
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LookSensitivityZoomedScale=1 |
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LookSensitivityZoomedZero=1 |
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[/Script/EngineSettings.GeneralProjectSettings] |
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Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4 |
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ProjectID=FED46DB248282EDB4723A8B38CEA9127 |
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@ -29,48 +27,73 @@ SupportContact=info@bulkheadinteractive.com |
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ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944") |
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CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved. |
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bAllowWindowResize=True |
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[/Script/ShooterGame.BattalionGameInstance] |
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WelcomeScreenMap=/Game/Maps/ShooterEntry |
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MainMenuMap=/Game/Maps/ShooterEntry |
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[/Script/MoviePlayer.MoviePlayerSettings] |
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bWaitForMoviesToComplete=True |
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[/Script/ShooterGame.BombGameMode] |
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SetupRoundTime=15 |
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StratTime=3 |
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[/Script/ShooterGame.WartideGameMode] |
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;Tokens |
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EnableCoinDrop=False |
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NumInitialTokensPlayer=1 |
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NumTokensForKill=1 |
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NumTokensForKnifeKill=1 |
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NumTokensForPistolKill=1 |
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NumTokensForHeadshotKill=1 |
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NumTokensForGrenadeKill=1 |
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NumTokensForWallbangKill=1 |
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NumTokensForPlant=1 |
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NumTokensForDefuse=1 |
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NumTokensForRoundWin=3 |
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MaxPlayerTokens=14 |
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+RoundComebackTokens=2 |
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+RoundComebackTokens=3 |
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+RoundComebackTokens=4 |
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;Bomb |
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DistanceToDefuse=125 |
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DistanceToPickupBomb=200 |
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PlantTime=5 |
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DefuseTime=7.5 |
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FuseTime=50 |
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;Rounds |
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UseDecideTeamRound=True |
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DecideTeamRoundIsKnifeOnly=True |
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DecideRoundTime=3600 |
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UseOvertime=true |
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NumOvertimeRounds=6 |
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NumRounds=24 |
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SwapSidesRound=13 |
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DefuseEndsRound=true |
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StratTime=0 |
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SetupRoundTime=18 |
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RoundTime=105 |
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;Match |
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EndOnMatchPointWin=true |
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;Teams |
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NumTeams=2 |
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MaxPlayersPerTeam=5 |
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FriendlyFire=False |
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AttackingTeam=0 |
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;Scores |
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TeamKillScore=0 |
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TeamAssistScore=0 |
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FriendlyFire=false |
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ScoreToWinRound=1 |
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PlantTime=5 |
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DefuseTime=7.5 |
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FuseTime=45 |
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DistanceToDefuse=125 |
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DistanceToPickupBomb=125 |
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DefuseEndsRound=true |
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AttackingNation=0 |
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NumRounds=24 |
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SwapSidesRound=13 |
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EndOnMatchPointWin=true |
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RoundWinScore=10 |
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RoundLossScore=5 |
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RoundWinScore=0 |
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RoundLossScore=0 |
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GameWinScore=500 |
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GameDrawScore=350 |
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GameLossScore=200 |
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GameDrawScore=400 |
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GameLossScore=250 |
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AttackObjectiveScore=5 |
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DefendObjectiveScore=10 |
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Deckname=UnrankedBOMBDeck0 |
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DropCardsOnDeath=True |
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ResetDeckEveryRound=False |
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MarketPath=Loadouts/Market0.json |
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MaxGrenadesOnGround=10 |
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[/Script/ShooterGame.DOMGameMode] |
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DistanceToZone=400 |
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GameWinScore=600 |
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RoundWinScore=0 |
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RoundLossScore=0 |
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GameWinScore=100 |
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GameDrawScore=80 |
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GameLossScore=50 |
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CaptureTime=10 |
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CooldownTime=1 |
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ScoreInterval=5 |
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@ -81,61 +104,104 @@ AllyZoneSpawnExponent=1 |
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EnemyZoneSpawnWeighting=-200 |
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EnemyZoneSpawnDistance=4000 |
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EnemyZoneSpawnExponent=1 |
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Deckname=DOMDeck0 |
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RespawnDelay=5 |
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RoundTime=720 |
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RoundWinningScore=30 |
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NumRounds=2 |
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NumRounds=1 |
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SwapSidesRound=1 |
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MaxGrenadesOnGround=6 |
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ScoreToWinRound=200 |
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RoundTime=1800 |
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[/Script/ShooterGame.CTFGameMode] |
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DistanceToFlagTouch=200 |
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DistanceToFlagZone=200 |
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DropFlagDisablePickupCounter=2 |
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GameWinScore=600 |
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RoundWinScore=0 |
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RoundLossScore=0 |
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GameWinScore=100 |
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GameDrawScore=80 |
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GameLossScore=50 |
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FlagZoneSpawnWeighting=400 |
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FlagZoneSpawnDistance=5000 |
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EnemyFlagAtZoneSpawnPointScalar=1 |
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EnemyFlagNotAtZoneSpawnPointScalar=1 |
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AllyFlagAtZoneSpawnPointScalar=0.1 |
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AllyFlagNotAtZoneSpawnPointScalar=0.05 |
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Deckname=CTFDeck0 |
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RespawnDelay=7 |
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;OVERRIDES |
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EnemySpawnInfluenceDistance=6000 ; higher |
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EnemySpawnInfluenceValue=-200 ; higher in negative |
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AllySpawnInfluenceDistance=3000 ; higher |
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AllySpawnInfluenceValue=10 ; lower |
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MaxGrenadesOnGround=6 |
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NumRounds=2 |
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RoundTime=300 |
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ScoreToWinRound=3 |
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SwapSidesRound=2 |
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UseOvertime=false |
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NumOvertimeRounds=2 |
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PostRoundTime=0 |
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[/Script/ShooterGame.TDMGameMode] |
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SetupRoundTime=0 |
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RoundTime=720 |
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SetupRoundTime=10 |
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RoundTime=420 |
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NumTeams=2 |
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MaxPlayersPerTeam=8 |
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RequiredPlayers=4 |
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MaxPlayersPerTeam=6 |
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TeamKillScore=1 |
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TeamAssistScore=0 |
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RespawnDelay=5 |
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FriendlyFire=false |
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RoundWinningScore=10 |
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GameWinScore=600 |
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GameDrawScore=350 |
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GameLossScore=200 |
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WeaponSelectGracePeriod=5 |
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Deckname=TDMDeck0 |
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RoundWinScore=0 |
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RoundLossScore=0 |
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GameWinScore=100 |
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GameDrawScore=80 |
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GameLossScore=50 |
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WeaponSelectGracePeriod=0 |
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MarketPath=Loadouts\MarketArcade0.json |
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MaxGrenadesOnGround=6 |
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ScoreToWinRound=75 |
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NumRounds=1 |
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RoundTime=600 |
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[/Script/ShooterGame.HQGameMode] |
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RoundWinScore=0 |
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RoundLossScore=0 |
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GameWinScore=50 |
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GameDrawScore=25 |
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GameLossScore=20 |
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CaptureTime=10 |
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CooldownTime=1 |
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ScoreInterval=1 |
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CaptureScore=10 |
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ScorePerSecond=1 |
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RespawnDelay=5 |
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RoundWinningScore=30 |
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NumRounds=1 |
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SwapSidesRound=1 |
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MaxGrenadesOnGround=5 |
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ScoreToWinRound=200 |
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RoundTime=1800 |
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ObjectiveResetTime=60 |
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ObjectiveCaptureTimeout=60 |
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ObjectiveRespawnTime=10 |
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ObjectiveUnlockTime=20 |
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MarketPath=Loadouts\MarketHQ0.json |
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[/Script/ShooterGame.FFAGameMode] |
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SetupRoundTime=10 |
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StratTime=6 |
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RoundTime=480 |
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SetupRoundTime=5 |
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StratTime=0 |
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RoundTime=600 |
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RespawnDelay=5 |
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NumNations=2 |
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NumTeams=1 |
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ScoreToWinRound=30 |
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Deckname=FFADeck0 |
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WeaponSelectGracePeriod=0 |
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MarketPath=Loadouts\MarketArcade0.json |
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MaxPlayersPerTeam=12 |
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[/Script/ShooterGame.TUTGameMode] |
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PlayMode=Casual |
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ServerName=TRAINING |
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PlayMode=Arcade |
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StartType=Skip |
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CountdownToStartTime=0 |
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SetupRoundTime=0 |
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@ -148,13 +214,14 @@ ScoreToWinRound=9999 |
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RandomMapRotationEnabled=False |
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[/Script/ShooterGame.BattalionGameMode] |
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ServerName=SERVERNAME |
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ServerName=COMMUNITY SERVER |
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Password= |
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+TeamNames="ALLIES" |
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+TeamNames="AXIS" |
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RCONPassword=test |
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PlayMode=Arcade |
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StartType=ReadyUp |
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IdleServerTimeout=120 |
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bAllowGlobalVoiceChat=false |
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StartType=PlayerCount |
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MarketPath=Loadouts/MarketArcade0.json |
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CountdownToStartTime=10 |
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SetupRoundTime=0 |
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StratTime=5 |
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@ -164,14 +231,19 @@ PostRoundPauseTime=1 |
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PostMatchTime=30 |
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WarmupRespawnTime=1 |
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DefaultReserveSlotTime = 120 |
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CinematicsEnabled=true |
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CountdownToStartCinematicDelay=2 |
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NumRounds=3 |
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SwapSidesRound=-1 |
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EnemyWeaponDamageModifier=1 |
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SelfOtherDamageScale=1 |
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SelfGrenadeDamageScale=1 |
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FriendlyBulletDamageScale=0.33 |
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FriendlyGrenadeDamageScale=0.85 |
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ScoreToWinRound=20 |
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ScoreToWinRound=200 |
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NumNations=3 |
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MaxPlayersPerTeam=6 |
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NumTeams=2 |
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RespawnDelay=5 |
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PreviousSpawnInfluence=-100 |
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PreviousSpawnAreaInfluence=-10 |
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@ -195,12 +267,13 @@ TeamDeathLastSpawnAreaTimeOfRelevance=10 |
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TeamDeathLastSpawnAreaInfluence=-5 |
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TeamDeathLastSpawnAreaDistance=1400 |
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TeamDeathLastSpawnAreaInfluenceExponent=1 |
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OutlineAllowed=True |
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GrenadeLinesAllowed=True |
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OutlineAllowed=true |
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GrenadeLinesAllowed=true |
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LockedToFirstPerson=true |
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FadeToBlackTime=4.f |
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ForceFreeCamOnSpectatorStart=false |
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MaxGunsOnGround=10 |
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MaxGrenadesOnGround=10 |
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PlayerKillScore=5 |
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PlayerAssistScore=3 |
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DeathScore=0 |
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@ -214,9 +287,9 @@ GameLossScore=200 |
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AttackObjectiveScore=5 |
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DefendObjectiveScore=10 |
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WinOnTeamEmpty=True |
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Deckname=INFDeck0 |
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Deckname=Market0 |
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DebugStateChanges=False |
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SpectatorTeamEnabled=False |
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SpectatorTeamEnabled=True |
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NumBots=0 |
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AllowClientBots=False |
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DefaultReserveSlotTime=120 |
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@ -226,16 +299,26 @@ RequiredPlayers=6 |
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InitialReserveSlotTime=120 |
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PostJoinReserveSlotTime=30 |
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VoteTime=30 |
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IdleCasualServerTime=300 |
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VoteKickEnabled=True |
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SpectatorTransferTime=1.0f |
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IdleCasualServerTime=120 |
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DedServerMaxTickRate=60 |
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CharacterDestroyTime=5 |
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ShouldTryBalanceTeamsOnJoin=True |
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ShouldTryBalanceTeamsOnJoin=False |
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AutoBalanceEnabled=True |
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RandomMapRotationEnabled=True |
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bCheatAdminCmdsEnabled=True |
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RecordReplays=True |
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RecordHz=32 |
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CheckpointDelay=30 |
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SlotTimeout=90 |
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FillEmptySlotsWithBots=True |
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LoggingEnabled=false |
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logLocation=./gamelogs |
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TakeItemFromBotDistance=200 |
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+ModeRotation=/Script/ShooterGame.TDMGameMode |
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+ModeRotation=/Script/ShooterGame.DOMGameMode |
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+ModeRotation=/Script/ShooterGame.CTFGameMode |
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+ModeRotation=/Script/ShooterGame.BombGameMode |
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+MapRotation=Coastal |
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+MapRotation=Derailed |
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+MapRotation=Liberation |
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@ -244,16 +327,22 @@ bCheatAdminCmdsEnabled=True |
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+MapRotation=Battery |
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+MapRotation=Outpost |
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+MapRotation=Invasion |
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+AdminSteamIDs="00000000000000000" |
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+MapRotation=Savoia |
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+MapRotation=Docks |
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+MapRotation=Goldrush |
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+MapRotation=Vanguard |
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+AdminSteamIDs="00000000000000001" ; Admin 1 |
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+AdminSteamIDs="00000000000000002" ; Admin 2 |
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+ReportReasons="Aim Hacking+1" |
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+ReportReasons="Wall Hacking+1" |
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+ReportReasons="Other Hacking+1" |
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+ReportReasons="Map Exploit+2" |
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+ReportReasons="Abusive Voice Chat+4" |
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+ReportReasons="Abusive Text Chat+4" |
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+ReportReasons="Greifing+7" |
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+ReportReasons="Griefing+7" |
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+ReportReasons="Poor Teamplay+7" |
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+ReportReasons="Macros+2" |
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bStratMode = False |
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[/Script/ShooterGame.CommonGameMode] |
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+AvailableMaps="Liberation" |
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@ -265,10 +354,19 @@ bCheatAdminCmdsEnabled=True |
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+AvailableMaps="ManorHouse_V1" |
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+AvailableMaps="Manorhouse_V2" |
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+AvailableMaps="Invasion" |
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+AvailableModes="BOMB" |
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+AvailableMaps="Savoia" |
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+AvailableMaps="Docks" |
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+AvailableMaps="Goldrush" |
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+AvailableMaps="Vanguard" |
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+AvailableMaps="AimKosak" |
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+AvailableMaps="Aim_Liberation" |
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+AvailableMaps="Aim_Coastal" |
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+AvailableModes="WRT" |
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+AvailableModes="TDM" |
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+AvailableModes="CTF" |
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+AvailableModes="DOM" |
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+AvailableModes="FFA" |
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+AvailableModes="HQ" |
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[/Script/UnrealEd.ProjectPackagingSettings] |
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BuildConfiguration=PPBC_Development |
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|
@ -276,7 +374,7 @@ StagingDirectory=(Path="D:/Build") |
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FullRebuild=False |
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|
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ForDistribution=False |
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IncludeDebugFiles=False |
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|
BlueprintNativizationMethod=Disabled |
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|
BlueprintNativizationMethod=Inclusive |
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bWarnIfPackagedWithoutNativizationFlag=True |
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UsePakFile=False |
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bGenerateChunks=True |
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|
@ -303,19 +401,21 @@ bEncryptPakIndex=False |
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bSkipEditorContent=False |
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+MapsToCook=(FilePath="/Game/Maps/ShooterEntry") |
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|
+MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4") |
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|
+DirectoriesToAlwaysStageAsUFS=(Path="Data") |
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|
+DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors") |
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|
+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio") |
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|
bNativizeBlueprintAssets=False |
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|
bNativizeOnlySelectedBlueprints=False |
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|
[Internationalization] |
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+LocalizationPaths=./Content/Localization/Game |
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[/Script/AkAudio.AkSettings] |
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MaxSimultaneousReverbVolumes=4 |
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WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj") |
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WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377") |
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WwiseMacInstallationPath=(FilePath="") |
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bAutoConnectToWAAPI=False |
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SuppressWwiseProjectPathWarnings=False |
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UseAlternateObstructionOcclusionFeature=False |
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bUseWwiseVoice=True |
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bPlaySelfVoice=False |
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