diff --git a/Battalion1944/DefaultGame.ini b/Battalion1944/DefaultGame.ini
index a154488..dea1e56 100644
--- a/Battalion1944/DefaultGame.ini
+++ b/Battalion1944/DefaultGame.ini
@@ -4,20 +4,18 @@
 +GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode")
 +GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode")
 +GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode")
++GameModeClassAliases=(ShortName="HQ",GameClassName="ShooterGame.HQGameMode")
 
 [/Script/Engine.GameSession]
 bRequiresPushToTalk=true
-
 [/Script/Engine.PlayerController]
 InputYawScale=2.5
 InputPitchScale=-2.5
 InputRollScale=1.0
-
 [/Script/ShooterGame.BattalionPlayerController]
 LookSensitivity=0.7
 LookSensitivityZoomedScale=1
 LookSensitivityZoomedZero=1
-
 [/Script/EngineSettings.GeneralProjectSettings]
 Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4
 ProjectID=FED46DB248282EDB4723A8B38CEA9127
@@ -29,48 +27,73 @@ SupportContact=info@bulkheadinteractive.com
 ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944")
 CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
 bAllowWindowResize=True
-
 [/Script/ShooterGame.BattalionGameInstance]
 WelcomeScreenMap=/Game/Maps/ShooterEntry
 MainMenuMap=/Game/Maps/ShooterEntry
-
 [/Script/MoviePlayer.MoviePlayerSettings]
 bWaitForMoviesToComplete=True
-
-[/Script/ShooterGame.BombGameMode]
-SetupRoundTime=15
-StratTime=3
+[/Script/ShooterGame.WartideGameMode]
+;Tokens
+EnableCoinDrop=False
+NumInitialTokensPlayer=1
+NumTokensForKill=1
+NumTokensForKnifeKill=1
+NumTokensForPistolKill=1
+NumTokensForHeadshotKill=1
+NumTokensForGrenadeKill=1
+NumTokensForWallbangKill=1
+NumTokensForPlant=1
+NumTokensForDefuse=1
+NumTokensForRoundWin=3
+MaxPlayerTokens=14
++RoundComebackTokens=2
++RoundComebackTokens=3
++RoundComebackTokens=4
+;Bomb
+DistanceToDefuse=125
+DistanceToPickupBomb=200
+PlantTime=5
+DefuseTime=7.5
+FuseTime=50
+;Rounds
+UseDecideTeamRound=True
+DecideTeamRoundIsKnifeOnly=True
+DecideRoundTime=3600
+UseOvertime=true
+NumOvertimeRounds=6
+NumRounds=24
+SwapSidesRound=13
+DefuseEndsRound=true
+StratTime=0
+SetupRoundTime=18
 RoundTime=105
+;Match
+EndOnMatchPointWin=true
+;Teams
 NumTeams=2
 MaxPlayersPerTeam=5
+FriendlyFire=False
+AttackingTeam=0
+;Scores
 TeamKillScore=0
 TeamAssistScore=0
-FriendlyFire=false
 ScoreToWinRound=1
-PlantTime=5
-DefuseTime=7.5
-FuseTime=45
-DistanceToDefuse=125
-DistanceToPickupBomb=125
-DefuseEndsRound=true
-AttackingNation=0
-NumRounds=24
-SwapSidesRound=13
-EndOnMatchPointWin=true
-RoundWinScore=10
-RoundLossScore=5
+RoundWinScore=0
+RoundLossScore=0
 GameWinScore=500
-GameDrawScore=350
-GameLossScore=200
+GameDrawScore=400
+GameLossScore=250
 AttackObjectiveScore=5
 DefendObjectiveScore=10
-Deckname=UnrankedBOMBDeck0
-DropCardsOnDeath=True
-ResetDeckEveryRound=False
+MarketPath=Loadouts/Market0.json
+MaxGrenadesOnGround=10
 
 [/Script/ShooterGame.DOMGameMode]
-DistanceToZone=400
-GameWinScore=600
+RoundWinScore=0
+RoundLossScore=0
+GameWinScore=100
+GameDrawScore=80
+GameLossScore=50
 CaptureTime=10
 CooldownTime=1
 ScoreInterval=5
@@ -81,61 +104,104 @@ AllyZoneSpawnExponent=1
 EnemyZoneSpawnWeighting=-200
 EnemyZoneSpawnDistance=4000
 EnemyZoneSpawnExponent=1
-Deckname=DOMDeck0
 RespawnDelay=5
-RoundTime=720
-RoundWinningScore=30
-NumRounds=2
+NumRounds=1
 SwapSidesRound=1
+MaxGrenadesOnGround=6
+ScoreToWinRound=200
+RoundTime=1800
 
 [/Script/ShooterGame.CTFGameMode]
 DistanceToFlagTouch=200
 DistanceToFlagZone=200
 DropFlagDisablePickupCounter=2
-GameWinScore=600
+RoundWinScore=0
+RoundLossScore=0
+GameWinScore=100
+GameDrawScore=80
+GameLossScore=50
 FlagZoneSpawnWeighting=400
 FlagZoneSpawnDistance=5000
 EnemyFlagAtZoneSpawnPointScalar=1
 EnemyFlagNotAtZoneSpawnPointScalar=1
 AllyFlagAtZoneSpawnPointScalar=0.1
 AllyFlagNotAtZoneSpawnPointScalar=0.05
-Deckname=CTFDeck0
 RespawnDelay=7
 ;OVERRIDES
 EnemySpawnInfluenceDistance=6000 ; higher
 EnemySpawnInfluenceValue=-200 ; higher in negative
 AllySpawnInfluenceDistance=3000 ; higher
 AllySpawnInfluenceValue=10 ; lower
-
+MaxGrenadesOnGround=6
+NumRounds=2
+RoundTime=300
+ScoreToWinRound=3
+SwapSidesRound=2
+UseOvertime=false
+NumOvertimeRounds=2
+PostRoundTime=0
 
 [/Script/ShooterGame.TDMGameMode]
-SetupRoundTime=0
-RoundTime=720
+SetupRoundTime=10
+RoundTime=420
 NumTeams=2
-MaxPlayersPerTeam=8
-RequiredPlayers=4
+MaxPlayersPerTeam=6
 TeamKillScore=1
 TeamAssistScore=0
 RespawnDelay=5
 FriendlyFire=false
 RoundWinningScore=10
-GameWinScore=600
-GameDrawScore=350
-GameLossScore=200
-WeaponSelectGracePeriod=5
-Deckname=TDMDeck0
+RoundWinScore=0
+RoundLossScore=0
+GameWinScore=100
+GameDrawScore=80
+GameLossScore=50
+WeaponSelectGracePeriod=0
+MarketPath=Loadouts\MarketArcade0.json
+MaxGrenadesOnGround=6
+ScoreToWinRound=75
+NumRounds=1
+RoundTime=600
+
+[/Script/ShooterGame.HQGameMode]
+RoundWinScore=0
+RoundLossScore=0
+GameWinScore=50
+GameDrawScore=25
+GameLossScore=20
+CaptureTime=10
+CooldownTime=1
+ScoreInterval=1
+CaptureScore=10
+ScorePerSecond=1
+RespawnDelay=5
+RoundWinningScore=30
+NumRounds=1
+SwapSidesRound=1
+MaxGrenadesOnGround=5
+ScoreToWinRound=200
+RoundTime=1800
+ObjectiveResetTime=60
+ObjectiveCaptureTimeout=60
+ObjectiveRespawnTime=10
+ObjectiveUnlockTime=20
+MarketPath=Loadouts\MarketHQ0.json
 
 [/Script/ShooterGame.FFAGameMode]
-SetupRoundTime=10
-StratTime=6
-RoundTime=480
+SetupRoundTime=5
+StratTime=0
+RoundTime=600
 RespawnDelay=5
 NumNations=2
+NumTeams=1
 ScoreToWinRound=30
-Deckname=FFADeck0
+WeaponSelectGracePeriod=0
+MarketPath=Loadouts\MarketArcade0.json
+MaxPlayersPerTeam=12
 
 [/Script/ShooterGame.TUTGameMode]
-PlayMode=Casual
+ServerName=TRAINING
+PlayMode=Arcade
 StartType=Skip
 CountdownToStartTime=0
 SetupRoundTime=0
@@ -148,13 +214,14 @@ ScoreToWinRound=9999
 RandomMapRotationEnabled=False
 
 [/Script/ShooterGame.BattalionGameMode]
-ServerName=SERVERNAME
+ServerName=COMMUNITY SERVER
 Password=
-+TeamNames="ALLIES"
-+TeamNames="AXIS"
+RCONPassword=test
 PlayMode=Arcade
-StartType=ReadyUp
+IdleServerTimeout=120
 bAllowGlobalVoiceChat=false
+StartType=PlayerCount
+MarketPath=Loadouts/MarketArcade0.json
 CountdownToStartTime=10
 SetupRoundTime=0
 StratTime=5
@@ -164,14 +231,19 @@ PostRoundPauseTime=1
 PostMatchTime=30
 WarmupRespawnTime=1
 DefaultReserveSlotTime = 120
+CinematicsEnabled=true
+CountdownToStartCinematicDelay=2
 NumRounds=3
 SwapSidesRound=-1
+EnemyWeaponDamageModifier=1
 SelfOtherDamageScale=1
 SelfGrenadeDamageScale=1
 FriendlyBulletDamageScale=0.33
 FriendlyGrenadeDamageScale=0.85
-ScoreToWinRound=20
+ScoreToWinRound=200
 NumNations=3
+MaxPlayersPerTeam=6
+NumTeams=2
 RespawnDelay=5
 PreviousSpawnInfluence=-100
 PreviousSpawnAreaInfluence=-10
@@ -195,12 +267,13 @@ TeamDeathLastSpawnAreaTimeOfRelevance=10
 TeamDeathLastSpawnAreaInfluence=-5
 TeamDeathLastSpawnAreaDistance=1400
 TeamDeathLastSpawnAreaInfluenceExponent=1
-OutlineAllowed=True
-GrenadeLinesAllowed=True
+OutlineAllowed=true
+GrenadeLinesAllowed=true
 LockedToFirstPerson=true
 FadeToBlackTime=4.f
 ForceFreeCamOnSpectatorStart=false
 MaxGunsOnGround=10
+MaxGrenadesOnGround=10
 PlayerKillScore=5
 PlayerAssistScore=3
 DeathScore=0
@@ -214,9 +287,9 @@ GameLossScore=200
 AttackObjectiveScore=5
 DefendObjectiveScore=10
 WinOnTeamEmpty=True
-Deckname=INFDeck0
+Deckname=Market0
 DebugStateChanges=False
-SpectatorTeamEnabled=False
+SpectatorTeamEnabled=True
 NumBots=0
 AllowClientBots=False
 DefaultReserveSlotTime=120
@@ -226,16 +299,26 @@ RequiredPlayers=6
 InitialReserveSlotTime=120
 PostJoinReserveSlotTime=30
 VoteTime=30
-IdleCasualServerTime=300
+VoteKickEnabled=True
+SpectatorTransferTime=1.0f
+IdleCasualServerTime=120
 DedServerMaxTickRate=60
 CharacterDestroyTime=5
-ShouldTryBalanceTeamsOnJoin=True
+ShouldTryBalanceTeamsOnJoin=False
+AutoBalanceEnabled=True
 RandomMapRotationEnabled=True
 bCheatAdminCmdsEnabled=True
+RecordReplays=True
+RecordHz=32
+CheckpointDelay=30
+SlotTimeout=90
+FillEmptySlotsWithBots=True
+LoggingEnabled=false
+logLocation=./gamelogs
+TakeItemFromBotDistance=200
 +ModeRotation=/Script/ShooterGame.TDMGameMode
 +ModeRotation=/Script/ShooterGame.DOMGameMode
 +ModeRotation=/Script/ShooterGame.CTFGameMode
-+ModeRotation=/Script/ShooterGame.BombGameMode
 +MapRotation=Coastal
 +MapRotation=Derailed
 +MapRotation=Liberation
@@ -244,16 +327,22 @@ bCheatAdminCmdsEnabled=True
 +MapRotation=Battery
 +MapRotation=Outpost
 +MapRotation=Invasion
-+AdminSteamIDs="00000000000000000"
++MapRotation=Savoia
++MapRotation=Docks
++MapRotation=Goldrush
++MapRotation=Vanguard
++AdminSteamIDs="00000000000000001"     ; Admin 1
++AdminSteamIDs="00000000000000002"     ; Admin 2
 +ReportReasons="Aim Hacking+1"
 +ReportReasons="Wall Hacking+1"
 +ReportReasons="Other Hacking+1"
 +ReportReasons="Map Exploit+2"
 +ReportReasons="Abusive Voice Chat+4"
 +ReportReasons="Abusive Text Chat+4"
-+ReportReasons="Greifing+7"
++ReportReasons="Griefing+7"
 +ReportReasons="Poor Teamplay+7"
-
++ReportReasons="Macros+2"
+bStratMode = False
 
 [/Script/ShooterGame.CommonGameMode]
 +AvailableMaps="Liberation"
@@ -265,10 +354,19 @@ bCheatAdminCmdsEnabled=True
 +AvailableMaps="ManorHouse_V1"
 +AvailableMaps="Manorhouse_V2"
 +AvailableMaps="Invasion"
-+AvailableModes="BOMB"
++AvailableMaps="Savoia"
++AvailableMaps="Docks"
++AvailableMaps="Goldrush"
++AvailableMaps="Vanguard"
++AvailableMaps="AimKosak"
++AvailableMaps="Aim_Liberation"
++AvailableMaps="Aim_Coastal"
++AvailableModes="WRT"
 +AvailableModes="TDM"
 +AvailableModes="CTF"
 +AvailableModes="DOM"
++AvailableModes="FFA"
++AvailableModes="HQ"
 
 [/Script/UnrealEd.ProjectPackagingSettings]
 BuildConfiguration=PPBC_Development
@@ -276,7 +374,7 @@ StagingDirectory=(Path="D:/Build")
 FullRebuild=False
 ForDistribution=False
 IncludeDebugFiles=False
-BlueprintNativizationMethod=Disabled
+BlueprintNativizationMethod=Inclusive
 bWarnIfPackagedWithoutNativizationFlag=True
 UsePakFile=False
 bGenerateChunks=True
@@ -303,19 +401,21 @@ bEncryptPakIndex=False
 bSkipEditorContent=False
 +MapsToCook=(FilePath="/Game/Maps/ShooterEntry")
 +MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4")
++DirectoriesToAlwaysStageAsUFS=(Path="Data")
 +DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors")
 +DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
 bNativizeBlueprintAssets=False
 bNativizeOnlySelectedBlueprints=False
 
+[Internationalization]
++LocalizationPaths=./Content/Localization/Game
+
 [/Script/AkAudio.AkSettings]
 MaxSimultaneousReverbVolumes=4
 WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj")
 WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377")
 WwiseMacInstallationPath=(FilePath="")
+bAutoConnectToWAAPI=False
 SuppressWwiseProjectPathWarnings=False
-UseAlternateObstructionOcclusionFeature=False
 bUseWwiseVoice=True
 bPlaySelfVoice=False
-
-