committed by
GitHub
1 changed files with 578 additions and 11 deletions
@ -1,15 +1,582 @@ |
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// Hostname for server. |
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hostname "SERVERNAME" |
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//*************************************************************************\\ |
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//* SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION *\\ |
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//* VERSION 3.1.3 *\\ |
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//*************************************************************************\\ |
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|
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// RCON - remote console password. |
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rcon_password "ADMINPASSWORD" |
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echo "Loading SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION" |
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// Server password - for private servers. |
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//*************************************************************************\\ |
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//* Miscellaneous *\\ |
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//*************************************************************************\\ |
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// Define your ServerName, this is the name there'll be displayed in the Internet tab. |
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// Default: Counter-Strike: Source |
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hostname "SRCDS SERVER" |
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// Define your RCon(Remote Console) password, this is mostly used for match servers. |
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// I'll recommend you to set one, incase you suddenly needs it. |
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// Default: Just don't make it easy to quess! Use big and small letters and numbers! |
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// Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times. |
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// Defualt: None. |
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rcon_password "W55aO1bL9" |
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// Define your server password, so only people who knows it can connect. |
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// Default: None. |
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sv_password "" |
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// Server Logging |
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log on |
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sv_logbans 1 |
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sv_logecho 1 |
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sv_logfile 1 |
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sv_log_onefile 0 |
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// Define your maxsize for a map(sounds, materials and models are included too) |
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// if your map exceeds the CVAR limit, will your map NOT be downloaded from your server. |
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// The number defined is the maximum amount of MB a client is allowed to download, for a single file. |
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// Default: 16 |
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net_maxfilesize "50" |
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// Define your website for FastDownload. |
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// Default: None. |
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sv_downloadurl "" |
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// Allow clients to upload their custom decals to the server. |
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// Note this will disable clients being able to upload sprays. |
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// Default: 1 |
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sv_allowupload 1 |
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// Allow clients to downnload files. |
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// Default: 1 |
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sv_allowdownload 1 |
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// Define your servers max Frame Per Second(FPS). |
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// To recieve 1000FPS on Windows, try to use "fps_max 0" or a FPS booster. |
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// Default: ? |
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fps_max 300 |
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|
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// This controls your server framerate. |
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// Setting this to a lower value will make your server go in slowmotion. |
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// Default: 0 |
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host_framerate 0 |
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// Amount of time in seconds a player can spray their decal. |
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// Default: 10 |
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decalfrequency 60 |
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// If this CVAR is 0, both Internet and LAN players will be able to join. |
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// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING! |
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// Default: 0 |
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sv_lan 0 |
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// This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server. |
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// Default: 255 |
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// 0 - Us Eastcoast. |
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// 1 - US Westcoast. |
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// 2 - South America. |
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// 3 - Europe. |
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// 4 - Asia. |
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// 5 - Australia. |
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// 6 - Middle East. |
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// 7 - Africa. |
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// 255 - World |
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sv_region 255 |
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// This could be your own email or another email who do business within this server. |
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// Default: None. |
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sv_contact "example.com" |
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// This will make doors open faster, especially the door in de_nuke |
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// Default: 0.5 |
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phys_timescale 1.0 |
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//*************************************************************************\\ |
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//* Brandwidth Rates *\\ |
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//*************************************************************************\\ |
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// Maximum allowed brandwidth on your server. |
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// Default: 0 (unlimited) |
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sv_maxrate 50000 |
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// Minimum allowed brandwidth on your server. |
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// Default: 0 (unlimited) |
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sv_minrate 15000 |
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// Maximum updates per second as the server will allow. |
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// Default: 66 |
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sv_maxupdaterate 66 |
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// Minimum updates per second as the server will allow. |
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// Default: 10 |
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sv_minupdaterate 33 |
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// This controls your cleints maximum cmdrate. |
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// Do the same with this one as sv_maxupdaterate. |
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// Default: 40 |
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sv_maxcmdrate 66 |
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// This controls your cleints minimum cmdrate. |
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// Do the same with this one like: sv_minupdaterate |
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// Default: 0 |
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sv_mincmdrate 33 |
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//*************************************************************************\\ |
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//* Game Settings *\\ |
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//*************************************************************************\\ |
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// This defines when to change map, if a player reached the fraglimit. |
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// Default: 0 |
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mp_fraglimit 0 |
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// This defines when to change map, if both teams has the totalt of the CVAR. |
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// Default: 0 |
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mp_maxrounds 0 |
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// This defines when to change map, if one of the teams wins the specified number. |
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// Default: 0 |
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mp_winlimit 0 |
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// This defines when to change map, when the entered time is reached. |
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// Default: 0 |
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// Note: 0 = Unlimited. |
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mp_timelimit 25 |
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// This controls everybodys start moneys, if they reconnect they'll have the amount as you had set. |
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// Or if the mp_restartgame 1 command is performed, you'll get the x amount of moneys. |
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// Default: 800 (Maximum 16000) |
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mp_startmoney 800 |
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// This defines how long time per round, untill one of the teams is eliminated or if the bomb detonated/defused |
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// Default: 5. |
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// Note: 1.75 = 1 minute and 45 secs. |
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mp_roundtime 1.75 |
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// Disables the autoaim function. |
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// Default: 0 |
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mp_autocrosshair 0 |
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// This defines how long time you will be able to buy new weapons in the current round. |
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// Default: 0.5 |
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mp_buytime 0.5 |
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// This defines how long time from the bomb is plated to the explosion of the bomb. |
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// Default: 45 |
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mp_c4timer 30 |
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// If you falls down and this one is set to '1' you'll lose damage, if not set to '1' you wouldn't lose damage. |
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// Default: 0 |
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mp_falldamage 1 |
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// This allows your cleints to use their flashlight if set to '1' |
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// Default: 0 |
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mp_flashlight 1 |
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// Those difenes if you'll be able to hear footsteps, I prefer you ALLWAYS have those set to '1' |
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// Default: 1 (Both) |
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sv_footsteps 1 |
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mp_footsteps 1 |
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// This defines how long time you'll have to wait in spawn before you can shoot and run.(And buy weapons, in wars set it high) |
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// Default: 6 |
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mp_freezetime 7 |
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// This defines if you can kill your own teammates, also known as "TA/TK", if its set to '1' you can kill your own mates. |
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// TA = Team-Attack |
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// TK = Team-Kill |
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// Default: 0 |
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mp_friendlyfire 0 |
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// If "mp_friendlyfire" is set to 1 and some one kills their own mate, will they do suicide in the comming round. |
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// Default: 0 |
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mp_tkpunish 0 |
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// Time in seconds to Kick players who team-kill after round restart |
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// Default: 5 |
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mp_spawnprotectiontime 0 |
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// Toggles monetry fines from killing a hostage. |
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// How many hostages a Terrorist can kill before being kicked, 0 to disable. |
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// Default: 13 |
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mp_hostagepenalty 4 |
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// Controls the teams doesn't get unfair, by limiting the different on both teams. |
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// Example: If the Terroists have 15 players and the Counter Terroists have 13, then you'll only be able to join Counter Terroists. |
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// Default: 2 |
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mp_limitteams 2 |
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// Controls what information player see in the status bar: |
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// 0 all names |
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// 1 team names |
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// 2 no names. |
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// Default: 0 |
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mp_playerid 0 |
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//*************************************************************************\\ |
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//* Log Settings *\\ |
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//*************************************************************************\\ |
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// Defines if logs is enabled or disabled |
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// On = Enabled. |
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// Off = Disabled. |
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// Default: on |
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log off |
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// Toggels if the logged text have to be in one single file. |
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// Default: 0 |
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sv_log_onefile 0 |
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// If this CVAR is set to '1' then i will safe the log files in the srcds/logs directory. |
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// Default: 1 |
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sv_logfile 1 |
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// Defines if it has to log bans. |
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// Default: 0 |
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sv_logbans 1 |
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// Defines if it has to log the echo in the MAIN console. |
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// Default: 1 |
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sv_logecho 1 |
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// Chose the log details. |
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// Default: 0 |
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mp_logdetail 3 |
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//*************************************************************************\\ |
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//* Counter-Strike: Source Beta Update 2010 CVars. *\\ |
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//*************************************************************************\\ |
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// -> These are only experimental cvars. |
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// Disables freezecam on your server. |
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// Default: 0 |
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sv_disablefreezecam 0 |
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// Disables the nemesis system for your server. |
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// Default: 0 |
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sv_nonemesis 0 |
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// Most Valuable Player at round end. |
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// Default: 0 |
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sv_nomvp 0 |
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// Disables achievements. |
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// Default: 0 |
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sv_nostats 0 |
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// When set to 1 the round end panel will not appear with statictis and the most valuable player. |
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// Default: 0 |
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sv_nowinpanel 0 |
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// Enables flash boosting. |
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// Default: 0 |
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sv_enableboost 0 |
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// Setting this to 1 will fix the armor vs. grenade bug. |
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// Default: 0 |
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sv_legacy_grenade_damage 0 |
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// Allows the fancy bunnyjumping. |
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// Default: 0 |
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sv_enablebunnyhopping 0 |
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//*************************************************************************\\ |
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//* AVANCED RCON *\\ |
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//*************************************************************************\\ |
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// Defines how long time a ban will be if someone fails RCON authentication. |
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// Default: 0 (0 = Permanent) |
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sv_rcon_banpenalty 15 |
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// Max number of times a user can fail RCON authentication before being banned. |
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// Default: 10 |
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sv_rcon_maxfailures 3 |
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// Number of times a user can fail RCON authentication before being banned. |
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// Default: 5 |
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sv_rcon_minfailures 1 |
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// Number of seconds to track failed RCON authentications. |
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// Default: 30 |
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sv_rcon_minfailuretime 30 |
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// Defines if the RCON has to be logged. |
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// Default: 1 |
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sv_rcon_log 1 |
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//*************************************************************************\\ |
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//* SourceTV *\\ |
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//*************************************************************************\\ |
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// Define if the SourceTV should be activated. |
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// 1 = The TV will be activated, and will join spectator on next map as a bot. |
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// Default: 0 |
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tv_enable 0 |
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// Connects a relay server to another SourceTV server/proxy |
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// Default: none |
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// Example: tv_relay <SourceTV IP:SourceTV port> |
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// Note: Remove the slashes infront of the command before use. |
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//tv_relay |
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// Give the TV a name. |
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// Default: SourceTV |
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tv_name SrcTV @ 27020 |
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// Change the port of the TV. |
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// You can set this port at any port, just not the same as the main server is running on!(27015, is standard) |
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// Default: 27020 |
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tv_port 27020 |
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// Sets the maximum bandwidth spend per client in bytes/second. |
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// How highter the value is, how more smooth will the SourceTV run. |
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// Beware, it will increase the brandwidth and CPU usage dramatically. |
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// Default: 5000 |
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tv_maxrate 5000 |
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// Set a password for the TV, just as "sv_password" for the server. |
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// Default: none. |
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tv_password "" |
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// Sets a required password for relay proxies. |
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// Default: none. |
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tv_relaypassword "" |
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// Sets maximum client number for local SourceTV server/proxy. |
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// How more slots on, how more cleints will be able to connect to it and that will increase your brandwidth/CPU usage! |
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// default: 128 |
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tv_maxclients 20 |
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// Sets a SourceTV broadcast title shown in the spectator GUI. |
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// Default: SourecTV |
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tv_title <WWW.SRCDS.COM> |
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// Disables other spectators chat lines (client only). |
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// Default: 0 |
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tv_nochat 0 |
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// Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem. |
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// The file will be safed in: "srcds/cstrike". |
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// This is recommended with much use of your server, so you won't miss your importan kills. |
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tv_autorecord 0 |
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//*************************************************************************\\ |
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//* Bots *\\ |
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//*************************************************************************\\ |
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// Amount of bots to add. |
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// How more bots you add, how more CPU your server will use. Start by adding a few! |
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// Default: 0 |
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bot_quota 0 |
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// If 'Fill', the server will adjust bots to keep # players in the game. |
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// Where # is bot_quota (from above) |
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// Default: 0 |
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bot_quota_mode normal |
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// This will adjust the difficulty of the bots. |
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// 0 = easy. |
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// 1 = normal. |
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// 2 = hard. |
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// 3 = expert. |
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// Default: easy (1) |
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bot_difficulty 1 |
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// This controls what to be infront of the bot name. |
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// Prefix for bot names. A prefix is a tag that bots will have in front of their name. |
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// You can enter your clan tag or leave blank. |
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// Default: There's no prefix for default. Just standard bot names. |
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bot_prefix [BOT] |
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// Allows the bots how much they may talk. Here's the available values for this setting. |
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// Off = If this value is set, the bots will not use the microphone speak option! |
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// Minimal = If this value is set, the bots will speak at minimal necessity. |
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// Radio = If this value is set, the bots will only use the radio commands to talk with(The "Gogogo!" commands). |
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// Normal = If this value is set, the bots will just speak quite normal when there's an action happening. |
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// We'll just set it this to off. |
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// Default: Normal |
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bot_chatter off |
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// If a bots cash amount falls below this($1750), the bot will not buy any weapons. Untill it has above the limit. |
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// Default: $2000 |
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bot_eco_limit 1750 |
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//*************************************************************************\\ |
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//* Performance, Spectator, Physics and other CVARS *\\ |
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//*************************************************************************\\ |
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// Defines if the gravity has to be low or high, if its high you will not be able to jump. |
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// And how lower the value is, how higther you will rice into the air. |
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// Default: 800 |
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sv_gravity 800 |
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// Defines the friction. |
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// Default: 4 |
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sv_friction 4 |
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// Kicking idle or team-killing players. |
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// Default: 1 |
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mp_autokick 0 |
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// This controls how a dead client would be able to view the rest of the round. |
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// 0 = Free look both CT & T. |
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// 1 = Only the players OWN team can be spectated. |
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// Default: 0 |
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mp_forcecamera 0 |
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// Force clients to auto-join the opposite team if they are not balanced |
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// Default: 1 |
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mp_autoteambalance 0 |
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// Defines if both Terroists and Counter Terroist can talk together(Will sometimes make ALOT of noice, and slow down your server) |
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// Default: 0 |
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sv_alltalk 0 |
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// If this one is enabled teammates can talk with hetogether in-game. |
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// Default: 1 (Not recommanded when using big servers) |
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sv_voiceenable 1 |
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// If this one is set to '1' EVERYBODY will be able the pause the server(Not recommanded!) |
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// Default: 0 |
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sv_pausable 0 |
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// Forces all cleints to pass consistency check for custom skins, sounds and maps. |
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// If you have those, you'll be FORCED to use standard! |
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// Default: 0 |
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sv_consistency 0 |
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// This controls if the players can use lawfully cheats, but is limited. |
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// WARNING: Setting this 1 would allow people to hack your server and use several server exploits. |
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// Commands for cheats: |
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// noclip - Makes you fly around and can't take damage. |
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// r_drawothermodels 2 - Gives a weird wireframe screen of everything through walls. (Set to 1 for normal game play) |
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// mat_wireframe 1/2/3 - Gives you a much worse effect of wireframe. (0 = Standard game play) |
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// Default: 0 |
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sv_cheats 0 |
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// The max speed a player can move with. |
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// Default: 320 |
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sv_maxspeed 320 |
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// Allows cleints to go be a Specator. |
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// Default: 1 |
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mp_allowspectators 1 |
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// When you reach the last round and everybody is dead, there be an amount of seconds before loading a new map. |
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// Lower value = Faster map load. |
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// Default: 10 |
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mp_chattime 10 |
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// After this many seconds without a message from a client, the client is dropped. |
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// Default: 65 |
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sv_timeout 60 |
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// Set this one high, if you're running surf maps. |
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// Default: 10 |
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sv_airaccelerate 10 |
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// The max speed a player can move with when they are holding down [SHIFT] |
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// Default: 75 |
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sv_stopspeed 75 |
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// The stepsize your cleints can take. |
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// Default: 18 |
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sv_stepsize 18 |
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//*************************************************************************\\ |
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//* EXECUTING CONFIGS *\\ |
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//* LOADING SCRIPTS *\\ |
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//*************************************************************************\\ |
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// Executing Ban files. |
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// Disable this if you use SourceBans. |
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exec banned_user.cfg |
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exec banned_ip.cfg |
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writeid |
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writeip |
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echo "Loaded SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION" |
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//*************************************************************************\\ |
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//* SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION *\\ |
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//* VERSION 3.1.3 *\\ |
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//*************************************************************************\\ |
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Reference in new issue