From 746d3bc031d27822deb515b6dd8c7725b04e76cb Mon Sep 17 00:00:00 2001 From: Artem <64554241+fuckOff1703@users.noreply.github.com> Date: Sun, 31 Jan 2021 00:35:49 +0200 Subject: [PATCH] Update server.cfg --- CounterStrikeSource/server.cfg | 589 ++++++++++++++++++++++++++++++++- 1 file changed, 578 insertions(+), 11 deletions(-) diff --git a/CounterStrikeSource/server.cfg b/CounterStrikeSource/server.cfg index dedeb76..1098ab9 100644 --- a/CounterStrikeSource/server.cfg +++ b/CounterStrikeSource/server.cfg @@ -1,15 +1,582 @@ -// Hostname for server. -hostname "SERVERNAME" +//*************************************************************************\\ +//* SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION *\\ +//* VERSION 3.1.3 *\\ +//*************************************************************************\\ -// RCON - remote console password. -rcon_password "ADMINPASSWORD" +echo "Loading SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION" -// Server password - for private servers. +//*************************************************************************\\ +//* Miscellaneous *\\ +//*************************************************************************\\ + +// Define your ServerName, this is the name there'll be displayed in the Internet tab. +// Default: Counter-Strike: Source +hostname "SRCDS SERVER" + + +// Define your RCon(Remote Console) password, this is mostly used for match servers. +// I'll recommend you to set one, incase you suddenly needs it. +// Default: Just don't make it easy to quess! Use big and small letters and numbers! +// Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times. +// Defualt: None. +rcon_password "W55aO1bL9" + + +// Define your server password, so only people who knows it can connect. +// Default: None. sv_password "" -// Server Logging -log on -sv_logbans 1 -sv_logecho 1 -sv_logfile 1 -sv_log_onefile 0 \ No newline at end of file + +// Define your maxsize for a map(sounds, materials and models are included too) +// if your map exceeds the CVAR limit, will your map NOT be downloaded from your server. +// The number defined is the maximum amount of MB a client is allowed to download, for a single file. +// Default: 16 +net_maxfilesize "50" + + +// Define your website for FastDownload. +// Default: None. +sv_downloadurl "" + + +// Allow clients to upload their custom decals to the server. +// Note this will disable clients being able to upload sprays. +// Default: 1 +sv_allowupload 1 + + +// Allow clients to downnload files. +// Default: 1 +sv_allowdownload 1 + + +// Define your servers max Frame Per Second(FPS). +// To recieve 1000FPS on Windows, try to use "fps_max 0" or a FPS booster. +// Default: ? +fps_max 300 + +// This controls your server framerate. +// Setting this to a lower value will make your server go in slowmotion. +// Default: 0 +host_framerate 0 + + +// Amount of time in seconds a player can spray their decal. +// Default: 10 +decalfrequency 60 + + +// If this CVAR is 0, both Internet and LAN players will be able to join. +// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING! +// Default: 0 +sv_lan 0 + + +// This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server. +// Default: 255 +// 0 - Us Eastcoast. +// 1 - US Westcoast. +// 2 - South America. +// 3 - Europe. +// 4 - Asia. +// 5 - Australia. +// 6 - Middle East. +// 7 - Africa. +// 255 - World +sv_region 255 + + +// This could be your own email or another email who do business within this server. +// Default: None. +sv_contact "example.com" + + +// This will make doors open faster, especially the door in de_nuke +// Default: 0.5 +phys_timescale 1.0 + +//*************************************************************************\\ +//* Brandwidth Rates *\\ +//*************************************************************************\\ + +// Maximum allowed brandwidth on your server. +// Default: 0 (unlimited) +sv_maxrate 50000 + + +// Minimum allowed brandwidth on your server. +// Default: 0 (unlimited) +sv_minrate 15000 + + +// Maximum updates per second as the server will allow. +// Default: 66 +sv_maxupdaterate 66 + + +// Minimum updates per second as the server will allow. +// Default: 10 +sv_minupdaterate 33 + + +// This controls your cleints maximum cmdrate. +// Do the same with this one as sv_maxupdaterate. +// Default: 40 +sv_maxcmdrate 66 + + +// This controls your cleints minimum cmdrate. +// Do the same with this one like: sv_minupdaterate +// Default: 0 +sv_mincmdrate 33 + + +//*************************************************************************\\ +//* Game Settings *\\ +//*************************************************************************\\ + +// This defines when to change map, if a player reached the fraglimit. +// Default: 0 +mp_fraglimit 0 + + +// This defines when to change map, if both teams has the totalt of the CVAR. +// Default: 0 +mp_maxrounds 0 + + +// This defines when to change map, if one of the teams wins the specified number. +// Default: 0 +mp_winlimit 0 + +// This defines when to change map, when the entered time is reached. +// Default: 0 +// Note: 0 = Unlimited. +mp_timelimit 25 + + +// This controls everybodys start moneys, if they reconnect they'll have the amount as you had set. +// Or if the mp_restartgame 1 command is performed, you'll get the x amount of moneys. +// Default: 800 (Maximum 16000) +mp_startmoney 800 + + +// This defines how long time per round, untill one of the teams is eliminated or if the bomb detonated/defused +// Default: 5. +// Note: 1.75 = 1 minute and 45 secs. +mp_roundtime 1.75 + + +// Disables the autoaim function. +// Default: 0 +mp_autocrosshair 0 + + +// This defines how long time you will be able to buy new weapons in the current round. +// Default: 0.5 +mp_buytime 0.5 + + +// This defines how long time from the bomb is plated to the explosion of the bomb. +// Default: 45 +mp_c4timer 30 + + +// If you falls down and this one is set to '1' you'll lose damage, if not set to '1' you wouldn't lose damage. +// Default: 0 +mp_falldamage 1 + + +// This allows your cleints to use their flashlight if set to '1' +// Default: 0 +mp_flashlight 1 + + +// Those difenes if you'll be able to hear footsteps, I prefer you ALLWAYS have those set to '1' +// Default: 1 (Both) +sv_footsteps 1 +mp_footsteps 1 + + +// This defines how long time you'll have to wait in spawn before you can shoot and run.(And buy weapons, in wars set it high) +// Default: 6 +mp_freezetime 7 + + +// This defines if you can kill your own teammates, also known as "TA/TK", if its set to '1' you can kill your own mates. +// TA = Team-Attack +// TK = Team-Kill +// Default: 0 +mp_friendlyfire 0 + + +// If "mp_friendlyfire" is set to 1 and some one kills their own mate, will they do suicide in the comming round. +// Default: 0 +mp_tkpunish 0 + + +// Time in seconds to Kick players who team-kill after round restart +// Default: 5 +mp_spawnprotectiontime 0 + + +// Toggles monetry fines from killing a hostage. +// How many hostages a Terrorist can kill before being kicked, 0 to disable. +// Default: 13 +mp_hostagepenalty 4 + + +// Controls the teams doesn't get unfair, by limiting the different on both teams. +// Example: If the Terroists have 15 players and the Counter Terroists have 13, then you'll only be able to join Counter Terroists. +// Default: 2 +mp_limitteams 2 + + +// Controls what information player see in the status bar: +// 0 all names +// 1 team names +// 2 no names. +// Default: 0 +mp_playerid 0 + + +//*************************************************************************\\ +//* Log Settings *\\ +//*************************************************************************\\ + +// Defines if logs is enabled or disabled +// On = Enabled. +// Off = Disabled. +// Default: on +log off + + +// Toggels if the logged text have to be in one single file. +// Default: 0 +sv_log_onefile 0 + + +// If this CVAR is set to '1' then i will safe the log files in the srcds/logs directory. +// Default: 1 +sv_logfile 1 + + +// Defines if it has to log bans. +// Default: 0 +sv_logbans 1 + + +// Defines if it has to log the echo in the MAIN console. +// Default: 1 +sv_logecho 1 + + +// Chose the log details. +// Default: 0 +mp_logdetail 3 + + +//*************************************************************************\\ +//* Counter-Strike: Source Beta Update 2010 CVars. *\\ +//*************************************************************************\\ +// -> These are only experimental cvars. + +// Disables freezecam on your server. +// Default: 0 +sv_disablefreezecam 0 + + +// Disables the nemesis system for your server. +// Default: 0 +sv_nonemesis 0 + + +// Most Valuable Player at round end. +// Default: 0 +sv_nomvp 0 + + +// Disables achievements. +// Default: 0 +sv_nostats 0 + + +// When set to 1 the round end panel will not appear with statictis and the most valuable player. +// Default: 0 +sv_nowinpanel 0 + + +// Enables flash boosting. +// Default: 0 +sv_enableboost 0 + + +// Setting this to 1 will fix the armor vs. grenade bug. +// Default: 0 +sv_legacy_grenade_damage 0 + + +// Allows the fancy bunnyjumping. +// Default: 0 +sv_enablebunnyhopping 0 + + +//*************************************************************************\\ +//* AVANCED RCON *\\ +//*************************************************************************\\ + +// Defines how long time a ban will be if someone fails RCON authentication. +// Default: 0 (0 = Permanent) +sv_rcon_banpenalty 15 + + +// Max number of times a user can fail RCON authentication before being banned. +// Default: 10 +sv_rcon_maxfailures 3 + + +// Number of times a user can fail RCON authentication before being banned. +// Default: 5 +sv_rcon_minfailures 1 + + +// Number of seconds to track failed RCON authentications. +// Default: 30 +sv_rcon_minfailuretime 30 + + +// Defines if the RCON has to be logged. +// Default: 1 +sv_rcon_log 1 + + +//*************************************************************************\\ +//* SourceTV *\\ +//*************************************************************************\\ + +// Define if the SourceTV should be activated. +// 1 = The TV will be activated, and will join spectator on next map as a bot. +// Default: 0 +tv_enable 0 + + +// Connects a relay server to another SourceTV server/proxy +// Default: none +// Example: tv_relay +// Note: Remove the slashes infront of the command before use. +//tv_relay + + +// Give the TV a name. +// Default: SourceTV +tv_name SrcTV @ 27020 + + +// Change the port of the TV. +// You can set this port at any port, just not the same as the main server is running on!(27015, is standard) +// Default: 27020 +tv_port 27020 + + +// Sets the maximum bandwidth spend per client in bytes/second. +// How highter the value is, how more smooth will the SourceTV run. +// Beware, it will increase the brandwidth and CPU usage dramatically. +// Default: 5000 +tv_maxrate 5000 + + +// Set a password for the TV, just as "sv_password" for the server. +// Default: none. +tv_password "" + + +// Sets a required password for relay proxies. +// Default: none. +tv_relaypassword "" + + +// Sets maximum client number for local SourceTV server/proxy. +// How more slots on, how more cleints will be able to connect to it and that will increase your brandwidth/CPU usage! +// default: 128 +tv_maxclients 20 + + +// Sets a SourceTV broadcast title shown in the spectator GUI. +// Default: SourecTV +tv_title + + +// Disables other spectators chat lines (client only). +// Default: 0 +tv_nochat 0 + + +// Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem. +// The file will be safed in: "srcds/cstrike". +// This is recommended with much use of your server, so you won't miss your importan kills. +tv_autorecord 0 + + +//*************************************************************************\\ +//* Bots *\\ +//*************************************************************************\\ + +// Amount of bots to add. +// How more bots you add, how more CPU your server will use. Start by adding a few! +// Default: 0 +bot_quota 0 + + +// If 'Fill', the server will adjust bots to keep # players in the game. +// Where # is bot_quota (from above) +// Default: 0 +bot_quota_mode normal + + +// This will adjust the difficulty of the bots. +// 0 = easy. +// 1 = normal. +// 2 = hard. +// 3 = expert. +// Default: easy (1) +bot_difficulty 1 + + +// This controls what to be infront of the bot name. +// Prefix for bot names. A prefix is a tag that bots will have in front of their name. +// You can enter your clan tag or leave blank. +// Default: There's no prefix for default. Just standard bot names. +bot_prefix [BOT] + + +// Allows the bots how much they may talk. Here's the available values for this setting. +// Off = If this value is set, the bots will not use the microphone speak option! +// Minimal = If this value is set, the bots will speak at minimal necessity. +// Radio = If this value is set, the bots will only use the radio commands to talk with(The "Gogogo!" commands). +// Normal = If this value is set, the bots will just speak quite normal when there's an action happening. +// We'll just set it this to off. +// Default: Normal +bot_chatter off + + +// If a bots cash amount falls below this($1750), the bot will not buy any weapons. Untill it has above the limit. +// Default: $2000 +bot_eco_limit 1750 + + +//*************************************************************************\\ +//* Performance, Spectator, Physics and other CVARS *\\ +//*************************************************************************\\ + +// Defines if the gravity has to be low or high, if its high you will not be able to jump. +// And how lower the value is, how higther you will rice into the air. +// Default: 800 +sv_gravity 800 + +// Defines the friction. +// Default: 4 +sv_friction 4 + + +// Kicking idle or team-killing players. +// Default: 1 +mp_autokick 0 + + +// This controls how a dead client would be able to view the rest of the round. +// 0 = Free look both CT & T. +// 1 = Only the players OWN team can be spectated. +// Default: 0 +mp_forcecamera 0 + + +// Force clients to auto-join the opposite team if they are not balanced +// Default: 1 +mp_autoteambalance 0 + + +// Defines if both Terroists and Counter Terroist can talk together(Will sometimes make ALOT of noice, and slow down your server) +// Default: 0 +sv_alltalk 0 + + +// If this one is enabled teammates can talk with hetogether in-game. +// Default: 1 (Not recommanded when using big servers) +sv_voiceenable 1 + + +// If this one is set to '1' EVERYBODY will be able the pause the server(Not recommanded!) +// Default: 0 +sv_pausable 0 + + +// Forces all cleints to pass consistency check for custom skins, sounds and maps. +// If you have those, you'll be FORCED to use standard! +// Default: 0 +sv_consistency 0 + + +// This controls if the players can use lawfully cheats, but is limited. +// WARNING: Setting this 1 would allow people to hack your server and use several server exploits. +// Commands for cheats: +// noclip - Makes you fly around and can't take damage. +// r_drawothermodels 2 - Gives a weird wireframe screen of everything through walls. (Set to 1 for normal game play) +// mat_wireframe 1/2/3 - Gives you a much worse effect of wireframe. (0 = Standard game play) +// Default: 0 +sv_cheats 0 + + +// The max speed a player can move with. +// Default: 320 +sv_maxspeed 320 + + +// Allows cleints to go be a Specator. +// Default: 1 +mp_allowspectators 1 + + +// When you reach the last round and everybody is dead, there be an amount of seconds before loading a new map. +// Lower value = Faster map load. +// Default: 10 +mp_chattime 10 + + +// After this many seconds without a message from a client, the client is dropped. +// Default: 65 +sv_timeout 60 + + +// Set this one high, if you're running surf maps. +// Default: 10 +sv_airaccelerate 10 + + +// The max speed a player can move with when they are holding down [SHIFT] +// Default: 75 +sv_stopspeed 75 + + +// The stepsize your cleints can take. +// Default: 18 +sv_stepsize 18 + +//*************************************************************************\\ +//* EXECUTING CONFIGS *\\ +//* LOADING SCRIPTS *\\ +//*************************************************************************\\ + + +// Executing Ban files. +// Disable this if you use SourceBans. +exec banned_user.cfg +exec banned_ip.cfg +writeid +writeip + +echo "Loaded SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION" + +//*************************************************************************\\ +//* SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION *\\ +//* VERSION 3.1.3 *\\ +//*************************************************************************\\