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582 lines
16 KiB
582 lines
16 KiB
//*************************************************************************\\
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//* SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION *\\
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//* VERSION 3.1.3 *\\
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//*************************************************************************\\
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echo "Loading SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION"
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//*************************************************************************\\
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//* Miscellaneous *\\
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//*************************************************************************\\
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// Define your ServerName, this is the name there'll be displayed in the Internet tab.
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// Default: Counter-Strike: Source
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hostname "SRCDS SERVER"
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// Define your RCon(Remote Console) password, this is mostly used for match servers.
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// I'll recommend you to set one, incase you suddenly needs it.
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// Default: Just don't make it easy to quess! Use big and small letters and numbers!
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// Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times.
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// Defualt: None.
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rcon_password "W55aO1bL9"
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// Define your server password, so only people who knows it can connect.
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// Default: None.
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sv_password ""
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// Define your maxsize for a map(sounds, materials and models are included too)
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// if your map exceeds the CVAR limit, will your map NOT be downloaded from your server.
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// The number defined is the maximum amount of MB a client is allowed to download, for a single file.
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// Default: 16
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net_maxfilesize "50"
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// Define your website for FastDownload.
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// Default: None.
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sv_downloadurl ""
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// Allow clients to upload their custom decals to the server.
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// Note this will disable clients being able to upload sprays.
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// Default: 1
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sv_allowupload 1
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// Allow clients to downnload files.
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// Default: 1
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sv_allowdownload 1
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// Define your servers max Frame Per Second(FPS).
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// To recieve 1000FPS on Windows, try to use "fps_max 0" or a FPS booster.
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// Default: ?
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fps_max 300
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// This controls your server framerate.
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// Setting this to a lower value will make your server go in slowmotion.
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// Default: 0
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host_framerate 0
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// Amount of time in seconds a player can spray their decal.
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// Default: 10
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decalfrequency 60
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// If this CVAR is 0, both Internet and LAN players will be able to join.
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// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING!
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// Default: 0
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sv_lan 0
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// This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server.
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// Default: 255
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// 0 - Us Eastcoast.
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// 1 - US Westcoast.
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// 2 - South America.
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// 3 - Europe.
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// 4 - Asia.
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// 5 - Australia.
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// 6 - Middle East.
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// 7 - Africa.
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// 255 - World
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sv_region 255
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// This could be your own email or another email who do business within this server.
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// Default: None.
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sv_contact "example.com"
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// This will make doors open faster, especially the door in de_nuke
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// Default: 0.5
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phys_timescale 1.0
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//*************************************************************************\\
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//* Brandwidth Rates *\\
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//*************************************************************************\\
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// Maximum allowed brandwidth on your server.
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// Default: 0 (unlimited)
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sv_maxrate 50000
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// Minimum allowed brandwidth on your server.
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// Default: 0 (unlimited)
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sv_minrate 15000
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// Maximum updates per second as the server will allow.
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// Default: 66
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sv_maxupdaterate 66
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// Minimum updates per second as the server will allow.
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// Default: 10
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sv_minupdaterate 33
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// This controls your cleints maximum cmdrate.
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// Do the same with this one as sv_maxupdaterate.
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// Default: 40
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sv_maxcmdrate 66
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// This controls your cleints minimum cmdrate.
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// Do the same with this one like: sv_minupdaterate
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// Default: 0
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sv_mincmdrate 33
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//*************************************************************************\\
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//* Game Settings *\\
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//*************************************************************************\\
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// This defines when to change map, if a player reached the fraglimit.
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// Default: 0
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mp_fraglimit 0
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// This defines when to change map, if both teams has the totalt of the CVAR.
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// Default: 0
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mp_maxrounds 0
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// This defines when to change map, if one of the teams wins the specified number.
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// Default: 0
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mp_winlimit 0
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// This defines when to change map, when the entered time is reached.
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// Default: 0
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// Note: 0 = Unlimited.
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mp_timelimit 25
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// This controls everybodys start moneys, if they reconnect they'll have the amount as you had set.
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// Or if the mp_restartgame 1 command is performed, you'll get the x amount of moneys.
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// Default: 800 (Maximum 16000)
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mp_startmoney 800
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// This defines how long time per round, untill one of the teams is eliminated or if the bomb detonated/defused
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// Default: 5.
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// Note: 1.75 = 1 minute and 45 secs.
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mp_roundtime 1.75
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// Disables the autoaim function.
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// Default: 0
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mp_autocrosshair 0
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// This defines how long time you will be able to buy new weapons in the current round.
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// Default: 0.5
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mp_buytime 0.5
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// This defines how long time from the bomb is plated to the explosion of the bomb.
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// Default: 45
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mp_c4timer 30
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// If you falls down and this one is set to '1' you'll lose damage, if not set to '1' you wouldn't lose damage.
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// Default: 0
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mp_falldamage 1
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// This allows your cleints to use their flashlight if set to '1'
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// Default: 0
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mp_flashlight 1
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// Those difenes if you'll be able to hear footsteps, I prefer you ALLWAYS have those set to '1'
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// Default: 1 (Both)
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sv_footsteps 1
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mp_footsteps 1
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// This defines how long time you'll have to wait in spawn before you can shoot and run.(And buy weapons, in wars set it high)
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// Default: 6
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mp_freezetime 7
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// This defines if you can kill your own teammates, also known as "TA/TK", if its set to '1' you can kill your own mates.
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// TA = Team-Attack
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// TK = Team-Kill
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// Default: 0
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mp_friendlyfire 0
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// If "mp_friendlyfire" is set to 1 and some one kills their own mate, will they do suicide in the comming round.
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// Default: 0
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mp_tkpunish 0
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// Time in seconds to Kick players who team-kill after round restart
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// Default: 5
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mp_spawnprotectiontime 0
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// Toggles monetry fines from killing a hostage.
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// How many hostages a Terrorist can kill before being kicked, 0 to disable.
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// Default: 13
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mp_hostagepenalty 4
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// Controls the teams doesn't get unfair, by limiting the different on both teams.
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// Example: If the Terroists have 15 players and the Counter Terroists have 13, then you'll only be able to join Counter Terroists.
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// Default: 2
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mp_limitteams 2
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// Controls what information player see in the status bar:
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// 0 all names
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// 1 team names
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// 2 no names.
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// Default: 0
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mp_playerid 0
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//*************************************************************************\\
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//* Log Settings *\\
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//*************************************************************************\\
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// Defines if logs is enabled or disabled
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// On = Enabled.
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// Off = Disabled.
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// Default: on
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log off
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// Toggels if the logged text have to be in one single file.
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// Default: 0
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sv_log_onefile 0
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// If this CVAR is set to '1' then i will safe the log files in the srcds/logs directory.
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// Default: 1
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sv_logfile 1
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// Defines if it has to log bans.
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// Default: 0
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sv_logbans 1
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// Defines if it has to log the echo in the MAIN console.
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// Default: 1
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sv_logecho 1
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// Chose the log details.
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// Default: 0
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mp_logdetail 3
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//*************************************************************************\\
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//* Counter-Strike: Source Beta Update 2010 CVars. *\\
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//*************************************************************************\\
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// -> These are only experimental cvars.
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// Disables freezecam on your server.
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// Default: 0
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sv_disablefreezecam 0
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// Disables the nemesis system for your server.
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// Default: 0
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sv_nonemesis 0
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// Most Valuable Player at round end.
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// Default: 0
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sv_nomvp 0
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// Disables achievements.
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// Default: 0
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sv_nostats 0
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// When set to 1 the round end panel will not appear with statictis and the most valuable player.
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// Default: 0
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sv_nowinpanel 0
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// Enables flash boosting.
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// Default: 0
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sv_enableboost 0
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// Setting this to 1 will fix the armor vs. grenade bug.
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// Default: 0
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sv_legacy_grenade_damage 0
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// Allows the fancy bunnyjumping.
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// Default: 0
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sv_enablebunnyhopping 0
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//*************************************************************************\\
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//* AVANCED RCON *\\
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//*************************************************************************\\
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// Defines how long time a ban will be if someone fails RCON authentication.
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// Default: 0 (0 = Permanent)
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sv_rcon_banpenalty 15
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// Max number of times a user can fail RCON authentication before being banned.
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// Default: 10
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sv_rcon_maxfailures 3
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// Number of times a user can fail RCON authentication before being banned.
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// Default: 5
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sv_rcon_minfailures 1
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// Number of seconds to track failed RCON authentications.
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// Default: 30
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sv_rcon_minfailuretime 30
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// Defines if the RCON has to be logged.
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// Default: 1
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sv_rcon_log 1
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//*************************************************************************\\
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//* SourceTV *\\
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//*************************************************************************\\
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// Define if the SourceTV should be activated.
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// 1 = The TV will be activated, and will join spectator on next map as a bot.
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// Default: 0
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tv_enable 0
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// Connects a relay server to another SourceTV server/proxy
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// Default: none
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// Example: tv_relay <SourceTV IP:SourceTV port>
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// Note: Remove the slashes infront of the command before use.
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//tv_relay
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// Give the TV a name.
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// Default: SourceTV
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tv_name SrcTV @ 27020
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// Change the port of the TV.
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// You can set this port at any port, just not the same as the main server is running on!(27015, is standard)
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// Default: 27020
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tv_port 27020
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// Sets the maximum bandwidth spend per client in bytes/second.
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// How highter the value is, how more smooth will the SourceTV run.
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// Beware, it will increase the brandwidth and CPU usage dramatically.
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// Default: 5000
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tv_maxrate 5000
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// Set a password for the TV, just as "sv_password" for the server.
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// Default: none.
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tv_password ""
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// Sets a required password for relay proxies.
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// Default: none.
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tv_relaypassword ""
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// Sets maximum client number for local SourceTV server/proxy.
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// How more slots on, how more cleints will be able to connect to it and that will increase your brandwidth/CPU usage!
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// default: 128
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tv_maxclients 20
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// Sets a SourceTV broadcast title shown in the spectator GUI.
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// Default: SourecTV
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tv_title <WWW.SRCDS.COM>
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// Disables other spectators chat lines (client only).
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// Default: 0
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tv_nochat 0
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// Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem.
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// The file will be safed in: "srcds/cstrike".
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// This is recommended with much use of your server, so you won't miss your importan kills.
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tv_autorecord 0
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//*************************************************************************\\
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//* Bots *\\
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//*************************************************************************\\
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// Amount of bots to add.
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// How more bots you add, how more CPU your server will use. Start by adding a few!
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// Default: 0
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bot_quota 0
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// If 'Fill', the server will adjust bots to keep # players in the game.
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// Where # is bot_quota (from above)
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// Default: 0
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bot_quota_mode normal
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// This will adjust the difficulty of the bots.
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// 0 = easy.
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// 1 = normal.
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// 2 = hard.
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// 3 = expert.
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// Default: easy (1)
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bot_difficulty 1
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// This controls what to be infront of the bot name.
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// Prefix for bot names. A prefix is a tag that bots will have in front of their name.
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// You can enter your clan tag or leave blank.
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// Default: There's no prefix for default. Just standard bot names.
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bot_prefix [BOT]
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// Allows the bots how much they may talk. Here's the available values for this setting.
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// Off = If this value is set, the bots will not use the microphone speak option!
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// Minimal = If this value is set, the bots will speak at minimal necessity.
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// Radio = If this value is set, the bots will only use the radio commands to talk with(The "Gogogo!" commands).
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// Normal = If this value is set, the bots will just speak quite normal when there's an action happening.
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// We'll just set it this to off.
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// Default: Normal
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bot_chatter off
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// If a bots cash amount falls below this($1750), the bot will not buy any weapons. Untill it has above the limit.
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// Default: $2000
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bot_eco_limit 1750
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//*************************************************************************\\
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//* Performance, Spectator, Physics and other CVARS *\\
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//*************************************************************************\\
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// Defines if the gravity has to be low or high, if its high you will not be able to jump.
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// And how lower the value is, how higther you will rice into the air.
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// Default: 800
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sv_gravity 800
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// Defines the friction.
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// Default: 4
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sv_friction 4
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// Kicking idle or team-killing players.
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// Default: 1
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mp_autokick 0
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// This controls how a dead client would be able to view the rest of the round.
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// 0 = Free look both CT & T.
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// 1 = Only the players OWN team can be spectated.
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// Default: 0
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mp_forcecamera 0
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// Force clients to auto-join the opposite team if they are not balanced
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// Default: 1
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mp_autoteambalance 0
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// Defines if both Terroists and Counter Terroist can talk together(Will sometimes make ALOT of noice, and slow down your server)
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// Default: 0
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sv_alltalk 0
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// If this one is enabled teammates can talk with hetogether in-game.
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// Default: 1 (Not recommanded when using big servers)
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sv_voiceenable 1
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// If this one is set to '1' EVERYBODY will be able the pause the server(Not recommanded!)
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// Default: 0
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sv_pausable 0
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// Forces all cleints to pass consistency check for custom skins, sounds and maps.
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// If you have those, you'll be FORCED to use standard!
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// Default: 0
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sv_consistency 0
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// This controls if the players can use lawfully cheats, but is limited.
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// WARNING: Setting this 1 would allow people to hack your server and use several server exploits.
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// Commands for cheats:
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// noclip - Makes you fly around and can't take damage.
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// r_drawothermodels 2 - Gives a weird wireframe screen of everything through walls. (Set to 1 for normal game play)
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// mat_wireframe 1/2/3 - Gives you a much worse effect of wireframe. (0 = Standard game play)
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// Default: 0
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sv_cheats 0
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// The max speed a player can move with.
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// Default: 320
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sv_maxspeed 320
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// Allows cleints to go be a Specator.
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// Default: 1
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mp_allowspectators 1
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// When you reach the last round and everybody is dead, there be an amount of seconds before loading a new map.
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// Lower value = Faster map load.
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// Default: 10
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mp_chattime 10
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// After this many seconds without a message from a client, the client is dropped.
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// Default: 65
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sv_timeout 60
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// Set this one high, if you're running surf maps.
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// Default: 10
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sv_airaccelerate 10
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// The max speed a player can move with when they are holding down [SHIFT]
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// Default: 75
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sv_stopspeed 75
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// The stepsize your cleints can take.
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// Default: 18
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sv_stepsize 18
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//*************************************************************************\\
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//* EXECUTING CONFIGS *\\
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//* LOADING SCRIPTS *\\
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//*************************************************************************\\
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// Executing Ban files.
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// Disable this if you use SourceBans.
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exec banned_user.cfg
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exec banned_ip.cfg
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writeid
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writeip
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echo "Loaded SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION"
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//*************************************************************************\\
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//* SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION *\\
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//* VERSION 3.1.3 *\\
|
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//*************************************************************************\\
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