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Update server.cfg

pull/83/head
Frisasky 6 years ago
committed by GitHub
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commit
673cf3095c
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  1. 40
      ActionSource/server.cfg

40
ActionSource/server.cfg

@ -84,21 +84,21 @@ sv_downloadurl ""
// ........................ Action: Source Settings......................... // // ........................ Action: Source Settings......................... //
// only allow players on local network to join, if set to 1 // only allow players on local network to join, if set to 1
sv_forcelan 0 sv_forcelan 0
sv_lan 0 sv_lan 0
// teamplay // teamplay
// enable teams (1 = enable) // enable teams (1 = enable)
mp_teamplay 0 mp_teamplay 0
// use three teams for teamplay (1 = enable) // use three teams for teamplay (1 = enable)
mp_threeteams 0 mp_threeteams 0
// allow friendly fire (0 = disable) // allow friendly fire (0 = disable)
mp_friendlyfire 1 mp_friendlyfire 1
// punish team killers after 2 unforgiven team kills // punish team killers after 2 unforgiven team kills
mp_tkpunish 1 mp_tkpunish 1
// ping master server list // ping master server list
heartbeat heartbeat
@ -106,48 +106,48 @@ heartbeat
// ........................ game modes....................................// // ........................ game modes....................................//
// enable one hit kill ultimate gib mode (1 = enable) // enable one hit kill ultimate gib mode (1 = enable)
mp_instagib 0 mp_instagib 0
// allow "capture the briefcase" mode on supported maps (0 = disable) // allow "capture the briefcase" mode on supported maps (0 = disable)
mp_allowctb 1 mp_allowctb 1
// allow "dante must die" mode on supported maps (0 = disable) // allow "dante must die" mode on supported maps (0 = disable)
mp_allowdante 1 mp_allowdante 1
// allow VIP mode on supported maps (0 = disable) // allow VIP mode on supported maps (0 = disable)
mp_allowvip 1 mp_allowvip 1
// allow map defined goal modes (0 = disable) // allow map defined goal modes (0 = disable)
mp_allowcustom 1 mp_allowcustom 1
// ........................ game rules................................// // ........................ game rules................................//
// amount of time, in minutes, played on each map // amount of time, in minutes, played on each map
mp_timelimit 20 mp_timelimit 20
// number of kills a player must get to win the match // number of kills a player must get to win the match
mp_fraglimit 0 mp_fraglimit 0
// in rounds mode, number of rounds to be played on each map // in rounds mode, number of rounds to be played on each map
mp_maxrounds 0 mp_maxrounds 0
// number of lives each player gets per round (0 = deathmatch) // number of lives each player gets per round (0 = deathmatch)
mp_playerlives 0 mp_playerlives 0
// amount of time, in minutes, a round is allowed to last // amount of time, in minutes, a round is allowed to last
mp_roundtimelimit 5 mp_roundtimelimit 5
// automatically respawn players without waiting for them to click (0 = disable) // automatically respawn players without waiting for them to click (0 = disable)
mp_forcerespawn 1 mp_forcerespawn 1
// force players to spawn with random equipment // force players to spawn with random equipment
// 0: Players can choose loadout. 1: Each player gets different random loadout. 2: All players get the same random loadout // 0: Players can choose loadout. 1: Each player gets different random loadout. 2: All players get the same random loadout
mp_forcerandom 0 mp_forcerandom 0
// restrict which equipment players can spawn with // restrict which equipment players can spawn with
// 0: Players spawn with nothing. 1: Side arms only. 2: Side arms and items only. 3: All equipment allowed // 0: Players spawn with nothing. 1: Side arms only. 2: Side arms and items only. 3: All equipment allowed
mp_allowequip 3 mp_allowequip 3
// restrict which equipment can spawn on the map as pickups // restrict which equipment can spawn on the map as pickups
// 0: No pickups spawn on map. 1: Side arms only. 2: Side arms and items only. 3: All equipment pickup types spawn on map. // 0: No pickups spawn on map. 1: Side arms only. 2: Side arms and items only. 3: All equipment pickup types spawn on map.
mp_allowpickup 3 mp_allowpickup 3

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