diff --git a/ActionSource/server.cfg b/ActionSource/server.cfg
index e649ba3..8efad92 100644
--- a/ActionSource/server.cfg
+++ b/ActionSource/server.cfg
@@ -84,21 +84,21 @@ sv_downloadurl ""
 // ........................  Action: Source Settings......................... //
 
 // only allow players on local network to join, if set to 1
-sv_forcelan	0
-sv_lan	0
+sv_forcelan 0
+sv_lan 0
 
 // teamplay
 // enable teams (1 = enable)
-mp_teamplay		0
+mp_teamplay 0
 
 // use three teams for teamplay (1 = enable)
-mp_threeteams	 0
+mp_threeteams 0
 
 // allow friendly fire (0 = disable)
-mp_friendlyfire		1
+mp_friendlyfire 1
 
 // punish team killers after 2 unforgiven team kills
-mp_tkpunish			1
+mp_tkpunish 1
 
 // ping master server list
 heartbeat
@@ -106,48 +106,48 @@ heartbeat
 // ........................  game modes....................................//
 
 // enable one hit kill ultimate gib mode (1 = enable)
-mp_instagib			0
+mp_instagib 0
 
 // allow "capture the briefcase" mode on supported maps (0 = disable)
-mp_allowctb			1
+mp_allowctb 1
 
 // allow "dante must die" mode on supported maps (0 = disable)
-mp_allowdante		1
+mp_allowdante 1
 
 // allow VIP mode on supported maps (0 = disable)
-mp_allowvip			1
+mp_allowvip 1
 
 // allow map defined goal modes (0 = disable)
-mp_allowcustom		1
+mp_allowcustom 1
 
 // ........................  game rules................................//
 
 // amount of time, in minutes, played on each map
-mp_timelimit		20
+mp_timelimit 20
 
 // number of kills a player must get to win the match
-mp_fraglimit		0
+mp_fraglimit 0
 
 // in rounds mode, number of rounds to be played on each map
-mp_maxrounds		0
+mp_maxrounds 0
 
 // number of lives each player gets per round (0 = deathmatch)
-mp_playerlives		0
+mp_playerlives 0
 
 // amount of time, in minutes, a round is allowed to last
-mp_roundtimelimit	5
+mp_roundtimelimit 5
 
 // automatically respawn players without waiting for them to click (0 = disable)
-mp_forcerespawn		1
+mp_forcerespawn 1
 
 // force players to spawn with random equipment
 // 0: Players can choose loadout. 1: Each player gets different random loadout. 2: All players get the same random loadout
-mp_forcerandom		0
+mp_forcerandom 0
 
 // restrict which equipment players can spawn with
 // 0: Players spawn with nothing. 1: Side arms only. 2: Side arms and items only. 3: All equipment allowed
-mp_allowequip		3
+mp_allowequip 3
 
 // restrict which equipment can spawn on the map as pickups
 // 0: No pickups spawn on map. 1: Side arms only. 2: Side arms and items only. 3: All equipment pickup types spawn on map.
-mp_allowpickup		3
+mp_allowpickup 3