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Update server.cfg

pull/83/head
Frisasky 6 years ago
committed by GitHub
parent
commit
673cf3095c
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 40
      ActionSource/server.cfg

40
ActionSource/server.cfg

@ -84,21 +84,21 @@ sv_downloadurl ""
// ........................ Action: Source Settings......................... //
// only allow players on local network to join, if set to 1
sv_forcelan 0
sv_lan 0
sv_forcelan 0
sv_lan 0
// teamplay
// enable teams (1 = enable)
mp_teamplay 0
mp_teamplay 0
// use three teams for teamplay (1 = enable)
mp_threeteams 0
mp_threeteams 0
// allow friendly fire (0 = disable)
mp_friendlyfire 1
mp_friendlyfire 1
// punish team killers after 2 unforgiven team kills
mp_tkpunish 1
mp_tkpunish 1
// ping master server list
heartbeat
@ -106,48 +106,48 @@ heartbeat
// ........................ game modes....................................//
// enable one hit kill ultimate gib mode (1 = enable)
mp_instagib 0
mp_instagib 0
// allow "capture the briefcase" mode on supported maps (0 = disable)
mp_allowctb 1
mp_allowctb 1
// allow "dante must die" mode on supported maps (0 = disable)
mp_allowdante 1
mp_allowdante 1
// allow VIP mode on supported maps (0 = disable)
mp_allowvip 1
mp_allowvip 1
// allow map defined goal modes (0 = disable)
mp_allowcustom 1
mp_allowcustom 1
// ........................ game rules................................//
// amount of time, in minutes, played on each map
mp_timelimit 20
mp_timelimit 20
// number of kills a player must get to win the match
mp_fraglimit 0
mp_fraglimit 0
// in rounds mode, number of rounds to be played on each map
mp_maxrounds 0
mp_maxrounds 0
// number of lives each player gets per round (0 = deathmatch)
mp_playerlives 0
mp_playerlives 0
// amount of time, in minutes, a round is allowed to last
mp_roundtimelimit 5
mp_roundtimelimit 5
// automatically respawn players without waiting for them to click (0 = disable)
mp_forcerespawn 1
mp_forcerespawn 1
// force players to spawn with random equipment
// 0: Players can choose loadout. 1: Each player gets different random loadout. 2: All players get the same random loadout
mp_forcerandom 0
mp_forcerandom 0
// restrict which equipment players can spawn with
// 0: Players spawn with nothing. 1: Side arms only. 2: Side arms and items only. 3: All equipment allowed
mp_allowequip 3
mp_allowequip 3
// restrict which equipment can spawn on the map as pickups
// 0: No pickups spawn on map. 1: Side arms only. 2: Side arms and items only. 3: All equipment pickup types spawn on map.
mp_allowpickup 3
mp_allowpickup 3

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