pythonhacktoberfeststeamauthenticationauthenticatorsteam-authenticatorsteam-clientsteam-guard-codessteam-websteamworksvalvewebapi
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160 lines
4.3 KiB
160 lines
4.3 KiB
syntax = "proto2";
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import "steammessages_base.proto";
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option optimize_for = SPEED;
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option py_generic_services = false;
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message CMsgGSServerType {
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optional uint32 app_id_served = 1;
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optional uint32 flags = 2;
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optional uint32 deprecated_game_ip_address = 3;
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optional uint32 game_port = 4;
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optional string game_dir = 5;
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optional string game_version = 6;
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optional uint32 game_query_port = 7;
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optional uint32 game_port_local = 10;
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optional bytes sdr_logon = 8;
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optional fixed32 fake_ip = 9;
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}
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message CMsgGSStatusReply {
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optional bool is_secure = 1;
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}
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message CMsgGSPlayerList {
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message Player {
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optional uint64 steam_id = 1;
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optional uint32 deprecated_public_ip = 2;
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optional bytes token = 3;
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optional .CMsgIPAddress public_ip = 4;
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}
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repeated .CMsgGSPlayerList.Player players = 1;
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}
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message CMsgGSUserPlaying {
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optional fixed64 steam_id = 1;
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optional uint32 deprecated_public_ip = 2;
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optional bytes token = 3;
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optional .CMsgIPAddress public_ip = 4;
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}
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message CMsgGSDisconnectNotice {
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optional fixed64 steam_id = 1;
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}
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message CMsgGameServerData {
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message Player {
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optional fixed64 steam_id = 1;
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}
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optional uint32 revision = 24;
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optional uint32 query_port = 3;
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optional uint32 game_port = 4;
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optional uint32 spectator_port = 5;
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optional string server_name = 22;
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optional string game_description = 29;
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optional string spectator_server_name = 27;
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optional fixed32 fake_ip = 28;
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optional string sdr_ping_location = 30;
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optional uint32 app_id = 6;
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optional string gamedir = 7;
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optional string version = 8;
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optional string product = 9;
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optional string region = 10;
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repeated .CMsgGameServerData.Player players = 11;
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optional uint32 max_players = 12;
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optional uint32 bot_count = 13;
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optional bool password = 14;
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optional bool secure = 15;
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optional bool dedicated = 16;
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optional string os = 17;
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optional string game_data = 18;
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optional string game_type = 20;
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optional string map = 21;
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}
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message CMsgGameServerRemove {
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optional fixed64 legacy_steam_id_gs = 1;
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optional uint32 legacy_query_port = 3;
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}
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message CMsgClientGMSServerQuery {
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optional uint32 app_id = 1;
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optional uint32 geo_location_ip = 2;
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optional uint32 region_code = 3;
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optional string filter_text = 4;
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optional uint32 max_servers = 5;
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}
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message CMsgGMSClientServerQueryResponse {
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message Server {
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optional uint32 deprecated_server_ip = 1;
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optional uint32 query_port = 2;
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optional uint32 auth_players = 3;
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optional .CMsgIPAddress server_ip = 4;
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optional fixed64 steam_id = 6;
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optional uint32 revision = 7;
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optional uint32 players = 8;
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optional uint32 game_port = 9;
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optional fixed32 sdr_popid = 10;
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optional string sdr_ping_location = 32;
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optional uint32 flags = 11;
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optional uint32 app_id = 12;
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optional uint32 max_players = 13;
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optional uint32 bots = 14;
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optional uint32 spectator_port = 15;
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optional string gamedir_str = 16;
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optional uint32 gamedir_strindex = 17;
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optional string map_str = 18;
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optional uint32 map_strindex = 19;
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optional string name_str = 20;
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optional uint32 name_strindex = 21;
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optional string game_description_str = 22;
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optional uint32 game_description_strindex = 23;
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optional string version_str = 24;
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optional uint32 version_strindex = 25;
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optional string gametype_str = 26;
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optional uint32 gametype_strindex = 27;
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optional string spectator_name_str = 30;
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optional uint32 spectator_name_strindex = 31;
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}
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enum EFlags {
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k_EFlag_HasPassword = 1;
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k_EFlag_Secure = 2;
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}
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repeated .CMsgGMSClientServerQueryResponse.Server servers = 1;
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optional string error = 2;
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optional .CMsgGMSClientServerQueryResponse.Server default_server_data = 3;
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repeated string server_strings = 4;
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}
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message CMsgGameServerOutOfDate {
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optional fixed64 steam_id_gs = 1;
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optional bool reject = 2;
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optional string message = 3;
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}
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message CMsgGSAssociateWithClan {
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optional fixed64 steam_id_clan = 1;
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}
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message CMsgGSAssociateWithClanResponse {
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optional fixed64 steam_id_clan = 1;
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optional uint32 eresult = 2 [default = 2];
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}
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message CMsgGSComputeNewPlayerCompatibility {
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optional fixed64 steam_id_candidate = 1;
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}
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message CMsgGSComputeNewPlayerCompatibilityResponse {
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optional fixed64 steam_id_candidate = 1;
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optional uint32 eresult = 2 [default = 2];
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optional bool is_clan_member = 3;
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optional int32 ct_dont_like_you = 4;
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optional int32 ct_you_dont_like = 5;
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optional int32 ct_clanmembers_dont_like_you = 6;
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}
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