syntax = "proto2"; import "steammessages_base.proto"; option optimize_for = SPEED; option py_generic_services = false; message CMsgGSServerType { optional uint32 app_id_served = 1; optional uint32 flags = 2; optional uint32 deprecated_game_ip_address = 3; optional uint32 game_port = 4; optional string game_dir = 5; optional string game_version = 6; optional uint32 game_query_port = 7; optional uint32 game_port_local = 10; optional bytes sdr_logon = 8; optional fixed32 fake_ip = 9; } message CMsgGSStatusReply { optional bool is_secure = 1; } message CMsgGSPlayerList { message Player { optional uint64 steam_id = 1; optional uint32 deprecated_public_ip = 2; optional bytes token = 3; optional .CMsgIPAddress public_ip = 4; } repeated .CMsgGSPlayerList.Player players = 1; } message CMsgGSUserPlaying { optional fixed64 steam_id = 1; optional uint32 deprecated_public_ip = 2; optional bytes token = 3; optional .CMsgIPAddress public_ip = 4; } message CMsgGSDisconnectNotice { optional fixed64 steam_id = 1; } message CMsgGameServerData { message Player { optional fixed64 steam_id = 1; } optional uint32 revision = 24; optional uint32 query_port = 3; optional uint32 game_port = 4; optional uint32 spectator_port = 5; optional string server_name = 22; optional string game_description = 29; optional string spectator_server_name = 27; optional fixed32 fake_ip = 28; optional string sdr_ping_location = 30; optional uint32 app_id = 6; optional string gamedir = 7; optional string version = 8; optional string product = 9; optional string region = 10; repeated .CMsgGameServerData.Player players = 11; optional uint32 max_players = 12; optional uint32 bot_count = 13; optional bool password = 14; optional bool secure = 15; optional bool dedicated = 16; optional string os = 17; optional string game_data = 18; optional string game_type = 20; optional string map = 21; } message CMsgGameServerRemove { optional fixed64 legacy_steam_id_gs = 1; optional uint32 legacy_query_port = 3; } message CMsgClientGMSServerQuery { optional uint32 app_id = 1; optional uint32 geo_location_ip = 2; optional uint32 region_code = 3; optional string filter_text = 4; optional uint32 max_servers = 5; } message CMsgGMSClientServerQueryResponse { message Server { optional uint32 deprecated_server_ip = 1; optional uint32 query_port = 2; optional uint32 auth_players = 3; optional .CMsgIPAddress server_ip = 4; optional fixed64 steam_id = 6; optional uint32 revision = 7; optional uint32 players = 8; optional uint32 game_port = 9; optional fixed32 sdr_popid = 10; optional string sdr_ping_location = 32; optional uint32 flags = 11; optional uint32 app_id = 12; optional uint32 max_players = 13; optional uint32 bots = 14; optional uint32 spectator_port = 15; optional string gamedir_str = 16; optional uint32 gamedir_strindex = 17; optional string map_str = 18; optional uint32 map_strindex = 19; optional string name_str = 20; optional uint32 name_strindex = 21; optional string game_description_str = 22; optional uint32 game_description_strindex = 23; optional string version_str = 24; optional uint32 version_strindex = 25; optional string gametype_str = 26; optional uint32 gametype_strindex = 27; optional string spectator_name_str = 30; optional uint32 spectator_name_strindex = 31; } enum EFlags { k_EFlag_HasPassword = 1; k_EFlag_Secure = 2; } repeated .CMsgGMSClientServerQueryResponse.Server servers = 1; optional string error = 2; optional .CMsgGMSClientServerQueryResponse.Server default_server_data = 3; repeated string server_strings = 4; } message CMsgGameServerOutOfDate { optional fixed64 steam_id_gs = 1; optional bool reject = 2; optional string message = 3; } message CMsgGSAssociateWithClan { optional fixed64 steam_id_clan = 1; } message CMsgGSAssociateWithClanResponse { optional fixed64 steam_id_clan = 1; optional uint32 eresult = 2 [default = 2]; } message CMsgGSComputeNewPlayerCompatibility { optional fixed64 steam_id_candidate = 1; } message CMsgGSComputeNewPlayerCompatibilityResponse { optional fixed64 steam_id_candidate = 1; optional uint32 eresult = 2 [default = 2]; optional bool is_clan_member = 3; optional int32 ct_dont_like_you = 4; optional int32 ct_you_dont_like = 5; optional int32 ct_clanmembers_dont_like_you = 6; }