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"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from __future__ import annotations
import asyncio
from collections import deque
import logging
import struct
import time
import threading
import traceback
import zlib
from typing import Any, Callable, Coroutine, Dict, List, TYPE_CHECKING, NamedTuple, Optional, TypeVar
import aiohttp
from . import utils
from .activity import BaseActivity, Spotify
from .enums import SpeakingState
from .errors import ConnectionClosed
from .flags import Capabilities
_log = logging.getLogger(__name__)
__all__ = (
'DiscordWebSocket',
'KeepAliveHandler',
'VoiceKeepAliveHandler',
'DiscordVoiceWebSocket',
'ReconnectWebSocket',
)
if TYPE_CHECKING:
from typing_extensions import Self
from .activity import ActivityTypes
from .client import Client
from .enums import Status
from .state import ConnectionState
from .types.snowflake import Snowflake
from .voice_client import VoiceClient
class ReconnectWebSocket(Exception):
"""Signals to safely reconnect the websocket."""
def __init__(self, *, resume: bool = True):
self.resume = resume
self.op: str = 'RESUME' if resume else 'IDENTIFY'
class WebSocketClosure(Exception):
"""An exception to make up for the fact that aiohttp doesn't signal closure."""
pass
class EventListener(NamedTuple):
predicate: Callable[[Dict[str, Any]], bool]
event: str
result: Optional[Callable[[Dict[str, Any]], Any]]
future: asyncio.Future[Any]
class GatewayRatelimiter:
def __init__(self, count: int = 110, per: float = 60.0) -> None:
# The default is 110 to give room for at least 10 heartbeats per minute
self.max: int = count
self.remaining: int = count
self.window: float = 0.0
self.per: float = per
self.lock: asyncio.Lock = asyncio.Lock()
def is_ratelimited(self) -> bool:
current = time.time()
if current > self.window + self.per:
return False
return self.remaining == 0
def get_delay(self) -> float:
current = time.time()
if current > self.window + self.per:
self.remaining = self.max
if self.remaining == self.max:
self.window = current
if self.remaining == 0:
return self.per - (current - self.window)
self.remaining -= 1
return 0.0
async def block(self) -> None:
async with self.lock:
delta = self.get_delay()
if delta:
_log.warning('Gateway is ratelimited, waiting %.2f seconds.', delta)
await asyncio.sleep(delta)
class KeepAliveHandler: # Inspired by enhanced-discord.py/Gnome
def __init__(self, *, ws: DiscordWebSocket, interval: Optional[float] = None):
self.ws: DiscordWebSocket = ws
self.interval: Optional[float] = interval
self.heartbeat_timeout: float = self.ws._max_heartbeat_timeout
self.msg: str = 'Keeping websocket alive.'
self.block_msg: str = 'Heartbeat blocked for more than %s seconds.'
self.behind_msg: str = 'Can\'t keep up, websocket is %.1fs behind.'
self.not_responding_msg: str = 'Gateway has stopped responding. Closing and restarting.'
self.no_stop_msg: str = 'An error occurred while stopping the gateway. Ignoring.'
self._stop: asyncio.Event = asyncio.Event()
self._last_send: float = time.perf_counter()
self._last_recv: float = time.perf_counter()
self._last_ack: float = time.perf_counter()
self.latency: float = float('inf')
async def run(self) -> None:
while True:
try:
await asyncio.wait_for(self._stop.wait(), timeout=self.interval)
except asyncio.TimeoutError:
pass
else:
return
if self._last_recv + self.heartbeat_timeout < time.perf_counter():
_log.warning(self.not_responding_msg)
try:
await self.ws.close(4000)
except Exception:
_log.exception(self.no_stop_msg)
finally:
self.stop()
return
data = self.get_payload()
_log.debug(self.msg)
try:
total = 0
while True:
try:
await asyncio.wait_for(self.ws.send_heartbeat(data), timeout=10)
break
except asyncio.TimeoutError:
total += 10
stack = ''.join(traceback.format_stack())
msg = f'{self.block_msg}\nLoop traceback (most recent call last):\n{stack}'
_log.warning(msg, total)
except Exception:
self.stop()
else:
self._last_send = time.perf_counter()
def get_payload(self) -> Dict[str, Any]:
return {
'op': self.ws.HEARTBEAT,
'd': self.ws.sequence,
}
def start(self) -> None:
self.ws.loop.create_task(self.run())
def stop(self) -> None:
self._stop.set()
def tick(self) -> None:
self._last_recv = time.perf_counter()
def ack(self) -> None:
ack_time = time.perf_counter()
self._last_ack = ack_time
self.latency = ack_time - self._last_send
if self.latency > 10:
_log.warning(self.behind_msg, self.latency)
class VoiceKeepAliveHandler(KeepAliveHandler):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.recent_ack_latencies: deque[float] = deque(maxlen=20)
self.msg: str = 'Keeping voice websocket alive.'
self.block_msg: str = 'Voice heartbeat blocked for more than %s seconds'
self.behind_msg: str = 'High socket latency, heartbeat is %.1fs behind'
self.not_responding_msg: str = 'Voice gateway has stopped responding. Closing and restarting.'
self.no_stop_msg: str = 'An error occurred while stopping the voice gateway. Ignoring.'
def get_payload(self) -> Dict[str, Any]:
return {
'op': self.ws.HEARTBEAT,
'd': int(time.time() * 1000),
}
def ack(self) -> None:
ack_time = time.perf_counter()
self._last_ack = ack_time
self._last_recv = ack_time
self.latency: float = ack_time - self._last_send
self.recent_ack_latencies.append(self.latency)
if self.latency > 10:
_log.warning(self.behind_msg, self.latency)
DWS = TypeVar('DWS', bound='DiscordWebSocket')
class DiscordWebSocket:
"""Implements a WebSocket for Discord's gateway v9.
Attributes
-----------
DISPATCH
Receive only. Denotes an event to be sent to Discord, such as READY.
HEARTBEAT
When received tells Discord to keep the connection alive.
When sent asks if your connection is currently alive.
IDENTIFY
Send only. Starts a new session.
PRESENCE
Send only. Updates your presence.
VOICE_STATE
Send only. Starts a new connection to a voice guild.
VOICE_PING
Send only. Checks ping time to a voice guild, do not use.
RESUME
Send only. Resumes an existing connection.
RECONNECT
Receive only. Tells the client to reconnect to a new gateway.
REQUEST_MEMBERS
Send only. Asks for the guild members.
INVALIDATE_SESSION
Receive only. Tells the client to optionally invalidate the session
and IDENTIFY again.
HELLO
Receive only. Tells the client the heartbeat interval.
HEARTBEAT_ACK
Receive only. Confirms receiving of a heartbeat. Not having it implies
a connection issue.
GUILD_SYNC
Send only. Requests a guild sync. This is unfortunately no longer functional.
CALL_CONNECT
Send only. Maybe used for calling? Probably just tracking.
GUILD_SUBSCRIBE
Send only. Subscribes you to guilds/guild members. Might respond with GUILD_MEMBER_LIST_UPDATE.
REQUEST_COMMANDS
Send only. Requests application commands from a guild. Responds with GUILD_APPLICATION_COMMANDS_UPDATE.
gateway
The gateway we are currently connected to.
token
The authentication token for discord.
"""
if TYPE_CHECKING:
token: Optional[str]
_connection: ConnectionState
_discord_parsers: Dict[str, Callable[..., Any]]
call_hooks: Callable[..., Any]
_initial_identify: bool
shard_id: Optional[int]
shard_count: Optional[int]
gateway: str
_max_heartbeat_timeout: float
_user_agent: str
_super_properties: Dict[str, Any]
_zlib_enabled: bool
# fmt: off
DISPATCH = 0
HEARTBEAT = 1
IDENTIFY = 2
PRESENCE = 3
VOICE_STATE = 4
VOICE_PING = 5
RESUME = 6
RECONNECT = 7
REQUEST_MEMBERS = 8
INVALIDATE_SESSION = 9
HELLO = 10
HEARTBEAT_ACK = 11
GUILD_SYNC = 12 # :(
CALL_CONNECT = 13
GUILD_SUBSCRIBE = 14
REQUEST_COMMANDS = 24
# fmt: on
def __init__(self, socket: aiohttp.ClientWebSocketResponse, *, loop: asyncio.AbstractEventLoop) -> None:
self.socket: aiohttp.ClientWebSocketResponse = socket
self.loop: asyncio.AbstractEventLoop = loop
# An empty dispatcher to prevent crashes
self._dispatch: Callable[..., Any] = lambda *args: None
# Generic event listeners
self._dispatch_listeners: List[EventListener] = []
# The keep alive
self._keep_alive: Optional[KeepAliveHandler] = None
self.thread_id: int = threading.get_ident()
# ws related stuff
self.session_id: Optional[str] = None
self.sequence: Optional[int] = None
self._zlib: zlib._Decompress = zlib.decompressobj()
self._buffer: bytearray = bytearray()
self._close_code: Optional[int] = None
self._rate_limiter: GatewayRatelimiter = GatewayRatelimiter()
@property
def open(self) -> bool:
return not self.socket.closed
@property
def capabilities(self) -> Capabilities:
return Capabilities.default()
def is_ratelimited(self) -> bool:
return self._rate_limiter.is_ratelimited()
def debug_log_receive(self, data: Dict[str, Any], /) -> None:
self._dispatch('socket_raw_receive', data)
def log_receive(self, _: Dict[str, Any], /) -> None:
pass
@classmethod
async def from_client(
cls,
client: Client,
*,
initial: bool = False,
gateway: Optional[str] = None,
session: Optional[str] = None,
sequence: Optional[int] = None,
resume: bool = False,
) -> Self:
"""Creates a main websocket for Discord from a :class:`Client`.
This is for internal use only.
"""
gateway = gateway or await client.http.get_gateway()
socket = await client.http.ws_connect(gateway)
ws = cls(socket, loop=client.loop)
# Dynamically add attributes needed
ws.token = client.http.token
ws._connection = client._connection
ws._discord_parsers = client._connection.parsers
ws._dispatch = client.dispatch
ws.gateway = gateway
ws.call_hooks = client._connection.call_hooks
ws._initial_identify = initial
ws.session_id = session
ws.sequence = sequence
ws._max_heartbeat_timeout = client._connection.heartbeat_timeout
ws._user_agent = client.http.user_agent
ws._super_properties = client.http.super_properties
ws._zlib_enabled = client.http.zlib
if client._enable_debug_events:
ws.send = ws.debug_send
ws.log_receive = ws.debug_log_receive
client._connection._update_references(ws)
_log.debug('Connected to %s.', gateway)
# Poll for Hello
await ws.poll_event()
if not resume:
await ws.identify()
return ws
await ws.resume()
return ws
def wait_for(
self,
event: str,
predicate: Callable[[Dict[str, Any]], bool],
result: Optional[Callable[[Dict[str, Any]], Any]] = None,
) -> asyncio.Future[Any]:
"""Waits for a DISPATCH'd event that meets the predicate.
Parameters
-----------
event: :class:`str`
The event to wait for.
predicate
A function that takes a data parameter to check for event
properties. The data parameter is the 'd' key in the JSON message.
result
A function that takes the same data parameter and executes to send
the result to the future. If ``None``, returns the data.
Returns
--------
asyncio.Future
A future to wait for.
"""
event = event.upper()
future = self.loop.create_future()
entry = EventListener(event=event, predicate=predicate, result=result, future=future)
self._dispatch_listeners.append(entry)
return future
async def identify(self) -> None:
"""Sends the IDENTIFY packet."""
# User presence is weird...
# This payload is only sometimes respected; usually the gateway tells
# us our presence through the READY packet's sessions key
# However, when reidentifying, we should send our last known presence
# initial_status and initial_activities could probably also be sent here
# but that needs more testing...
presence = {
'status': 'unknown',
'since': 0,
'activities': [],
'afk': False,
}
existing = self._connection.current_session
if existing is not None:
presence['status'] = str(existing.status) if existing.status is not Status.offline else 'invisible'
if existing.status == Status.idle:
presence['since'] = int(time.time() * 1000)
presence['activities'] = [a.to_dict() for a in existing.activities]
# else:
# presence['status'] = self._connection._status or 'unknown'
# presence['activities'] = self._connection._activities
payload = {
'op': self.IDENTIFY,
'd': {
'token': self.token,
'capabilities': self.capabilities.value,
'properties': self._super_properties,
'presence': presence,
'compress': not self._zlib_enabled, # We require at least one form of compression
'client_state': {
'guild_hashes': {},
'highest_last_message_id': '0',
'read_state_version': 0,
'user_guild_settings_version': -1,
},
},
}
await self.call_hooks('before_identify', initial=self._initial_identify)
await self.send_as_json(payload)
_log.info('Gateway has sent the IDENTIFY payload.')
async def resume(self) -> None:
"""Sends the RESUME packet."""
payload = {
'op': self.RESUME,
'd': {
'seq': self.sequence,
'session_id': self.session_id,
'token': self.token,
},
}
await self.send_as_json(payload)
_log.info('Gateway has sent the RESUME payload.')
async def received_message(self, msg: Any, /) -> None:
if type(msg) is bytes:
self._buffer.extend(msg)
if len(msg) < 4 or msg[-4:] != b'\x00\x00\xff\xff':
return
msg = self._zlib.decompress(self._buffer)
msg = msg.decode('utf-8')
self._buffer = bytearray()
self.log_receive(msg)
msg = utils._from_json(msg)
_log.debug('Gateway event: %s.', msg)
event = msg.get('t')
if event:
self._dispatch('socket_event_type', event)
op = msg.get('op')
data = msg.get('d')
seq = msg.get('s')
if seq is not None:
self.sequence = seq
if self._keep_alive:
self._keep_alive.tick()
if op != self.DISPATCH:
if op == self.RECONNECT:
# RECONNECT can only be handled by the Client
# so we terminate our connection and raise an
# internal exception signalling to reconnect
_log.debug('Received RECONNECT opcode.')
await self.close()
raise ReconnectWebSocket
if op == self.HEARTBEAT_ACK:
if self._keep_alive:
self._keep_alive.ack()
return
if op == self.HEARTBEAT:
if self._keep_alive:
beat = self._keep_alive.get_payload()
await self.send_as_json(beat)
return
if op == self.HELLO:
interval = data['heartbeat_interval'] / 1000.0
self._keep_alive = KeepAliveHandler(ws=self, interval=interval)
# Send a heartbeat immediately
await self.send_as_json(self._keep_alive.get_payload())
self._keep_alive.start()
return
if op == self.INVALIDATE_SESSION:
if data is True:
await self.close()
raise ReconnectWebSocket
self.sequence = None
self.session_id = None
_log.info('Gateway session has been invalidated.')
await self.close(code=1000)
raise ReconnectWebSocket(resume=False)
_log.warning('Unknown OP code %s.', op)
return
if event == 'READY':
self._trace = trace = data.get('_trace', [])
self.sequence = msg['s']
self.session_id = data['session_id']
_log.info('Connected to Gateway: %s (Session ID: %s).', ', '.join(trace), self.session_id)
await self.voice_state() # Initial OP 4
elif event == 'RESUMED':
self._trace = trace = data.get('_trace', [])
_log.info('Gateway has successfully RESUMED session %s under trace %s.', self.session_id, ', '.join(trace))
try:
func = self._discord_parsers[event]
except KeyError:
_log.debug('Unknown event %s.', event)
else:
_log.debug('Parsing event %s.', event)
func(data)
# Remove the dispatched listeners
removed = []
for index, entry in enumerate(self._dispatch_listeners):
if entry.event != event:
continue
future = entry.future
if future.cancelled():
removed.append(index)
continue
try:
valid = entry.predicate(data)
except Exception as exc:
future.set_exception(exc)
removed.append(index)
else:
if valid:
ret = data if entry.result is None else entry.result(data)
future.set_result(ret)
removed.append(index)
for index in reversed(removed):
del self._dispatch_listeners[index]
@property
def latency(self) -> float:
""":class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds."""
heartbeat = self._keep_alive
return float('inf') if heartbeat is None else heartbeat.latency
def _can_handle_close(self) -> bool:
code = self._close_code or self.socket.close_code
return code not in (1000, 4004, 4010, 4011, 4012, 4013, 4014)
async def poll_event(self) -> None:
"""Polls for a DISPATCH event and handles the general gateway loop.
Raises
------
ConnectionClosed
The websocket connection was terminated for unhandled reasons.
"""
try:
msg = await self.socket.receive(timeout=self._max_heartbeat_timeout)
if msg.type is aiohttp.WSMsgType.TEXT:
await self.received_message(msg.data)
elif msg.type is aiohttp.WSMsgType.BINARY:
await self.received_message(msg.data)
elif msg.type is aiohttp.WSMsgType.ERROR:
_log.debug('Received %s.', msg)
raise msg.data
elif msg.type in (aiohttp.WSMsgType.CLOSED, aiohttp.WSMsgType.CLOSING, aiohttp.WSMsgType.CLOSE):
_log.debug('Received %s.', msg)
raise WebSocketClosure
except (asyncio.TimeoutError, WebSocketClosure) as e:
# Ensure the keep alive handler is closed
if self._keep_alive:
self._keep_alive.stop()
self._keep_alive = None
if isinstance(e, asyncio.TimeoutError):
_log.info('Timed out receiving packet. Attempting a reconnect.')
raise ReconnectWebSocket from None
code = self._close_code or self.socket.close_code
if self._can_handle_close():
_log.info('Websocket closed with %s, attempting a reconnect.', code)
raise ReconnectWebSocket from None
else:
_log.info('Websocket closed with %s, cannot reconnect.', code)
raise ConnectionClosed(self.socket, code=code) from None
async def debug_send(self, data: str, /) -> None:
await self._rate_limiter.block()
self._dispatch('socket_raw_send', data)
await self.socket.send_str(data)
async def send(self, data: str, /) -> None:
await self._rate_limiter.block()
await self.socket.send_str(data)
async def send_as_json(self, data: Any) -> None:
try:
await self.send(utils._to_json(data))
except RuntimeError as exc:
if not self._can_handle_close():
raise ConnectionClosed(self.socket) from exc
async def send_heartbeat(self, data: Any) -> None:
# This bypasses the rate limit handling code since it has a higher priority
try:
await self.socket.send_str(utils._to_json(data))
except RuntimeError as exc:
if not self._can_handle_close():
raise ConnectionClosed(self.socket) from exc
async def change_presence(
self,
*,
activities: Optional[List[ActivityTypes]] = None,
status: Optional[Status] = None,
since: int = 0,
afk: bool = False,
) -> None:
if activities is not None:
if not all(isinstance(activity, (BaseActivity, Spotify)) for activity in activities):
raise TypeError('activity must derive from BaseActivity')
activities_data = [activity.to_dict() for activity in activities]
else:
activities_data = []
if status == 'idle':
since = int(time.time() * 1000)
payload = {
'op': self.PRESENCE,
'd': {'activities': activities_data, 'afk': afk, 'since': since, 'status': str(status or 'online')},
}
sent = utils._to_json(payload)
_log.debug('Sending "%s" to change presence.', sent)
await self.send(sent)
async def request_lazy_guild(
self,
guild_id: Snowflake,
*,
typing: Optional[bool] = None,
threads: Optional[bool] = None,
activities: Optional[bool] = None,
members: Optional[List[Snowflake]] = None,
channels: Optional[Dict[Snowflake, List[List[int]]]] = None,
thread_member_lists: Optional[List[Snowflake]] = None,
):
payload = {
'op': self.GUILD_SUBSCRIBE,
'd': {
'guild_id': str(guild_id),
},
}
data = payload['d']
if typing is not None:
data['typing'] = typing
if threads is not None:
data['threads'] = threads
if activities is not None:
data['activities'] = activities
if members is not None:
data['members'] = members
if channels is not None:
data['channels'] = channels
if thread_member_lists is not None:
data['thread_member_lists'] = thread_member_lists
_log.debug('Subscribing to guild %s with payload %s', guild_id, payload['d'])
await self.send_as_json(payload)
async def request_chunks(
self,
guild_ids: List[Snowflake],
query: Optional[str] = None,
*,
limit: Optional[int] = None,
user_ids: Optional[List[Snowflake]] = None,
presences: bool = True,
nonce: Optional[str] = None,
) -> None:
payload = {
'op': self.REQUEST_MEMBERS,
'd': {
'guild_id': guild_ids,
'query': query,
'limit': limit,
'presences': presences,
'user_ids': user_ids,
},
}
if nonce is not None:
payload['d']['nonce'] = nonce
await self.send_as_json(payload)
async def voice_state(
self,
guild_id: Optional[int] = None,
channel_id: Optional[int] = None,
self_mute: bool = False,
self_deaf: bool = False,
self_video: bool = False,
*,
preferred_region: Optional[str] = None,
) -> None:
payload = {
'op': self.VOICE_STATE,
'd': {
'guild_id': guild_id,
'channel_id': channel_id,
'self_mute': self_mute,
'self_deaf': self_deaf,
'self_video': self_video,
},
}
if preferred_region is not None:
payload['d']['preferred_region'] = preferred_region
_log.debug('Updating %s voice state to %s.', guild_id or 'client', payload)
await self.send_as_json(payload)
async def call_connect(self, channel_id: Snowflake):
payload = {'op': self.CALL_CONNECT, 'd': {'channel_id': str(channel_id)}}
_log.debug('Requesting call connect for channel %s.', channel_id)
await self.send_as_json(payload)
async def request_commands(
self,
guild_id: Snowflake,
type: int,
*,
nonce: Optional[str] = None,
limit: Optional[int] = None,
applications: Optional[bool] = None,
offset: int = 0,
query: Optional[str] = None,
command_ids: Optional[List[Snowflake]] = None,
application_id: Optional[Snowflake] = None,
) -> None:
payload = {
'op': self.REQUEST_COMMANDS,
'd': {
'guild_id': str(guild_id),
'type': type,
},
}
if nonce is not None:
payload['d']['nonce'] = nonce
if applications is not None:
payload['d']['applications'] = applications
if limit is not None and limit != 25:
payload['d']['limit'] = limit
if offset:
payload['d']['offset'] = offset
if query is not None:
payload['d']['query'] = query
if command_ids is not None:
payload['d']['command_ids'] = command_ids
if application_id is not None:
payload['d']['application_id'] = str(application_id)
await self.send_as_json(payload)
async def close(self, code: int = 4000) -> None:
if self._keep_alive:
self._keep_alive.stop()
self._keep_alive = None
self._close_code = code
await self.socket.close(code=code)
DVWS = TypeVar('DVWS', bound='DiscordVoiceWebSocket')
class DiscordVoiceWebSocket:
"""Implements the websocket protocol for handling voice connections.
Attributes
-----------
IDENTIFY
Send only. Starts a new voice session.
SELECT_PROTOCOL
Send only. Tells discord what encryption mode and how to connect for voice.
READY
Receive only. Tells the websocket that the initial connection has completed.
HEARTBEAT
Send only. Keeps your websocket connection alive.
SESSION_DESCRIPTION
Receive only. Gives you the secret key required for voice.
SPEAKING
Send only. Notifies the client if you are currently speaking.
HEARTBEAT_ACK
Receive only. Tells you your heartbeat has been acknowledged.
RESUME
Sent only. Tells the client to resume its session.
HELLO
Receive only. Tells you that your websocket connection was acknowledged.
RESUMED
Sent only. Tells you that your RESUME request has succeeded.
CLIENT_CONNECT
Indicates a user has connected to voice.
CLIENT_DISCONNECT
Receive only. Indicates a user has disconnected from voice.
"""
if TYPE_CHECKING:
thread_id: int
_connection: VoiceClient
gateway: str
_max_heartbeat_timeout: float
# fmt: off
IDENTIFY = 0
SELECT_PROTOCOL = 1
READY = 2
HEARTBEAT = 3
SESSION_DESCRIPTION = 4
SPEAKING = 5
HEARTBEAT_ACK = 6
RESUME = 7
HELLO = 8
RESUMED = 9
CLIENT_CONNECT = 12
CLIENT_DISCONNECT = 13
# fmt: on
def __init__(
self,
socket: aiohttp.ClientWebSocketResponse,
loop: asyncio.AbstractEventLoop,
*,
hook: Optional[Callable[..., Coroutine[Any, Any, Any]]] = None,
) -> None:
self.ws: aiohttp.ClientWebSocketResponse = socket
self.loop: asyncio.AbstractEventLoop = loop
self._keep_alive: Optional[VoiceKeepAliveHandler] = None
self._close_code: Optional[int] = None
self.secret_key: Optional[str] = None
if hook:
self._hook = hook
async def _hook(self, *args: Any) -> None:
pass
async def send_as_json(self, data: Any) -> None:
_log.debug('Voice gateway sending: %s.', data)
await self.ws.send_str(utils._to_json(data))
send_heartbeat = send_as_json
async def resume(self) -> None:
state = self._connection
payload = {
'op': self.RESUME,
'd': {
'token': state.token,
'server_id': str(state.server_id),
'session_id': state.session_id,
},
}
await self.send_as_json(payload)
async def identify(self) -> None:
state = self._connection
payload = {
'op': self.IDENTIFY,
'd': {
'server_id': str(state.server_id),
'user_id': str(state.user.id),
'session_id': state.session_id,
'token': state.token,
},
}
await self.send_as_json(payload)
@classmethod
async def from_client(
cls, client: VoiceClient, *, resume: bool = False, hook: Optional[Callable[..., Coroutine[Any, Any, Any]]] = None
) -> Self:
"""Creates a voice websocket for the :class:`VoiceClient`."""
gateway = 'wss://' + client.endpoint + '/?v=4'
http = client._state.http
socket = await http.ws_connect(gateway, compress=15)
ws = cls(socket, loop=client.loop, hook=hook)
ws.gateway = gateway
ws._connection = client
ws._max_heartbeat_timeout = 60.0
ws.thread_id = threading.get_ident()
if resume:
await ws.resume()
else:
await ws.identify()
return ws
async def select_protocol(self, ip: str, port: int, mode: int) -> None:
payload = {
'op': self.SELECT_PROTOCOL,
'd': {
'protocol': 'udp',
'data': {
'address': ip,
'port': port,
'mode': mode,
},
},
}
await self.send_as_json(payload)
async def client_connect(self) -> None:
payload = {
'op': self.CLIENT_CONNECT,
'd': {
'audio_ssrc': self._connection.ssrc,
},
}
await self.send_as_json(payload)
async def speak(self, state: SpeakingState = SpeakingState.voice) -> None:
payload = {
'op': self.SPEAKING,
'd': {
'speaking': int(state),
'delay': 0,
},
}
await self.send_as_json(payload)
async def received_message(self, msg: Dict[str, Any]) -> None:
_log.debug('Voice gateway event: %s.', msg)
op = msg['op']
data = msg['d'] # According to Discord this key is always given
if op == self.READY:
await self.initial_connection(data)
elif op == self.HEARTBEAT_ACK:
if self._keep_alive:
self._keep_alive.ack()
elif op == self.RESUMED:
_log.info('Voice RESUME succeeded.')
elif op == self.SESSION_DESCRIPTION:
self._connection.mode = data['mode']
await self.load_secret_key(data)
elif op == self.HELLO:
interval = data['heartbeat_interval'] / 1000.0
self._keep_alive = VoiceKeepAliveHandler(ws=self, interval=min(interval, 5.0))
self._keep_alive.start()
await self._hook(self, msg)
async def initial_connection(self, data: Dict[str, Any]) -> None:
state = self._connection
state.ssrc = data['ssrc']
state.voice_port = data['port']
state.endpoint_ip = data['ip']
packet = bytearray(70)
struct.pack_into('>H', packet, 0, 1) # 1 = Send
struct.pack_into('>H', packet, 2, 70) # 70 = Length
struct.pack_into('>I', packet, 4, state.ssrc)
state.socket.sendto(packet, (state.endpoint_ip, state.voice_port))
recv = await self.loop.sock_recv(state.socket, 70)
_log.debug('Received packet in initial_connection: %s.', recv)
# the ip is ascii starting at the 4th byte and ending at the first null
ip_start = 4
ip_end = recv.index(0, ip_start)
state.ip = recv[ip_start:ip_end].decode('ascii')
state.port = struct.unpack_from('>H', recv, len(recv) - 2)[0]
_log.debug('Detected ip: %s, port: %s.', state.ip, state.port)
# there *should* always be at least one supported mode (xsalsa20_poly1305)
modes = [mode for mode in data['modes'] if mode in self._connection.supported_modes]
_log.debug('Received supported encryption modes: %s.', ", ".join(modes))
mode = modes[0]
await self.select_protocol(state.ip, state.port, mode)
_log.info('Selected the voice protocol for use: %s.', mode)
@property
def latency(self) -> float:
""":class:`float`: Latency between a HEARTBEAT and its HEARTBEAT_ACK in seconds."""
heartbeat = self._keep_alive
return float('inf') if heartbeat is None else heartbeat.latency
@property
def average_latency(self) -> float:
""":class:`float`: Average of last 20 HEARTBEAT latencies."""
heartbeat = self._keep_alive
if heartbeat is None or not heartbeat.recent_ack_latencies:
return float('inf')
return sum(heartbeat.recent_ack_latencies) / len(heartbeat.recent_ack_latencies)
async def load_secret_key(self, data: Dict[str, Any]) -> None:
_log.info('Received secret key for voice connection.')
self.secret_key = self._connection.secret_key = data['secret_key']
await self.speak()
await self.speak(SpeakingState.none)
async def poll_event(self) -> None:
# This exception is handled up the chain
msg = await asyncio.wait_for(self.ws.receive(), timeout=30.0)
if msg.type is aiohttp.WSMsgType.TEXT:
await self.received_message(utils._from_json(msg.data))
elif msg.type is aiohttp.WSMsgType.ERROR:
_log.debug('Voice received %s.', msg)
raise ConnectionClosed(self.ws) from msg.data
elif msg.type in (aiohttp.WSMsgType.CLOSED, aiohttp.WSMsgType.CLOSE, aiohttp.WSMsgType.CLOSING):
_log.debug('Voice received %s.', msg)
raise ConnectionClosed(self.ws, code=self._close_code)
async def close(self, code: int = 1000) -> None:
if self._keep_alive is not None:
self._keep_alive.stop()
self._close_code = code
await self.ws.close(code=code)