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710 lines
26 KiB
710 lines
26 KiB
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2016 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from .guild import Guild
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from .user import User
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from .game import Game
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from .emoji import Emoji, PartialEmoji
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from .reaction import Reaction
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from .message import Message
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from .channel import *
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from .member import Member
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from .role import Role
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from .enums import Status, ChannelType, try_enum
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from .calls import GroupCall
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import discord.utils
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import discord.compat
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from collections import deque, namedtuple
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import copy, enum, math
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import datetime
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import asyncio
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import logging
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class ListenerType(enum.Enum):
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chunk = 0
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Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
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log = logging.getLogger(__name__)
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ReadyState = namedtuple('ReadyState', ('launch', 'guilds'))
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class StateContext:
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__slots__ = ('store_user', 'http', 'self_id', 'store_emoji', 'reaction_emoji')
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def __init__(self, **kwargs):
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for attr, value in kwargs.items():
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setattr(self, attr, value)
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class ConnectionState:
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def __init__(self, *, dispatch, chunker, syncer, http, loop, **options):
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self.loop = loop
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self.max_messages = max(options.get('max_messages', 5000), 100)
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self.dispatch = dispatch
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self.chunker = chunker
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self.syncer = syncer
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self.is_bot = None
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self._listeners = []
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self.ctx = StateContext(store_user=self.store_user,
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store_emoji=self.store_emoji,
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reaction_emoji=self._get_reaction_emoji,
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http=http, self_id=None)
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self.clear()
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def clear(self):
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self.user = None
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self.sequence = None
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self.session_id = None
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self._calls = {}
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self._users = {}
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self._emojis = {}
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self._guilds = {}
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self._voice_clients = {}
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self._private_channels = {}
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# extra dict to look up private channels by user id
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self._private_channels_by_user = {}
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self.messages = deque(maxlen=self.max_messages)
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def process_listeners(self, listener_type, argument, result):
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removed = []
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for i, listener in enumerate(self._listeners):
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if listener.type != listener_type:
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continue
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future = listener.future
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if future.cancelled():
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removed.append(i)
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continue
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try:
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passed = listener.predicate(argument)
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except Exception as e:
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future.set_exception(e)
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removed.append(i)
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else:
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if passed:
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future.set_result(result)
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removed.append(i)
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if listener.type == ListenerType.chunk:
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break
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for index in reversed(removed):
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del self._listeners[index]
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@property
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def voice_clients(self):
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return list(self._voice_clients.values())
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def _get_voice_client(self, guild_id):
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return self._voice_clients.get(guild_id)
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def _add_voice_client(self, guild_id, voice):
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self._voice_clients[guild_id] = voice
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def _remove_voice_client(self, guild_id):
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self._voice_clients.pop(guild_id, None)
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def _update_references(self, ws):
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for vc in self.voice_clients:
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vc.main_ws = ws
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def store_user(self, data):
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# this way is 300% faster than `dict.setdefault`.
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user_id = int(data['id'])
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try:
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return self._users[user_id]
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except KeyError:
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self._users[user_id] = user = User(state=self.ctx, data=data)
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return user
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def store_emoji(self, guild, data):
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emoji_id = int(data['id'])
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try:
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return self._emojis[emoji_id]
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except KeyError:
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self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self.ctx, data=data)
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return emoji
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@property
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def guilds(self):
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return list(self._guilds.values())
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def _get_guild(self, guild_id):
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return self._guilds.get(guild_id)
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def _add_guild(self, guild):
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self._guilds[guild.id] = guild
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def _remove_guild(self, guild):
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self._guilds.pop(guild.id, None)
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@property
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def private_channels(self):
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return list(self._private_channels.values())
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def _get_private_channel(self, channel_id):
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return self._private_channels.get(channel_id)
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def _get_private_channel_by_user(self, user_id):
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return self._private_channels_by_user.get(user_id)
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def _add_private_channel(self, channel):
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self._private_channels[channel.id] = channel
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if isinstance(channel, DMChannel):
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self._private_channels_by_user[channel.recipient.id] = channel
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def _remove_private_channel(self, channel):
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self._private_channels.pop(channel.id, None)
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if isinstance(channel, DMChannel):
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self._private_channels_by_user.pop(channel.recipient.id, None)
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def _get_message(self, msg_id):
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return discord.utils.find(lambda m: m.id == msg_id, self.messages)
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def _add_guild_from_data(self, guild):
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guild = Guild(data=guild, state=self.ctx)
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Guild.me = property(lambda s: s.get_member(self.user.id))
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Guild.voice_client = property(lambda s: self._get_voice_client(s.id))
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self._add_guild(guild)
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return guild
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def chunks_needed(self, guild):
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for chunk in range(math.ceil(guild._member_count / 1000)):
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yield self.receive_chunk(guild.id)
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@asyncio.coroutine
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def _delay_ready(self):
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launch = self._ready_state.launch
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while not launch.is_set():
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# this snippet of code is basically waiting 2 seconds
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# until the last GUILD_CREATE was sent
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launch.set()
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yield from asyncio.sleep(2, loop=self.loop)
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guilds = self._ready_state.guilds
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# get all the chunks
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chunks = []
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for guild in guilds:
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chunks.extend(self.chunks_needed(guild))
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# we only want to request ~75 guilds per chunk request.
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splits = [guilds[i:i + 75] for i in range(0, len(guilds), 75)]
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for split in splits:
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yield from self.chunker(split)
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# wait for the chunks
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if chunks:
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try:
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yield from asyncio.wait(chunks, timeout=len(chunks) * 30.0, loop=self.loop)
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except asyncio.TimeoutError:
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log.info('Somehow timed out waiting for chunks.')
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# remove the state
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try:
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del self._ready_state
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except AttributeError:
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pass # already been deleted somehow
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# call GUILD_SYNC after we're done chunking
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if not self.is_bot:
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log.info('Requesting GUILD_SYNC for %s guilds' % len(self.guilds))
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yield from self.syncer([s.id for s in self.guilds])
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# dispatch the event
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self.dispatch('ready')
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def parse_ready(self, data):
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self._ready_state = ReadyState(launch=asyncio.Event(), guilds=[])
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self.user = self.store_user(data['user'])
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self.ctx.self_id = self.user.id
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guilds = data.get('guilds')
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guilds = self._ready_state.guilds
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for guild_data in guilds:
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guild = self._add_server_from_data(guild_data)
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if not self.is_bot or guild.large:
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guilds.append(guild)
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for pm in data.get('private_channels'):
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factory, _ = _channel_factory(pm['type'])
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self._add_private_channel(factory(me=self.user, data=pm, state=self.ctx))
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discord.compat.create_task(self._delay_ready(), loop=self.loop)
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def parse_resumed(self, data):
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self.dispatch('resumed')
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def parse_message_create(self, data):
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channel = self.get_channel(int(data['channel_id']))
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message = Message(channel=channel, data=data, state=self.ctx)
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self.dispatch('message', message)
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self.messages.append(message)
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def parse_message_delete(self, data):
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message_id = int(data['id'])
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found = self._get_message(message_id)
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if found is not None:
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self.dispatch('message_delete', found)
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self.messages.remove(found)
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def parse_message_delete_bulk(self, data):
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message_ids = set(map(int, data.get('ids', [])))
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to_be_deleted = list(filter(lambda m: m.id in message_ids, self.messages))
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for msg in to_be_deleted:
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self.dispatch('message_delete', msg)
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self.messages.remove(msg)
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def parse_message_update(self, data):
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message = self._get_message(int(data['id']))
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if message is not None:
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older_message = copy.copy(message)
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if 'call' in data:
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# call state message edit
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message._handle_call(data['call'])
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elif 'content' not in data:
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# embed only edit
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message.embeds = data['embeds']
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else:
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message._update(channel=message.channel, data=data)
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self.dispatch('message_edit', older_message, message)
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def parse_message_reaction_add(self, data):
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message = self._get_message(int(data['message_id']))
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if message is not None:
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reaction = message._add_reaction(data)
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user = self._get_reaction_user(message.channel, int(data['user_id']))
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self.dispatch('reaction_add', reaction, user)
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def parse_message_reaction_remove_all(self, data):
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message = self._get_message(data['message_id'])
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if message is not None:
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old_reactions = message.reactions.copy()
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message.reactions.clear()
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self.dispatch('reaction_clear', message, old_reactions)
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def parse_message_reaction_remove(self, data):
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message = self._get_message(int(data['message_id']))
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if message is not None:
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try:
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reaction = message._remove_reaction(data)
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except (AttributeError, ValueError) as e: # eventual consistency lol
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pass
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else:
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user = self._get_reaction_user(message.channel, int(data['user_id']))
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self.dispatch('reaction_remove', reaction, user)
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def parse_presence_update(self, data):
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guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id'))
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if guild is None:
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return
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status = data.get('status')
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user = data['user']
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member_id = user['id']
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member = guild.get_member(member_id)
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if member is None:
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if 'username' not in user:
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# sometimes we receive 'incomplete' member data post-removal.
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# skip these useless cases.
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return
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member = self._make_member(guild, data)
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guild._add_member(member)
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old_member = copy.copy(member)
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member._presence_update(data=data, user=user)
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
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self.user = User(state=self.ctx, data=data)
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def parse_channel_delete(self, data):
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guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id'))
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channel_id = int(data['id'])
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if guild is not None:
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channel = guild.get_channel(channel_id)
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if channel is not None:
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guild._remove_channel(channel)
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self.dispatch('channel_delete', channel)
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else:
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# the reason we're doing this is so it's also removed from the
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# private channel by user cache as well
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channel = self._get_private_channel(channel_id)
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self._remove_private_channel(channel)
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def parse_channel_update(self, data):
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channel_type = try_enum(ChannelType, data.get('type'))
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channel_id = int(data['id'])
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if channel_type is ChannelType.group:
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channel = self._get_private_channel(channel_id)
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old_channel = copy.copy(channel)
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channel._update_group(data)
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self.dispatch('channel_update', old_channel, channel)
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return
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guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id'))
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if guild is not None:
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channel = guild.get_channel(channel_id)
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if channel is not None:
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old_channel = copy.copy(channel)
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channel._update(guild, data)
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self.dispatch('channel_update', old_channel, channel)
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def parse_channel_create(self, data):
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factory, ch_type = _channel_factory(data['type'])
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channel = None
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if ch_type in (ChannelType.group, ChannelType.private):
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channel = factory(me=self.user, data=data, state=self.ctx)
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self._add_private_channel(channel)
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else:
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guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id'))
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if guild is not None:
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channel = factory(guild=guild, state=self.ctx, data=data)
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guild._add_channel(channel)
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self.dispatch('channel_create', channel)
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def parse_channel_recipient_add(self, data):
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channel = self._get_private_channel(int(data['channel_id']))
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user = self.store_user(data['user'])
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channel.recipients.append(user)
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self.dispatch('group_join', channel, user)
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def parse_channel_recipient_remove(self, data):
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channel = self._get_private_channel(int(data['channel_id']))
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user = self.store_user(data['user'])
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try:
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channel.recipients.remove(user)
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except ValueError:
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pass
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else:
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self.dispatch('group_remove', channel, user)
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def _make_member(self, guild, data):
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roles = [guild.default_role]
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for roleid in data.get('roles', []):
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role = discord.utils.get(guild.roles, id=roleid)
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if role is not None:
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roles.append(role)
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data['roles'] = sorted(roles, key=lambda r: r.id)
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return Member(guild=guild, data=data, state=self.ctx)
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def parse_guild_member_add(self, data):
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guild = self._get_guild(int(data['guild_id']))
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member = self._make_member(guild, data)
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guild._add_member(member)
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guild._member_count += 1
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self.dispatch('member_join', member)
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def parse_guild_member_remove(self, data):
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guild = self._get_guild(int(data['guild_id']))
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if guild is not None:
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user_id = data['user']['id']
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member = guild.get_member(user_id)
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if member is not None:
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guild._remove_member(member)
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guild._member_count -= 1
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# remove them from the voice channel member list
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vc = guild._voice_state_for(user_id)
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if vc:
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voice_channel = vc.channel
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if voice_channel is not None:
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try:
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voice_channel.voice_members.remove(member)
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except ValueError:
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pass
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self.dispatch('member_remove', member)
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def parse_guild_member_update(self, data):
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guild = self._get_guild(int(data['guild_id']))
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user = data['user']
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user_id = user['id']
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member = guild.get_member(user_id)
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if member is not None:
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old_member = copy.copy(member)
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member._update(data, user)
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self.dispatch('member_update', old_member, member)
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def parse_guild_emojis_update(self, data):
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guild = self._get_guild(int(data['guild_id']))
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before_emojis = guild.emojis
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guild.emojis = tuple(map(lambda d: self.store_emoji(guild, d), data['emojis']))
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self.dispatch('guild_emojis_update', before_emojis, guild.emojis)
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def _get_create_guild(self, data):
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if data.get('unavailable') == False:
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# GUILD_CREATE with unavailable in the response
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# usually means that the guild has become available
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# and is therefore in the cache
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guild = self._get_guild(data.get('id'))
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if guild is not None:
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guild.unavailable = False
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guild._from_data(data)
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return guild
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return self._add_guild_from_data(data)
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@asyncio.coroutine
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def _chunk_and_dispatch(self, guild, unavailable):
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yield from self.chunker(guild)
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chunks = list(self.chunks_needed(guild))
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if chunks:
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try:
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yield from asyncio.wait(chunks, timeout=len(chunks), loop=self.loop)
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except asyncio.TimeoutError:
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log.info('Somehow timed out waiting for chunks.')
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if unavailable == False:
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self.dispatch('guild_available', guild)
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else:
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self.dispatch('guild_join', guild)
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def parse_guild_create(self, data):
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unavailable = data.get('unavailable')
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if unavailable == True:
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# joined a guild with unavailable == True so..
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return
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guild = self._get_create_guild(data)
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|
|
# check if it requires chunking
|
|
if guild.large:
|
|
if unavailable == False:
|
|
# check if we're waiting for 'useful' READY
|
|
# and if we are, we don't want to dispatch any
|
|
# event such as guild_join or guild_available
|
|
# because we're still in the 'READY' phase. Or
|
|
# so we say.
|
|
try:
|
|
state = self._ready_state
|
|
state.launch.clear()
|
|
state.guilds.append(guild)
|
|
except AttributeError:
|
|
# the _ready_state attribute is only there during
|
|
# processing of useful READY.
|
|
pass
|
|
else:
|
|
return
|
|
|
|
# since we're not waiting for 'useful' READY we'll just
|
|
# do the chunk request here
|
|
discord.compat.create_task(self._chunk_and_dispatch(guild, unavailable), loop=self.loop)
|
|
return
|
|
|
|
# Dispatch available if newly available
|
|
if unavailable == False:
|
|
self.dispatch('guild_available', guild)
|
|
else:
|
|
self.dispatch('guild_join', guild)
|
|
|
|
def parse_guild_sync(self, data):
|
|
guild = self._get_guild(int(data['id']))
|
|
guild._sync(data)
|
|
|
|
def parse_guild_update(self, data):
|
|
guild = self._get_guild(int(data['id']))
|
|
if guild is not None:
|
|
old_guild = copy.copy(guild)
|
|
guild._from_data(data)
|
|
self.dispatch('guild_update', old_guild, guild)
|
|
|
|
def parse_guild_delete(self, data):
|
|
guild = self._get_guild(int(data['id']))
|
|
if guild is None:
|
|
return
|
|
|
|
if data.get('unavailable', False) and guild is not None:
|
|
# GUILD_DELETE with unavailable being True means that the
|
|
# guild that was available is now currently unavailable
|
|
guild.unavailable = True
|
|
self.dispatch('guild_unavailable', guild)
|
|
return
|
|
|
|
# do a cleanup of the messages cache
|
|
self.messages = deque((msg for msg in self.messages if msg.guild != guild), maxlen=self.max_messages)
|
|
|
|
self._remove_guild(guild)
|
|
self.dispatch('guild_remove', guild)
|
|
|
|
def parse_guild_ban_add(self, data):
|
|
# we make the assumption that GUILD_BAN_ADD is done
|
|
# before GUILD_MEMBER_REMOVE is called
|
|
# hence we don't remove it from cache or do anything
|
|
# strange with it, the main purpose of this event
|
|
# is mainly to dispatch to another event worth listening to for logging
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
user_id = data.get('user', {}).get('id')
|
|
member = discord.utils.get(guild.members, id=user_id)
|
|
if member is not None:
|
|
self.dispatch('member_ban', member)
|
|
|
|
def parse_guild_ban_remove(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
if 'user' in data:
|
|
user = self.store_user(data['user'])
|
|
self.dispatch('member_unban', guild, user)
|
|
|
|
def parse_guild_role_create(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
role_data = data['role']
|
|
role = Role(guild=guild, data=role_data, state=self.ctx)
|
|
guild._add_role(role)
|
|
self.dispatch('guild_role_create', role)
|
|
|
|
def parse_guild_role_delete(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
role_id = int(data['role_id'])
|
|
role = discord.utils.find(lambda r: r.id == role_id, guild.roles)
|
|
try:
|
|
guild._remove_role(role)
|
|
except ValueError:
|
|
return
|
|
else:
|
|
self.dispatch('guild_role_delete', role)
|
|
|
|
def parse_guild_role_update(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
if guild is not None:
|
|
role_data = data['role']
|
|
role_id = int(role_data['id'])
|
|
role = discord.utils.find(lambda r: r.id == role_id, guild.roles)
|
|
if role is not None:
|
|
old_role = copy.copy(role)
|
|
role._update(role_data)
|
|
self.dispatch('guild_role_update', old_role, role)
|
|
|
|
def parse_guild_members_chunk(self, data):
|
|
guild = self._get_guild(int(data['guild_id']))
|
|
members = data.get('members', [])
|
|
for member in members:
|
|
m = self._make_member(guild, member)
|
|
existing = guild.get_member(m.id)
|
|
if existing is None or existing.joined_at is None:
|
|
guild._add_member(m)
|
|
|
|
log.info('processed a chunk for {} members.'.format(len(members)))
|
|
self.process_listeners(ListenerType.chunk, guild, len(members))
|
|
|
|
def parse_voice_state_update(self, data):
|
|
guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id'))
|
|
channel_id = discord.utils._get_as_snowflake(data, 'channel_id')
|
|
if guild is not None:
|
|
if int(data['user_id']) == self.user.id:
|
|
voice = self._get_voice_client(guild.id)
|
|
if voice is not None:
|
|
voice.channel = guild.get_channel(channel_id)
|
|
|
|
member, before, after = guild._update_voice_state(data, channel_id)
|
|
if after is not None:
|
|
self.dispatch('voice_state_update', member, before, after)
|
|
else:
|
|
# in here we're either at private or group calls
|
|
call = self._calls.get(channel_id)
|
|
if call is not None:
|
|
call._update_voice_state(data)
|
|
|
|
def parse_typing_start(self, data):
|
|
channel = self.get_channel(int(data['channel_id']))
|
|
if channel is not None:
|
|
member = None
|
|
user_id = discord.utils._get_as_snowflake(data, 'user_id')
|
|
if isinstance(channel, DMChannel):
|
|
member = channel.recipient
|
|
elif isinstance(channel, TextChannel):
|
|
member = channel.guild.get_member(user_id)
|
|
elif isinstance(channel, GroupChannel):
|
|
member = discord.utils.find(lambda x: x.id == user_id, channel.recipients)
|
|
|
|
if member is not None:
|
|
timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
|
|
self.dispatch('typing', channel, member, timestamp)
|
|
|
|
def parse_call_create(self, data):
|
|
message = self._get_message(int(data['message_id']))
|
|
if message is not None:
|
|
call = GroupCall(call=message, **data)
|
|
self._calls[int(data['channel_id'])] = call
|
|
self.dispatch('call', call)
|
|
|
|
def parse_call_update(self, data):
|
|
call = self._calls.get(int(data['channel_id']))
|
|
if call is not None:
|
|
before = copy.copy(call)
|
|
call._update(**data)
|
|
self.dispatch('call_update', before, call)
|
|
|
|
def parse_call_delete(self, data):
|
|
call = self._calls.pop(int(data['channel_id']), None)
|
|
if call is not None:
|
|
self.dispatch('call_remove', call)
|
|
|
|
def _get_reaction_user(self, channel, user_id):
|
|
if isinstance(channel, DMChannel) and user_id == channel.recipient.id:
|
|
return channel.recipient
|
|
elif isinstance(channel, TextChannel):
|
|
return channel.guild.get_member(user_id)
|
|
elif isinstance(channel, GroupChannel):
|
|
return discord.utils.find(lambda m: m.id == user_id, channel.recipients)
|
|
else:
|
|
return None
|
|
|
|
def _get_reaction_emoji(self, data):
|
|
emoji_id = discord.utils._get_as_snowflake(data, 'id')
|
|
|
|
if not emoji_id:
|
|
return data['name']
|
|
|
|
try:
|
|
return self._emojis[emoji_id]
|
|
except KeyError:
|
|
return PartialEmoji(id=emoji_id, name=data['name'])
|
|
|
|
def get_channel(self, id):
|
|
if id is None:
|
|
return None
|
|
|
|
for guild in self.guilds:
|
|
channel = guild.get_channel(id)
|
|
if channel is not None:
|
|
return channel
|
|
|
|
pm = self._get_private_channel(id)
|
|
if pm is not None:
|
|
return pm
|
|
|
|
def receive_chunk(self, guild_id):
|
|
future = asyncio.Future(loop=self.loop)
|
|
listener = Listener(ListenerType.chunk, future, lambda s: s.id == guild_id)
|
|
self._listeners.append(listener)
|
|
return future
|
|
|