# -*- coding: utf-8 -*- """ The MIT License (MIT) Copyright (c) 2015-2016 Rapptz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from .guild import Guild from .user import User from .game import Game from .emoji import Emoji, PartialEmoji from .reaction import Reaction from .message import Message from .channel import * from .member import Member from .role import Role from .enums import Status, ChannelType, try_enum from .calls import GroupCall import discord.utils import discord.compat from collections import deque, namedtuple import copy, enum, math import datetime import asyncio import logging class ListenerType(enum.Enum): chunk = 0 Listener = namedtuple('Listener', ('type', 'future', 'predicate')) log = logging.getLogger(__name__) ReadyState = namedtuple('ReadyState', ('launch', 'guilds')) class StateContext: __slots__ = ('store_user', 'http', 'self_id', 'store_emoji', 'reaction_emoji') def __init__(self, **kwargs): for attr, value in kwargs.items(): setattr(self, attr, value) class ConnectionState: def __init__(self, *, dispatch, chunker, syncer, http, loop, **options): self.loop = loop self.max_messages = max(options.get('max_messages', 5000), 100) self.dispatch = dispatch self.chunker = chunker self.syncer = syncer self.is_bot = None self._listeners = [] self.ctx = StateContext(store_user=self.store_user, store_emoji=self.store_emoji, reaction_emoji=self._get_reaction_emoji, http=http, self_id=None) self.clear() def clear(self): self.user = None self.sequence = None self.session_id = None self._calls = {} self._users = {} self._emojis = {} self._guilds = {} self._voice_clients = {} self._private_channels = {} # extra dict to look up private channels by user id self._private_channels_by_user = {} self.messages = deque(maxlen=self.max_messages) def process_listeners(self, listener_type, argument, result): removed = [] for i, listener in enumerate(self._listeners): if listener.type != listener_type: continue future = listener.future if future.cancelled(): removed.append(i) continue try: passed = listener.predicate(argument) except Exception as e: future.set_exception(e) removed.append(i) else: if passed: future.set_result(result) removed.append(i) if listener.type == ListenerType.chunk: break for index in reversed(removed): del self._listeners[index] @property def voice_clients(self): return list(self._voice_clients.values()) def _get_voice_client(self, guild_id): return self._voice_clients.get(guild_id) def _add_voice_client(self, guild_id, voice): self._voice_clients[guild_id] = voice def _remove_voice_client(self, guild_id): self._voice_clients.pop(guild_id, None) def _update_references(self, ws): for vc in self.voice_clients: vc.main_ws = ws def store_user(self, data): # this way is 300% faster than `dict.setdefault`. user_id = int(data['id']) try: return self._users[user_id] except KeyError: self._users[user_id] = user = User(state=self.ctx, data=data) return user def store_emoji(self, guild, data): emoji_id = int(data['id']) try: return self._emojis[emoji_id] except KeyError: self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self.ctx, data=data) return emoji @property def guilds(self): return list(self._guilds.values()) def _get_guild(self, guild_id): return self._guilds.get(guild_id) def _add_guild(self, guild): self._guilds[guild.id] = guild def _remove_guild(self, guild): self._guilds.pop(guild.id, None) @property def private_channels(self): return list(self._private_channels.values()) def _get_private_channel(self, channel_id): return self._private_channels.get(channel_id) def _get_private_channel_by_user(self, user_id): return self._private_channels_by_user.get(user_id) def _add_private_channel(self, channel): self._private_channels[channel.id] = channel if isinstance(channel, DMChannel): self._private_channels_by_user[channel.recipient.id] = channel def _remove_private_channel(self, channel): self._private_channels.pop(channel.id, None) if isinstance(channel, DMChannel): self._private_channels_by_user.pop(channel.recipient.id, None) def _get_message(self, msg_id): return discord.utils.find(lambda m: m.id == msg_id, self.messages) def _add_guild_from_data(self, guild): guild = Guild(data=guild, state=self.ctx) Guild.me = property(lambda s: s.get_member(self.user.id)) Guild.voice_client = property(lambda s: self._get_voice_client(s.id)) self._add_guild(guild) return guild def chunks_needed(self, guild): for chunk in range(math.ceil(guild._member_count / 1000)): yield self.receive_chunk(guild.id) @asyncio.coroutine def _delay_ready(self): launch = self._ready_state.launch while not launch.is_set(): # this snippet of code is basically waiting 2 seconds # until the last GUILD_CREATE was sent launch.set() yield from asyncio.sleep(2, loop=self.loop) guilds = self._ready_state.guilds # get all the chunks chunks = [] for guild in guilds: chunks.extend(self.chunks_needed(guild)) # we only want to request ~75 guilds per chunk request. splits = [guilds[i:i + 75] for i in range(0, len(guilds), 75)] for split in splits: yield from self.chunker(split) # wait for the chunks if chunks: try: yield from asyncio.wait(chunks, timeout=len(chunks) * 30.0, loop=self.loop) except asyncio.TimeoutError: log.info('Somehow timed out waiting for chunks.') # remove the state try: del self._ready_state except AttributeError: pass # already been deleted somehow # call GUILD_SYNC after we're done chunking if not self.is_bot: log.info('Requesting GUILD_SYNC for %s guilds' % len(self.guilds)) yield from self.syncer([s.id for s in self.guilds]) # dispatch the event self.dispatch('ready') def parse_ready(self, data): self._ready_state = ReadyState(launch=asyncio.Event(), guilds=[]) self.user = self.store_user(data['user']) self.ctx.self_id = self.user.id guilds = data.get('guilds') guilds = self._ready_state.guilds for guild_data in guilds: guild = self._add_server_from_data(guild_data) if not self.is_bot or guild.large: guilds.append(guild) for pm in data.get('private_channels'): factory, _ = _channel_factory(pm['type']) self._add_private_channel(factory(me=self.user, data=pm, state=self.ctx)) discord.compat.create_task(self._delay_ready(), loop=self.loop) def parse_resumed(self, data): self.dispatch('resumed') def parse_message_create(self, data): channel = self.get_channel(int(data['channel_id'])) message = Message(channel=channel, data=data, state=self.ctx) self.dispatch('message', message) self.messages.append(message) def parse_message_delete(self, data): message_id = int(data['id']) found = self._get_message(message_id) if found is not None: self.dispatch('message_delete', found) self.messages.remove(found) def parse_message_delete_bulk(self, data): message_ids = set(map(int, data.get('ids', []))) to_be_deleted = list(filter(lambda m: m.id in message_ids, self.messages)) for msg in to_be_deleted: self.dispatch('message_delete', msg) self.messages.remove(msg) def parse_message_update(self, data): message = self._get_message(int(data['id'])) if message is not None: older_message = copy.copy(message) if 'call' in data: # call state message edit message._handle_call(data['call']) elif 'content' not in data: # embed only edit message.embeds = data['embeds'] else: message._update(channel=message.channel, data=data) self.dispatch('message_edit', older_message, message) def parse_message_reaction_add(self, data): message = self._get_message(int(data['message_id'])) if message is not None: reaction = message._add_reaction(data) user = self._get_reaction_user(message.channel, int(data['user_id'])) self.dispatch('reaction_add', reaction, user) def parse_message_reaction_remove_all(self, data): message = self._get_message(data['message_id']) if message is not None: old_reactions = message.reactions.copy() message.reactions.clear() self.dispatch('reaction_clear', message, old_reactions) def parse_message_reaction_remove(self, data): message = self._get_message(int(data['message_id'])) if message is not None: try: reaction = message._remove_reaction(data) except (AttributeError, ValueError) as e: # eventual consistency lol pass else: user = self._get_reaction_user(message.channel, int(data['user_id'])) self.dispatch('reaction_remove', reaction, user) def parse_presence_update(self, data): guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id')) if guild is None: return status = data.get('status') user = data['user'] member_id = user['id'] member = guild.get_member(member_id) if member is None: if 'username' not in user: # sometimes we receive 'incomplete' member data post-removal. # skip these useless cases. return member = self._make_member(guild, data) guild._add_member(member) old_member = copy.copy(member) member._presence_update(data=data, user=user) self.dispatch('member_update', old_member, member) def parse_user_update(self, data): self.user = User(state=self.ctx, data=data) def parse_channel_delete(self, data): guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id')) channel_id = int(data['id']) if guild is not None: channel = guild.get_channel(channel_id) if channel is not None: guild._remove_channel(channel) self.dispatch('channel_delete', channel) else: # the reason we're doing this is so it's also removed from the # private channel by user cache as well channel = self._get_private_channel(channel_id) self._remove_private_channel(channel) def parse_channel_update(self, data): channel_type = try_enum(ChannelType, data.get('type')) channel_id = int(data['id']) if channel_type is ChannelType.group: channel = self._get_private_channel(channel_id) old_channel = copy.copy(channel) channel._update_group(data) self.dispatch('channel_update', old_channel, channel) return guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id')) if guild is not None: channel = guild.get_channel(channel_id) if channel is not None: old_channel = copy.copy(channel) channel._update(guild, data) self.dispatch('channel_update', old_channel, channel) def parse_channel_create(self, data): factory, ch_type = _channel_factory(data['type']) channel = None if ch_type in (ChannelType.group, ChannelType.private): channel = factory(me=self.user, data=data, state=self.ctx) self._add_private_channel(channel) else: guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id')) if guild is not None: channel = factory(guild=guild, state=self.ctx, data=data) guild._add_channel(channel) self.dispatch('channel_create', channel) def parse_channel_recipient_add(self, data): channel = self._get_private_channel(int(data['channel_id'])) user = self.store_user(data['user']) channel.recipients.append(user) self.dispatch('group_join', channel, user) def parse_channel_recipient_remove(self, data): channel = self._get_private_channel(int(data['channel_id'])) user = self.store_user(data['user']) try: channel.recipients.remove(user) except ValueError: pass else: self.dispatch('group_remove', channel, user) def _make_member(self, guild, data): roles = [guild.default_role] for roleid in data.get('roles', []): role = discord.utils.get(guild.roles, id=roleid) if role is not None: roles.append(role) data['roles'] = sorted(roles, key=lambda r: r.id) return Member(guild=guild, data=data, state=self.ctx) def parse_guild_member_add(self, data): guild = self._get_guild(int(data['guild_id'])) member = self._make_member(guild, data) guild._add_member(member) guild._member_count += 1 self.dispatch('member_join', member) def parse_guild_member_remove(self, data): guild = self._get_guild(int(data['guild_id'])) if guild is not None: user_id = data['user']['id'] member = guild.get_member(user_id) if member is not None: guild._remove_member(member) guild._member_count -= 1 # remove them from the voice channel member list vc = guild._voice_state_for(user_id) if vc: voice_channel = vc.channel if voice_channel is not None: try: voice_channel.voice_members.remove(member) except ValueError: pass self.dispatch('member_remove', member) def parse_guild_member_update(self, data): guild = self._get_guild(int(data['guild_id'])) user = data['user'] user_id = user['id'] member = guild.get_member(user_id) if member is not None: old_member = copy.copy(member) member._update(data, user) self.dispatch('member_update', old_member, member) def parse_guild_emojis_update(self, data): guild = self._get_guild(int(data['guild_id'])) before_emojis = guild.emojis guild.emojis = tuple(map(lambda d: self.store_emoji(guild, d), data['emojis'])) self.dispatch('guild_emojis_update', before_emojis, guild.emojis) def _get_create_guild(self, data): if data.get('unavailable') == False: # GUILD_CREATE with unavailable in the response # usually means that the guild has become available # and is therefore in the cache guild = self._get_guild(data.get('id')) if guild is not None: guild.unavailable = False guild._from_data(data) return guild return self._add_guild_from_data(data) @asyncio.coroutine def _chunk_and_dispatch(self, guild, unavailable): yield from self.chunker(guild) chunks = list(self.chunks_needed(guild)) if chunks: try: yield from asyncio.wait(chunks, timeout=len(chunks), loop=self.loop) except asyncio.TimeoutError: log.info('Somehow timed out waiting for chunks.') if unavailable == False: self.dispatch('guild_available', guild) else: self.dispatch('guild_join', guild) def parse_guild_create(self, data): unavailable = data.get('unavailable') if unavailable == True: # joined a guild with unavailable == True so.. return guild = self._get_create_guild(data) # check if it requires chunking if guild.large: if unavailable == False: # check if we're waiting for 'useful' READY # and if we are, we don't want to dispatch any # event such as guild_join or guild_available # because we're still in the 'READY' phase. Or # so we say. try: state = self._ready_state state.launch.clear() state.guilds.append(guild) except AttributeError: # the _ready_state attribute is only there during # processing of useful READY. pass else: return # since we're not waiting for 'useful' READY we'll just # do the chunk request here discord.compat.create_task(self._chunk_and_dispatch(guild, unavailable), loop=self.loop) return # Dispatch available if newly available if unavailable == False: self.dispatch('guild_available', guild) else: self.dispatch('guild_join', guild) def parse_guild_sync(self, data): guild = self._get_guild(int(data['id'])) guild._sync(data) def parse_guild_update(self, data): guild = self._get_guild(int(data['id'])) if guild is not None: old_guild = copy.copy(guild) guild._from_data(data) self.dispatch('guild_update', old_guild, guild) def parse_guild_delete(self, data): guild = self._get_guild(int(data['id'])) if guild is None: return if data.get('unavailable', False) and guild is not None: # GUILD_DELETE with unavailable being True means that the # guild that was available is now currently unavailable guild.unavailable = True self.dispatch('guild_unavailable', guild) return # do a cleanup of the messages cache self.messages = deque((msg for msg in self.messages if msg.guild != guild), maxlen=self.max_messages) self._remove_guild(guild) self.dispatch('guild_remove', guild) def parse_guild_ban_add(self, data): # we make the assumption that GUILD_BAN_ADD is done # before GUILD_MEMBER_REMOVE is called # hence we don't remove it from cache or do anything # strange with it, the main purpose of this event # is mainly to dispatch to another event worth listening to for logging guild = self._get_guild(int(data['guild_id'])) if guild is not None: user_id = data.get('user', {}).get('id') member = discord.utils.get(guild.members, id=user_id) if member is not None: self.dispatch('member_ban', member) def parse_guild_ban_remove(self, data): guild = self._get_guild(int(data['guild_id'])) if guild is not None: if 'user' in data: user = self.store_user(data['user']) self.dispatch('member_unban', guild, user) def parse_guild_role_create(self, data): guild = self._get_guild(int(data['guild_id'])) role_data = data['role'] role = Role(guild=guild, data=role_data, state=self.ctx) guild._add_role(role) self.dispatch('guild_role_create', role) def parse_guild_role_delete(self, data): guild = self._get_guild(int(data['guild_id'])) if guild is not None: role_id = int(data['role_id']) role = discord.utils.find(lambda r: r.id == role_id, guild.roles) try: guild._remove_role(role) except ValueError: return else: self.dispatch('guild_role_delete', role) def parse_guild_role_update(self, data): guild = self._get_guild(int(data['guild_id'])) if guild is not None: role_data = data['role'] role_id = int(role_data['id']) role = discord.utils.find(lambda r: r.id == role_id, guild.roles) if role is not None: old_role = copy.copy(role) role._update(role_data) self.dispatch('guild_role_update', old_role, role) def parse_guild_members_chunk(self, data): guild = self._get_guild(int(data['guild_id'])) members = data.get('members', []) for member in members: m = self._make_member(guild, member) existing = guild.get_member(m.id) if existing is None or existing.joined_at is None: guild._add_member(m) log.info('processed a chunk for {} members.'.format(len(members))) self.process_listeners(ListenerType.chunk, guild, len(members)) def parse_voice_state_update(self, data): guild = self._get_guild(discord.utils._get_as_snowflake(data, 'guild_id')) channel_id = discord.utils._get_as_snowflake(data, 'channel_id') if guild is not None: if int(data['user_id']) == self.user.id: voice = self._get_voice_client(guild.id) if voice is not None: voice.channel = guild.get_channel(channel_id) member, before, after = guild._update_voice_state(data, channel_id) if after is not None: self.dispatch('voice_state_update', member, before, after) else: # in here we're either at private or group calls call = self._calls.get(channel_id) if call is not None: call._update_voice_state(data) def parse_typing_start(self, data): channel = self.get_channel(int(data['channel_id'])) if channel is not None: member = None user_id = discord.utils._get_as_snowflake(data, 'user_id') if isinstance(channel, DMChannel): member = channel.recipient elif isinstance(channel, TextChannel): member = channel.guild.get_member(user_id) elif isinstance(channel, GroupChannel): member = discord.utils.find(lambda x: x.id == user_id, channel.recipients) if member is not None: timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp')) self.dispatch('typing', channel, member, timestamp) def parse_call_create(self, data): message = self._get_message(int(data['message_id'])) if message is not None: call = GroupCall(call=message, **data) self._calls[int(data['channel_id'])] = call self.dispatch('call', call) def parse_call_update(self, data): call = self._calls.get(int(data['channel_id'])) if call is not None: before = copy.copy(call) call._update(**data) self.dispatch('call_update', before, call) def parse_call_delete(self, data): call = self._calls.pop(int(data['channel_id']), None) if call is not None: self.dispatch('call_remove', call) def _get_reaction_user(self, channel, user_id): if isinstance(channel, DMChannel) and user_id == channel.recipient.id: return channel.recipient elif isinstance(channel, TextChannel): return channel.guild.get_member(user_id) elif isinstance(channel, GroupChannel): return discord.utils.find(lambda m: m.id == user_id, channel.recipients) else: return None def _get_reaction_emoji(self, data): emoji_id = discord.utils._get_as_snowflake(data, 'id') if not emoji_id: return data['name'] try: return self._emojis[emoji_id] except KeyError: return PartialEmoji(id=emoji_id, name=data['name']) def get_channel(self, id): if id is None: return None for guild in self.guilds: channel = guild.get_channel(id) if channel is not None: return channel pm = self._get_private_channel(id) if pm is not None: return pm def receive_chunk(self, guild_id): future = asyncio.Future(loop=self.loop) listener = Listener(ListenerType.chunk, future, lambda s: s.id == guild_id) self._listeners.append(listener) return future