Most assets now return a new class named `Asset`. This allows for the
assets to be consistently saved via a `save` method instead of special
casing for `Attachment`.
`AppInfo` is no longer a namedtuple it is a fully documented dataclass,
as well as having the state attached to it.
Fixes#1997
This adds the following information.
* `PartialInviteGuild` to replace `Object` patching
* `PartialInviteChannel` to replace `Object` patching
* Invite.approximate_member_count and Invite.approximate_presence_count
The new partial objects provide better documentation on what is
expected when you fetch random invites.
Fixes#1830
This is a massive breaking change.
* All references to "game" have been renamed to "activity"
* Activity objects contain a majority of the rich presence information
* Game and Streaming are subtypes for memory optimisation purposes for
the more common cases.
* Introduce a more specialised read-only type, Spotify, for the
official Spotify integration to make it easier to use.
This is a complete redesign of the old voice code.
A list of major changes is as follows:
* The voice websocket will now automatically reconnect with
exponential back-off just like the regular Client does.
* Removal of the stream player concept.
* Audio now gracefully pauses and resumes when a disconnect is found.
* Introduce a discord.AudioSource concept to abstract streams
* Flatten previous stream player functionality with the
VoiceClient, e.g. player.stop() is now voice_client.stop()
* With the above re-coupling this means you no longer have to
store players anywhere.
* The after function now requires a single parameter, the error,
if any existed. This will typically be None.
A lot of this design is experimental.
This is a breaking change. No longer does Messageable.send have a
filename keyword argument, instead this is all handled through the
discord.File model. To upload many files you must specify a list
of discord.File objects.