This allows for internal changes in Discord to not cause a breaking
change every time something changes.
Also implements #1214 which adds guild_id to every event where
applicable.
This is a breaking change.
This is a massive breaking change.
* All references to "game" have been renamed to "activity"
* Activity objects contain a majority of the rich presence information
* Game and Streaming are subtypes for memory optimisation purposes for
the more common cases.
* Introduce a more specialised read-only type, Spotify, for the
official Spotify integration to make it easier to use.
This adds:
* CategoryChannel, which represents a category
* Guild.by_category() which traverses the channels grouping by category
* Guild.categories to get a list of categories
* abc.GuildChannel.category to get the category a channel belongs to
* sync_permissions keyword argument to abc.GuildChannel.edit to sync
permissions with a pre-existing or new category
* category keyword argument to abc.GuildChannel.edit to move a channel
to a category
This is a complete redesign of the old voice code.
A list of major changes is as follows:
* The voice websocket will now automatically reconnect with
exponential back-off just like the regular Client does.
* Removal of the stream player concept.
* Audio now gracefully pauses and resumes when a disconnect is found.
* Introduce a discord.AudioSource concept to abstract streams
* Flatten previous stream player functionality with the
VoiceClient, e.g. player.stop() is now voice_client.stop()
* With the above re-coupling this means you no longer have to
store players anywhere.
* The after function now requires a single parameter, the error,
if any existed. This will typically be None.
A lot of this design is experimental.
This is a breaking change. No longer does Messageable.send have a
filename keyword argument, instead this is all handled through the
discord.File model. To upload many files you must specify a list
of discord.File objects.
This changes the event signature to be (reaction, user) instead of
(message, reaction, user) since the reaction data class already has
the message being reacted to as a member.
The name was shortened from on_message_reaction_ to on_reaction_ since
the message prefix was deemed redundant.
Reactions can be be standard emojis, or custom server emojis.
Adds
- add/remove_reaction
- get_reaction_users
- Messages have new field reactions
- new events - message_reaction_add, message_reaction_remove
- new permission - add_reactions