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Clean-up guild_delete.

pull/40/merge
Rapptz 10 years ago
parent
commit
52c1d134ba
  1. 17
      discord/client.py

17
discord/client.py

@ -356,18 +356,17 @@ class ConnectionState(object):
self.dispatch('server_join', self.servers[-1])
def handle_guild_delete(self, data):
if data.get('unavailable', False):
server = self._get_server(data.get('id'))
if data.get('unavailable', False) and server is not None:
# GUILD_DELETE with unavailable being True means that the
# server that was available is now currently unavailable
server = self._get_server(data.get('id'))
if server is not None:
server.unavailable = True
self.dispatch('server_unavailable', server)
return
server.unavailable = True
self.dispatch('server_unavailable', server)
return
server = self._get_server(data.get('id'))
self.servers.remove(server)
self.dispatch('server_remove', server)
if server in self.servers:
self.servers.remove(server)
self.dispatch('server_remove', server)
def handle_guild_role_create(self, data):
server = self._get_server(data.get('guild_id'))

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