From 52c1d134baf9e013bd22dc9c2996f7b89993b1ad Mon Sep 17 00:00:00 2001 From: Rapptz Date: Mon, 16 Nov 2015 18:19:52 -0500 Subject: [PATCH] Clean-up guild_delete. --- discord/client.py | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/discord/client.py b/discord/client.py index 9627adb78..f1a8a79db 100644 --- a/discord/client.py +++ b/discord/client.py @@ -356,18 +356,17 @@ class ConnectionState(object): self.dispatch('server_join', self.servers[-1]) def handle_guild_delete(self, data): - if data.get('unavailable', False): + server = self._get_server(data.get('id')) + if data.get('unavailable', False) and server is not None: # GUILD_DELETE with unavailable being True means that the # server that was available is now currently unavailable - server = self._get_server(data.get('id')) - if server is not None: - server.unavailable = True - self.dispatch('server_unavailable', server) - return + server.unavailable = True + self.dispatch('server_unavailable', server) + return - server = self._get_server(data.get('id')) - self.servers.remove(server) - self.dispatch('server_remove', server) + if server in self.servers: + self.servers.remove(server) + self.dispatch('server_remove', server) def handle_guild_role_create(self, data): server = self._get_server(data.get('guild_id'))