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import discord |
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from discord import app_commands |
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import traceback |
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# Just default intents and a `discord.Client` instance |
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# We don't need a `commands.Bot` instance because we are not |
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# creating text-based commands. |
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intents = discord.Intents.default() |
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client = discord.Client(intents=intents) |
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# We need an `discord.app_commands.CommandTree` instance |
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# to register application commands (slash commands in this case) |
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tree = app_commands.CommandTree(client) |
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# The guild in which this slash command will be registered. |
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# As global commands can take up to an hour to propagate, it is ideal |
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# to test it in a guild. |
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TEST_GUILD = discord.Object(ID) |
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@client.event |
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async def on_ready(): |
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print(f'Logged in as {client.user} (ID: {client.user.id})') |
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print('------') |
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# Sync the application command with Discord. |
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await tree.sync(guild=TEST_GUILD) |
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class Feedback(discord.ui.Modal, title='Feedback'): |
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# Our modal classes MUST subclass `discord.ui.Modal`, |
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# but the title can be whatever you want. |
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# This will be a short input, where the user can enter their name |
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# It will also have a placeholder, as denoted by the `placeholder` kwarg. |
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# By default, it is required and is a short-style input which is exactly |
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# what we want. |
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name = discord.ui.TextInput( |
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label='Name', |
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placeholder='Your name here...', |
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) |
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# This is a longer, paragraph style input, where user can submit feedback |
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# Unlike the name, it is not required. If filled out, however, it will |
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# only accept a maximum of 300 characters, as denoted by the |
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# `max_length=300` kwarg. |
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feedback = discord.ui.TextInput( |
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label='What do you think of this new feature?', |
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style=discord.TextStyle.long, |
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placeholder='Type your feedback here...', |
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required=False, |
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max_length=300, |
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) |
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async def on_submit(self, interaction: discord.Interaction): |
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await interaction.response.send_message(f'Thanks for your feedback, {self.name.value}!', ephemeral=True) |
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async def on_error(self, error: Exception, interaction: discord.Interaction) -> None: |
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await interaction.response.send_message('Oops! Something went wrong.', ephemeral=True) |
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# Make sure we know what the error actually is |
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traceback.print_tb(error.__traceback__) |
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@tree.command(guild=TEST_GUILD, description="Submit feedback") |
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async def feedback(interaction: discord.Interaction): |
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# Send the modal with an instance of our `Feedback` class |
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await interaction.response.send_modal(Feedback()) |
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client.run('token') |
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