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"VertexLitGeneric"
{
"$basetexture" "models/player/engineer/hwm/engineer_head"
"$basemapalphaphongmask" "1"
// wrinkle maps need to have $bumpmap enabled to show up
"$compress" "models/player/engineer/hwm/engineer_head_compress"
"$stretch" "models/player/engineer/hwm/engineer_head_stretch"
// $bumpmap is a shared 16x16 flat normal map, and is needed or lightwarp won't shade correctly.
"$bumpmap" "models/player/shared/shared_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "1"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$one" "1"
"$phong" "1"
"$phongexponenttexture" "models/player/engineer/hwm/engineer_head_exponent"
"$phongboost" "1"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[0.007 0.4 5]"
"$halflambert" "0"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
"$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask.
// Cloaking
"$cloakPassEnabled" "1"
"$cloakColorTint" "[1 0.5 0.4]"
"Proxies"
{
"spy_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}