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64 lines
1.7 KiB
64 lines
1.7 KiB
"VertexLitGeneric"
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{
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"$basetexture" "models/player/engineer/hwm/engineer_head"
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"$basemapalphaphongmask" "1"
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// wrinkle maps need to have $bumpmap enabled to show up
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"$compress" "models/player/engineer/hwm/engineer_head_compress"
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"$stretch" "models/player/engineer/hwm/engineer_head_stretch"
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// $bumpmap is a shared 16x16 flat normal map, and is needed or lightwarp won't shade correctly.
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"$bumpmap" "models/player/shared/shared_normal"
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"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
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"$detailscale" "1"
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"$detailblendfactor" .01
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"$detailblendmode" 6
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"$yellow" "0"
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"$one" "1"
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"$phong" "1"
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"$phongexponenttexture" "models/player/engineer/hwm/engineer_head_exponent"
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"$phongboost" "1"
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"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
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"$phongfresnelranges" "[0.007 0.4 5]"
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"$halflambert" "0"
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "4" // Exponent for phong component of rim lighting
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"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
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"$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask.
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// Cloaking
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"$cloakPassEnabled" "1"
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"$cloakColorTint" "[1 0.5 0.4]"
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"Proxies"
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{
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"spy_invis"
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{
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}
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"AnimatedTexture"
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{
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"animatedtexturevar" "$detail"
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"animatedtextureframenumvar" "$detailframe"
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"animatedtextureframerate" 30
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}
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"BurnLevel"
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{
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"resultVar" "$detailblendfactor"
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}
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"YellowLevel"
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{
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"resultVar" "$yellow"
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}
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"Equals"
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{
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"srcVar1" "$yellow"
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"resultVar" "$color2"
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}
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}
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}
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