"VertexLitGeneric" { "$basetexture" "models/player/engineer/hwm/engineer_head" "$basemapalphaphongmask" "1" // wrinkle maps need to have $bumpmap enabled to show up "$compress" "models/player/engineer/hwm/engineer_head_compress" "$stretch" "models/player/engineer/hwm/engineer_head_stretch" // $bumpmap is a shared 16x16 flat normal map, and is needed or lightwarp won't shade correctly. "$bumpmap" "models/player/shared/shared_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "1" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$one" "1" "$phong" "1" "$phongexponenttexture" "models/player/engineer/hwm/engineer_head_exponent" "$phongboost" "1" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[0.007 0.4 5]" "$halflambert" "0" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting "$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask. // Cloaking "$cloakPassEnabled" "1" "$cloakColorTint" "[1 0.5 0.4]" "Proxies" { "spy_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } }