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196 lines
5.8 KiB
196 lines
5.8 KiB
#!/bin/bash
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# Insurgency
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# Server Management Script
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# Author: Daniel Gibbs
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# Website: http://gameservermanagers.com
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version="110116"
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#### Variables ####
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# The name of this script file, used to show the LGSM link properly
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selfname=$(basename $(readlink -f "${BASH_SOURCE[0]}"))
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# Directories
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rootdir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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scriptcfgdir="${rootdir}/cfg/servers"
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# Debugging, if debugflag exists send output to $debuglog
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debugflag="${rootdir}/.dev-debug"
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debuglog="${rootdir}/dev-debug.log"
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if [ -f "${debugflag}" ]; then
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exec 5>${debuglog}
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BASH_XTRACEFD="5"
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set -x
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fi
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# Settings to get before config parsing begins
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engine="source"
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# Game name for file paths
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game="insurgency"
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# Name for subdirectory in GitHub repo
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gamename="Insurgency"
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# Name of this service (for symlinked instances)
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servicename="$(basename $0)"
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# File fetching settings
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# Github Branch Select
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# Allows for the use of different function files
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# from a different repo and/or branch.
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githubuser="jaredballou"
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githubrepo="linuxgsm"
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githubbranch="master"
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#ipaddr=$(ip addr | grep 'state UP' -A2 | tail -n1 | awk '{print $2}' | cut -f1 -d'/')
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# Config files
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cfg_default="${scriptcfgdir}/_default.cfg"
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cfg_common="${scriptcfgdir}/_common.cfg"
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cfg_instance="${scriptcfgdir}/${servicename}.cfg"
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#If config directory does not exist, create it
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if [ ! -e $scriptcfgdir ]; then mkdir -p "$scriptcfgdir"; fi
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# If default config does not exist, create it. This should come from Git, and will be overwritten by updates.
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# Rather than try to wget it from Github or other fancy ways to get it, the simplest way to ensure it works is to simply create it here.
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fn_create_default_config(){
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cat <<'EOF' >> $cfg_default
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# Default config - Changes will be overwritten by updates.
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# Your settings for all servers go in _common.cfg
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# Server-specific settings go into $SERVER.cfg
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appid="237410"
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beta="" #To enable beta, use " -beta beta"
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clientport="27005"
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defaultmap="ministry"
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defaultmode="checkpoint"
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email="[email protected]"
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emailnotification="off" # (on|off)
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ip="0.0.0.0"
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lgsm_version="${version}"
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logdays="7"
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mapcyclefile="mapcycle.txt"
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maxplayers="16"
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playlist="custom"
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port="27015"
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sourcetvport="27020"
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srcds_parms=""
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steampass=""
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steamuser="anonymous"
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updateonstart="off"
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EOF
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}
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if [ ! -f $cfg_default ]
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then
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fn_create_default_config
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fi
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# Load defaults
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source $cfg_default
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# If defaults are from an older version, overwrite the file
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# TODO: Perhaps pull this from Git instead?
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if [ "${lgsm_version}" != "${version}" ]; then fn_create_default_config; fi
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# Load sitewide common settings (so that Git updates can safely overwrite default.cfg)
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if [ ! -f $cfg_common ]; then touch $cfg_common; else source $cfg_common; fi
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# Load instance specific settings
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if [ ! -f $cfg_instance ]; then touch $cfg_instance; else source $cfg_instance; fi
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# Set the paramaters to send to srcds
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# https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server
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fn_parms(){
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#TODO: Put in some conditional logic to handle generating the parm string so we can make this a little less game specific
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parms="-game ${game} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +sv_playlist ${playlist} +mapcyclefile ${mapcyclefile}+servercfgfile ${servercfg} +map ${defaultmap} ${defaultmode} -maxplayers ${maxplayers} ${srcds_parms}"
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}
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#### Advanced Variables ####
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# Directories
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lockselfname=".${servicename}.lock"
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filesdir="${rootdir}/serverfiles"
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systemdir="${filesdir}/insurgency"
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executabledir="${filesdir}"
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executable="./srcds_linux"
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servercfg="${servicename}.cfg"
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servercfgdir="${systemdir}/cfg"
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servercfgfullpath="${servercfgdir}/${servercfg}"
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servercfgdefault="${servercfgdir}/lgsm-default.cfg"
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backupdir="${rootdir}/backups"
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#In the event that you have library issues after an update, this may resolve it.
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#export LD_LIBRARY_PATH="${filesdir}:${filesdir}/bin:${LD_LIBRARY_PATH}"
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# Logging
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gamelogdir="${systemdir}/logs"
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scriptlogdir="${rootdir}/log/script"
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consolelogdir="${rootdir}/log/console"
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scriptlog="${scriptlogdir}/${servicename}-script.log"
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consolelog="${consolelogdir}/${servicename}-console.log"
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emaillog="${scriptlogdir}/${servicename}-email.log"
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scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log"
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consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log"
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##### Script #####
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# Do not edit
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# fn_getgithubfile filename [exec] [url]
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# Download file from Github
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# Parameters:
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# filename: The path of the file in reference to the repository root
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# exec: Optional, set to 1 to make file executable
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# url: Optional, set to full path under repository root if different than filename
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fn_getgithubfile(){
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filename=$1
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exec=$2
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fileurl=${3:-$filename}
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filepath="${rootdir}/${filename}"
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filedir=$(dirname "${filepath}")
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# If the function file is missing, then download
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if [ ! -f "${filepath}" ]; then
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if [ ! -d "${filedir}" ]; then
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mkdir "${filedir}"
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fi
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githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${fileurl}"
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echo -e " fetching ${filename}...\c"
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if [ "$(command -v curl)" ]||[ "$(which curl >/dev/null 2>&1)" ]||[ -f "/usr/bin/curl" ]||[ -f "/bin/curl" ]; then
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:
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else
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echo -e "\e[0;31mFAIL\e[0m\n"
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echo "Curl is not installed!"
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echo -e ""
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exit
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fi
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curl=$(curl --fail -o "${filepath}" "${githuburl}" 2>&1)
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if [ $? -ne 0 ]; then
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echo -e "\e[0;31mFAIL\e[0m\n"
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echo "${curl}"
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echo -e "${githuburl}\n"
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exit
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else
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echo -e "\e[0;32mOK\e[0m"
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fi
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if [ "${exec}" ]; then
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chmod +x "${filepath}"
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fi
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fi
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if [ "${exec}" ]; then
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source "${filepath}"
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fi
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}
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fn_runfunction(){
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fn_getgithubfile "functions/${functionfile}" 1
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}
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core_functions.sh(){
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# Functions are defined in core_functions.sh.
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functionfile="${FUNCNAME}"
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fn_runfunction
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}
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core_functions.sh
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getopt=$1
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core_getopt.sh
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