#!/bin/bash # Insurgency # Server Management Script # Author: Daniel Gibbs # Website: http://gameservermanagers.com version="110116" #### Variables #### # The name of this script file, used to show the LGSM link properly selfname=$(basename $(readlink -f "${BASH_SOURCE[0]}")) # Directories rootdir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" scriptcfgdir="${rootdir}/cfg/servers" # Debugging, if debugflag exists send output to $debuglog debugflag="${rootdir}/.dev-debug" debuglog="${rootdir}/dev-debug.log" if [ -f "${debugflag}" ]; then exec 5>${debuglog} BASH_XTRACEFD="5" set -x fi # Settings to get before config parsing begins engine="source" # Game name for file paths game="insurgency" # Name for subdirectory in GitHub repo gamename="Insurgency" # Name of this service (for symlinked instances) servicename="$(basename $0)" # File fetching settings # Github Branch Select # Allows for the use of different function files # from a different repo and/or branch. githubuser="jaredballou" githubrepo="linuxgsm" githubbranch="master" #ipaddr=$(ip addr | grep 'state UP' -A2 | tail -n1 | awk '{print $2}' | cut -f1 -d'/') # Config files cfg_default="${scriptcfgdir}/_default.cfg" cfg_common="${scriptcfgdir}/_common.cfg" cfg_instance="${scriptcfgdir}/${servicename}.cfg" #If config directory does not exist, create it if [ ! -e $scriptcfgdir ]; then mkdir -p "$scriptcfgdir"; fi # If default config does not exist, create it. This should come from Git, and will be overwritten by updates. # Rather than try to wget it from Github or other fancy ways to get it, the simplest way to ensure it works is to simply create it here. fn_create_default_config(){ cat <<'EOF' >> $cfg_default # Default config - Changes will be overwritten by updates. # Your settings for all servers go in _common.cfg # Server-specific settings go into $SERVER.cfg appid="237410" beta="" #To enable beta, use " -beta beta" clientport="27005" defaultmap="ministry" defaultmode="checkpoint" email="email@example.com" emailnotification="off" # (on|off) ip="0.0.0.0" lgsm_version="${version}" logdays="7" mapcyclefile="mapcycle.txt" maxplayers="16" playlist="custom" port="27015" sourcetvport="27020" srcds_parms="" steampass="" steamuser="anonymous" updateonstart="off" EOF } if [ ! -f $cfg_default ] then fn_create_default_config fi # Load defaults source $cfg_default # If defaults are from an older version, overwrite the file # TODO: Perhaps pull this from Git instead? if [ "${lgsm_version}" != "${version}" ]; then fn_create_default_config; fi # Load sitewide common settings (so that Git updates can safely overwrite default.cfg) if [ ! -f $cfg_common ]; then touch $cfg_common; else source $cfg_common; fi # Load instance specific settings if [ ! -f $cfg_instance ]; then touch $cfg_instance; else source $cfg_instance; fi # Set the paramaters to send to srcds # https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server fn_parms(){ #TODO: Put in some conditional logic to handle generating the parm string so we can make this a little less game specific parms="-game ${game} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +sv_playlist ${playlist} +mapcyclefile ${mapcyclefile}+servercfgfile ${servercfg} +map ${defaultmap} ${defaultmode} -maxplayers ${maxplayers} ${srcds_parms}" } #### Advanced Variables #### # Directories lockselfname=".${servicename}.lock" filesdir="${rootdir}/serverfiles" systemdir="${filesdir}/insurgency" executabledir="${filesdir}" executable="./srcds_linux" servercfg="${servicename}.cfg" servercfgdir="${systemdir}/cfg" servercfgfullpath="${servercfgdir}/${servercfg}" servercfgdefault="${servercfgdir}/lgsm-default.cfg" backupdir="${rootdir}/backups" #In the event that you have library issues after an update, this may resolve it. #export LD_LIBRARY_PATH="${filesdir}:${filesdir}/bin:${LD_LIBRARY_PATH}" # Logging gamelogdir="${systemdir}/logs" scriptlogdir="${rootdir}/log/script" consolelogdir="${rootdir}/log/console" scriptlog="${scriptlogdir}/${servicename}-script.log" consolelog="${consolelogdir}/${servicename}-console.log" emaillog="${scriptlogdir}/${servicename}-email.log" scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log" consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log" ##### Script ##### # Do not edit # fn_getgithubfile filename [exec] [url] # Download file from Github # Parameters: # filename: The path of the file in reference to the repository root # exec: Optional, set to 1 to make file executable # url: Optional, set to full path under repository root if different than filename fn_getgithubfile(){ filename=$1 exec=$2 fileurl=${3:-$filename} filepath="${rootdir}/${filename}" filedir=$(dirname "${filepath}") # If the function file is missing, then download if [ ! -f "${filepath}" ]; then if [ ! -d "${filedir}" ]; then mkdir "${filedir}" fi githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${fileurl}" echo -e " fetching ${filename}...\c" if [ "$(command -v curl)" ]||[ "$(which curl >/dev/null 2>&1)" ]||[ -f "/usr/bin/curl" ]||[ -f "/bin/curl" ]; then : else echo -e "\e[0;31mFAIL\e[0m\n" echo "Curl is not installed!" echo -e "" exit fi curl=$(curl --fail -o "${filepath}" "${githuburl}" 2>&1) if [ $? -ne 0 ]; then echo -e "\e[0;31mFAIL\e[0m\n" echo "${curl}" echo -e "${githuburl}\n" exit else echo -e "\e[0;32mOK\e[0m" fi if [ "${exec}" ]; then chmod +x "${filepath}" fi fi if [ "${exec}" ]; then source "${filepath}" fi } fn_runfunction(){ fn_getgithubfile "functions/${functionfile}" 1 } core_functions.sh(){ # Functions are defined in core_functions.sh. functionfile="${FUNCNAME}" fn_runfunction } core_functions.sh getopt=$1 core_getopt.sh