All info about the channeltag var is now on the wiki. It is now the standard method to have info relating to vars in the wiki rather than in the script.
* Fixes#991 (#1165)
* stbuf will no longer be used on x64 #991
* Added BF1942 ncurses requirement to CentOS
* adding Call of Duty (#1118)
* adding Call of Duty 2 (#1127)
* Improvements up command_backup.sh
added backup trap and improved lockfile support
changes to the messages displayed on screen
renamed some functions
other misc changes
* If there are backups in backup dir. Fixes#1140
* mainly improves logging #1098
* Better logging, output & compatibility #1098
* fn_check_cfgdir for Rust fixes#1141
* fn_set_config_vars is not for every game
removing some games i know don't use it
* Install config if missing fixes#1142
* Clear more logs #1137
* Putting all this into functions & prepare noprompt
* noprompt & shutdownonbackup #1098
* fix syntax & messages #1098
* messages that make more sense #1098
* New backup vars
# Backup
maxbackups="4"
maxbackupdays="30"
stoponbackup="on"
* Should fix missing cached mem #1143
* fix the fix for #1143 (close double quote)
* move -type f before -mtime
* New gameservers & features (#1158)
* Two # is now one block of settings & descriptions
* directories comments and logs naming
* dgibbs revision and root check
* update_steamcmd.sh Check is now done out of functions
* Better way to detect screen #1154 and #1156
* Backup function improvements (#1161)
* Added no of days since last backup
* Added lock file creation to logs
* Improvements up command_backup.sh
Changes to the messages displayed on screen
added trap and improved lockfile support
renamed some functions
other misc changes
* Updated Version numbers
* Two # is now one block of settings & descriptions
* directories comments and logs naming
* dgibbs revision and root check
* Backup & Layout rework
* removed duplicate updateonstart
* Fixed missing space on [ERROR ]
[ ERROR ] instead of [ERROR ]
* Error space wasn't missing
Used to fit other comment sizes, i guess
* Anonymous login is now an info
Since login variable is removed for servers that don't need steam auth, this won't show a failure anymore but a simple info and anonymous login will be used.
* update_steamcmd.sh Check is now done out of functions
* solves hanging on update if steamuser is not set
* New gameserver layout & functionalities
* Better way to detect screen
As per #1154 and #1156
* Moved to LinuxGSM-DevTools
https://github.com/GameServerManagers/LinuxGSM-DevTools/blob/master/GameServer-Template/gameserver
I useful feature for developers.
This will enable a log to be created of everything that ran when
executing a command. It uses the set command.
When you run a command a file dev-debug.log is created and will output
set -x
Modified from @jaredballou pull request. Now uses curl as it better
handles errors.
Can now select different repo and branch if needed. This is very useful
for development.
--no-check-certificate presents a possible security risk.
--no-check-certificate is only used because older distros do not
recognise githubusercontent.com and will fail to download files. I have
decided to remove remove this option for now. It may be the case later
that I all this with older distros if there is a need for it.
* All functions names have been reviewed and renamed to make it easier
to identify what the function is for. This is for my benefit as there
are now over 50 functions to manage.
* New details feature. It has been reworked to add more useful info and
fix any bugs with details not always being displayed.
* Main script file e.g csgoserver should no longer require any updates
from this point. All code modifications should be made from the
functions. Any future edits would relate to server specific config.
* servername variable has been moved to its own function if name is
gathered from a config file. The same applies for ports, usernames and
passwords.
* new function fn_details_distro gathers all the required OS info for
fn_details and other functions that require this info
* Various improvements and bug fixes that I cannot remember.
All servers have now been migrated to the new functions code. All
functions are now separated in there own file allowing to make quicker
changes to all servers code and simpler management of the code. For the
developer the code is now very scalable.