Tree:
fef128fb7d
dependabot/github_actions/actions/add-to-project-2.0.0
details-outputs
develop
feat/matrix-alerts
feature/4117-steamcmfauth
feature/4426-tf-fixes
feature/4738-humanitz
feature/786-online-players-check
feature/786-playersonline
feature/alerts-refactor
feature/dst-changes
feature/git-branch-check
feature/mcv
feature/sendgrid
gmod-content-mounting
master
repo-sync/master
server-instances
161030
161113
161113.1
161113.2
161118
161125
161221
161224
170110
170110.1
170110.2
170128
170128.1
170212
170219
170219.1
170305
170305.1
170430
170501
170619
170710
170710.1
170710.2
170803
170803.1
170803.2
170926
170926.1
171014
171216
171216.1
180313
180318
180318.1
180318.2
180318.3
180409
180409.1
180409.2
180409.3
180409.4
180409.5
180709.6
180718
180718.1
180718.2
180908
180908.1
180908.2
180908.3
181027
181027.1
181124
181216
181216.1
190106
190202
190217
190217.1
190401
190401.1
190401.2
190422
v19.10.0
v19.10.1
v19.10.2
v19.11.0
v19.12.0
v19.12.1
v19.12.2
v19.12.3
v19.12.4
v19.12.5
v19.5.3
v19.6.0
v19.7.0
v19.8.0
v19.8.1
v19.8.2
v19.8.3
v19.8.4
v19.9.0
v20.1.0
v20.1.1
v20.1.2
v20.1.3
v20.1.4
v20.1.5
v20.2.0
v20.2.1
v20.3.0
v20.3.1
v20.3.2
v20.3.3
v20.4.0
v20.4.1
v20.5.0
v20.5.1
v20.6.0
v20.6.1
v20.6.2
v21.1.0
v21.1.1
v21.1.2
v21.1.3
v21.2.0
v21.2.1
v21.2.2
v21.2.3
v21.2.4
v21.2.5
v21.3.0
v21.3.1
v21.3.2
v21.3.3
v21.4.0
v21.4.1
v21.5.0
v21.5.1
v22.1.0
v22.2.0
v22.2.1
v23.1.0
v23.2.0
v23.2.1
v23.2.2
v23.2.3
v23.3.0
v23.3.1
v23.3.2
v23.3.3
v23.3.4
v23.3.5
v23.3.6
v23.4.0
v23.5.0
v23.5.1
v23.5.2
v23.5.3
v23.6.0
v23.6.1
v23.6.2
v23.7.0
v23.7.1
v24.1.0
v24.1.1
v24.1.2
v24.1.3
v24.1.4
v24.1.5
v24.2.0
v24.2.1
v24.2.2
v24.2.3
v24.2.4
v24.3.0
v24.3.1
v24.3.2
v24.3.3
v24.3.4
v25.1.0
v25.1.1
v25.1.2
v25.1.3
v25.1.4
v25.1.5
v25.1.6
v25.2.0
v26.1.0
${ noResults }
6 Commits (fef128fb7d31f01a776ec60e17cb44e8de570563)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
fef128fb7d
|
fix (alerts): Alerts on update uses the old game server version not the new one (#4854)
* feat: refactor update comparison output for consistency and clarity - Replaced direct echo statements with fn_print functions for uniformity in output formatting across multiple update scripts. - Ensured lockfile creation uses the correct syntax for variable expansion. - Moved lock file to the same location to ensure monitor doesnt reboot at the wrong time - Updated remote build information display to enhance readability and maintain consistency in logging. - Removed unnecessary echo commands to streamline the output process. * Refactor remote build version handling across multiple modules - Updated variable names from 'remotebuildversion' to 'remotebuild' for consistency. - Adjusted logic to check for remote build availability using the new variable name. - Modified output messages to reflect the change in variable naming. - Ensured all modules (update_mc.sh, update_mcb.sh, update_mta.sh, update_pmc.sh, update_ts3.sh, update_ut99.sh, update_vints.sh, update_xnt.sh) are aligned with the new naming convention for better readability and maintainability. * fix(alert): resolve issue with servername not always being listed in title * Moved `info_distro.sh`, `info_game.sh`, and `info_messages.sh` calls to the top of the `fn_alert_log` function for better clarity. * Updated `alerticon` assignment to maintain consistency in alert information handling. * fix(alert_discord): remove "More info" field from Discord alert JSON * Eliminated the "More info" field to streamline the alert message. * This change enhances the clarity of the alert by focusing on essential information. * fix(alert): improve update alert messaging for clarity * Updated alert messages in `fn_alert_update` and `fn_alert_update_failed` for better readability. * Changed alert action from `update-request` to `update-restart-request` in `fn_monitor_check_update_source`. * remove inline * fix(alert): Correct grammar in update alert message * Changed "an LinuxGSM update" to "a LinuxGSM update" for grammatical accuracy. * typo * fix(alert_discord): Add inline property to "Is my Game Server Online?" field * Ensures proper formatting of the Discord alert message. * Improves the display of the server status information. * fix(pd): increase timeout for termbin.com connection * fix(alert_discord): reorder fields in Discord alert JSON * Changed the order of fields in the Discord alert JSON structure. * Updated the "More info" and "Is my Game Server Online?" fields for better clarity. * revert back to factorio.com Co-authored-by: Copilot <[email protected]> * Standardizes alert messages across platforms Ensures consistency in alert messages across Discord, NTFY, Pushover, Rocketchat, Slack, and Telegram. Updates Discord alerts to include server hostname and time, removes redundant formatting. Standardizes plain-text alert formatting for NTFY. Refactors Pushover messages to use consistent HTML formatting. Streamlines Rocketchat and Slack messages by removing duplicate server info and adding optional link support. * Removes Hostname from alert messages Removes the Hostname field from various alert messages (Discord, Gotify, IFTTT, ntfy, Pushbullet, Pushover, Rocketchat, Slack, Telegram). The hostname was deemed redundant or unnecessary in the context of these alerts. Relates to #4696 * Configures shellcheckrc filename Configures the Super-Linter action to use `.shellcheckrc` as the BASH_FILE_NAME. This ensures that shellcheck uses the correct configuration file for bash script linting. Fixes #4696 * Disables shellcheck errors and removes variable Disables specific shellcheck errors to allow certain coding patterns and removes an unused variable from the super-linter workflow. This improves the linter's signal-to-noise ratio and reduces unnecessary checks. Relates to #4696 * Fixes and improves server list validation scripts Addresses issues in the server list validation scripts: - Fixes potential issues with parsing curl custom arguments in telegram alerts. - Corrects the shortname array generation. - Implements more robust checks for validating game icons. - Ensures the consistency of server counts across different CSV files. * Fixes glibc check and mod selection logic Corrects glibc version comparison to properly handle version strings. Improves mod installation and removal by validating user input against available options, providing a more robust selection process. This prevents errors caused by invalid mod names and enhances the user experience. Updates arithmetic expression syntax for better compatibility. * Fixes cache control for dev-debug mode Updates the handling of cache control headers in dev-debug mode. The `nocache` variable is changed to an array to correctly pass multiple headers to `curl`. This resolves issues with cached versions of files being used when dev-debug is enabled, ensuring that the latest versions are always fetched. Fixes #4696 * Allows spaces in steamcmdcommand variable Parses steamcmdcommand as an array to allow spaces in the variable. This prevents issues when the user wants to pass arguments with spaces to the steamcmd executable. * Addresses various script improvements Addresses multiple improvements across various scripts: - Fixes Valheim unstripped_corlib override by commenting out the lines in the config files. - Improves process identification for source and goldsrc engines using `pgrep`. - Enhances backup file identification using `find` with `-maxdepth 1` and `-type f`. - Fixes glibc version comparison logic in multiple files. - Improves UT2K4 key installation script by using printf for writing the key to the file. - Corrects the mod info extraction logic to correctly identify mod entries. - Improves amxmodx file installation/removal logic to prevent duplicate entries. - Fixes server info retrieval to handle spaces in the server list. Relates to #4696 * Fixes mono repo install exit code check Corrects the mono repo install exit code check to use the dedicated monorepoexitcode variable, ensuring accurate error detection. Updates the exit trap to preserve the original exit status, preventing potential loss of information when handling script termination. * Refactors and reorders core modules Improves module loading by reordering and refactoring the core modules. This change addresses inconsistencies and improves the overall structure of how core modules are handled within the system. Some fix scripts were renamed to match the module name. * Makes scripts executable Changes file permissions to make shell scripts executable. This ensures that the scripts can be run directly. Addresses a pre-existing issue. Related to #4696 * Adds explicit permissions to workflows Specifies explicit permissions for GitHub Actions workflows to enhance security and control access to resources. This ensures that each workflow only has the necessary permissions, following the principle of least privilege. * Fixes output redirection and URL parsing Corrects output redirection in GitHub Actions workflows by enclosing the $GITHUB_OUTPUT variable in quotes, preventing potential issues with variable expansion. Ensures proper URL parsing in workflows by enclosing the URL within quotes, addressing potential parsing errors. Fixes #4696 * Applies code formatting for consistency Applies Prettier formatting to the codebase for improved readability and consistency. Addresses minor code style inconsistencies across several files. * Fixes minor formatting and logic issues Addresses various minor issues including: - Standardizes indentation in `.editorconfig` for different file types. - Simplifies Prettier configuration. - Updates image links in `README.md`. - Ensures newline character at end of `.csv` files. - Corrects a conditional statement in `command_fastdl.sh`. - Corrects a conditional statement in `info_messages.sh`. - Updates server query protocols in `query_gsquery.py`. * Configures and disables linters Adds YAML linting configuration and disables unnecessary linters to streamline the CI/CD process and reduce noise from irrelevant checks. * Improves documentation and linting Updates documentation links to be enclosed in angle brackets, preventing markdown rendering issues. Configures markdownlint to align with repository standards and avoid common false positives. The updated links in the documentation ensure they are correctly interpreted by markdown parsers, improving user experience. The markdownlint configuration fine-tunes linting rules to better match the project's existing style and conventions, reducing noise from irrelevant warnings. * Fixes typos and improves code consistency Addresses various typos and inconsistencies across multiple files, enhancing code readability and maintainability. Adds codespell and flake8 configurations for linting. Relates to #4696 * Excludes workflow files from Prettier formatting Prevents Prettier from formatting workflow files due to GitHub token restrictions, as the token used by the Prettier auto-commit action lacks permissions to update files within the `.github/workflows/` directory. * chore(prettier): format code * Updates Super-Linter configuration Improves Super-Linter's reliability by switching to linting the entire codebase instead of relying on git history. This change also addresses potential transient fetch failures from GitHub. Additionally, this commit expands the ignored paths in codespell and disables some linters to improve performance and reduce false positives. --------- Co-authored-by: Copilot <[email protected]> Co-authored-by: dgibbs64 <[email protected]> |
3 months ago |
|
|
1c91b9b36c |
fix:(xnt): add missing code to check-update
|
12 months ago |
|
|
f5369ca901
|
fix: Change http to https in comment
|
2 years ago |
|
|
8f714822fe
|
feat(ci): game server update checker (#4298)
* refactor: shorten module update function names The commit renames the update functions for several game modules to shorter names. The new names are more concise and easier to remember, which should improve code readability and maintainability. * feat: Add Update Check workflow This commit adds a new GitHub Actions workflow that checks if LinuxGSM is picking up game server config and parameter variables. The workflow runs on push and manual triggers, with concurrency settings to cancel in-progress jobs. It downloads linuxgsm.sh, installs dependencies, grabs the server, enables developer mode, installs the server, and updates it. * feat: Add concurrency group names to workflows The `details-check.yml` and `update-check.yml` workflows now have a concurrency group name that includes the branch or tag name. This will allow for better management of concurrent workflow runs. * refactor: Update script names for Minecraft, Factorio, Jedi Knight 2 and Vintage Story This commit updates the script names for Minecraft, Factorio, Jedi Knight 2 and Vintage Story. The update includes changes to command_check_update.sh, command_update.sh, core_functions.sh and install_server_files.sh. The new script names are update_mc.sh (formerly update_minecraft.sh), update_fctr.sh (formerly update_factorio.sh), update_jk2.sh (formerly update_jediknight2.sh) and update_vints.sh (formerly update_vintagestory.sh). * feat: Add support for 32-bit architecture This commit adds support for 32-bit architecture by running the command "sudo dpkg --add-architecture i386" instead of installing libxml2-utils and jq. * feat: Add i386 architecture and install libstdc++6 This commit adds the installation of libstdc++6:i386 package to support 32-bit applications. It also includes adding the i386 architecture to dpkg. * feat: Update dependencies for LinuxGSM Changed the dependency from libstdc++6:i386 to libgcc-s1:i386 in the update-check.yml file. This change was made to ensure compatibility with newer versions of LinuxGSM. * feat: Add update and force-update server functionality This commit adds the ability to check for updates and force updates on a server. The update-check.yml file has been modified to include new jobs that run the LGSM_GITHUBBRANCH command with specific arguments. * feat: Add dependencies for server installation This commit adds the necessary dependencies to install a game server. The `update-check.yml` file has been updated to include the installation of `bsdmainutils`, `libsdl2-2.0-0:i386`, `libtinfo5:i386`, and `steamcmd`. * steamcmd only * steamcmd * test * test * refactor: improve random password generation in install_config.sh The code change refactors the random password generation in the `install_config.sh` file. Instead of using `tr -dc A-Za-z0-9_ < /dev/urandom | head -c 8 | xargs`, it now uses `tr -dc 'A-Za-z0-9_' < /dev/urandom 2>/dev/null | head -c 8 | xargs`. This change improves the reliability and security of generating random passwords. * refactor: remove redundant code and set default branch The commit refactors the code by removing redundant code that sets the branch to "public" if no custom branch is specified. This change simplifies the logic and improves readability. * test * fix: fix steamcmd build version retrieval The code changes in this commit fix an issue with retrieving the build version from SteamCMD. The previous implementation was not correctly capturing the buildid. This has been resolved by adding additional echo statements for debugging purposes. * test fix: remove unnecessary app_info_print command The commit removes the unnecessary `app_info_print` command from the code. This command was not needed to check the buildid. * fix: GitHub Actions test failure The code change fixes a failing GitHub Actions test by running SteamCMD twice. The first run is to update the app info, and the second run retrieves the build ID for the specified branch. * Add steam user and password secret for jk2 * refactor: update steamuser and steampass paths in jk2server config The code changes refactor the paths for `steamuser` and `steampass` in the configuration file of the `jk2server`. The previous paths were incorrect, so they have been updated to point to the correct location. * refactor: update steamuser and steampass insertion in LGSM configuration The code changes refactor the way steamuser and steampass are inserted into the LGSM configuration file. Instead of hardcoding the values, they are now dynamically inserted using environment variables. This improves flexibility and security when setting up the server. * refactor: simplify steamuser and steampass insertion in update-check.yml The code changes remove unnecessary sed commands and replace them with a single echo command to insert the values of STEAMCMD_USER and STEAMCMD_PASS into the common.cfg file. This simplifies the code and improves readability. * feat: update steamuser and steampass in common.cfg The commit updates the code to properly insert the `steamuser` and `steampass` values in the `common.cfg` file. The previous code was not correctly formatting the values, which caused issues with server installation. This change ensures that the values are properly formatted using double quotes for `steamuser` and single quotes for `steampass`. |
3 years ago |
|
|
0bec0ca218
|
feat: convert functions dir to modules dir (#4169)
* functions dir will be deleted after 14 days |
3 years ago |
|
|
e86848c41c
|
feat: update refactor (#4146)
* feat(ut99): add oldunreal update functionality * non-steam update refactor * chore: flipping exit code if statements Must have consistancy XD * rename variables * feat(ut99): now supports native x64 * extracts will now fail if files doesnt exist * localbuild fix * a * fix: exit code bug * improve progress bar * add extractsrc and extractdest to deal with specific dir extracts * update ts3 extract * update * paper REFACTOR * mta a * fix(mta): prevent default resources exit from installer * streamline mcserver * mcb * jk2 * fixes * correct directory extract for factorio * mcb remove non printable characters * codacy |
3 years ago |
|
|
9984f956b3
|
feat(ts3): add check-update function (#3967)
|
4 years ago |
|
|
852feec520 |
fix: standardise and refactor comment headers (#3198)
|
5 years ago |
|
|
09ce7899d1 |
feat(check-update): add new command check-update for steamcmd game servers (#3146)
|
6 years ago |