* Changed container name to "BASH Dev Container"
* Added additional features: `actionlint`, `checkov`, `markdownlint-cli`, and `github-cli`
* Updated VSCode extensions for enhanced development experience
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* fix(compress_unreal2_maps): streamline file removal and compression process
* lint
* feat(unreal): consolidate map compression scripts
* Removed `compress_ut99_maps.sh` and integrated its functionality into `compress_unreal_maps.sh`.
* Updated `core_getopt.sh` to reference the new unified compression script.
* Cleaned up `core_modules.sh` by removing the obsolete function for `compress_ut99_maps.sh`.
* Added `core_exit.sh` call to `install_ut2k4_key.sh` for consistent exit handling.
* Apply suggestion from @Copilot
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* fix(compress_unreal_maps): correct array usage in file compression loop
* Updated the loop to iterate over the `exts` array correctly using `"${exts[@]}"` instead of `${exts}`.
* This change ensures proper handling of file extensions during the compression process.
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* feat(backup): add support for multiple compression methods in backup process
* fix(backup): update backup file extensions to support multiple compression formats
* feat(hldmserver): add support for the fastdl command
* fix(mods): set exit code to 0 when user cancels mod installation/removal
* fix(fastdl): update bzip2 support check and adjust FastDL command conditions
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Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* Fixing missing more Info
* minor bug
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Co-authored-by: Hornochs <stephan.schaffner@check24.de>
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>