UltimateByte
29fe60146b
added hurtworld and comments
9 years ago
Daniel Gibbs
0c0c87a11b
Merge branch 'hurt-world' of https://github.com/dgibbs64/linuxgsm into hurt-world
9 years ago
Daniel Gibbs
d252fbb533
correctly named function
9 years ago
UltimateByte
01890320ab
added hurtworld
9 years ago
Phil
5d3313a96b
commented the ports
9 years ago
Daniel Gibbs
12850fd068
Merge remote-tracking branch 'refs/remotes/origin/master' into hurt-world
9 years ago
Daniel Gibbs
ef4a97887c
changed servefilesdu to filesdirdu
9 years ago
Daniel Gibbs
2cd2f494f7
changes serverfiles to filesdir
names the var wrong. This is confusing calling the var filesdir. I may
changes this in the future.
9 years ago
Phil
c6e6d9705f
ARMA 3 port-details
Shows the right ports when passing port as parameter
9 years ago
Phil
3c0c237955
added headless-client server-support
Added server-support for headless clients. If this is not specified, no headless-client will be able to connect.
9 years ago
Phil
844ddca60d
added "-port"-parameter
If one wants to start multiple arma3servers on one ip.
also added comments for my last commit.
9 years ago
Phil
c9e56d4ee8
added "-bepath"-parameter
This is needed for @Epoch .
It does not crash my @Exile server when left empty (@Exile does not need this to be specified, I think it uses the standard path)
9 years ago
Phil
7471a59754
enhanced mod-support
added parameters. descriptions taken from: https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
-servermod
Loads the specified sub-folders for different server-side (not broadcasted to clients) mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible.
-autoinit:
Automatically initialize mission just like first client does. Note: Server config file (server.cfg) must contain Persistent=1; , if it's 0 autoInit skips.
-loadmissiontomemory:
Server will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles
9 years ago
Daniel Gibbs
f9a0a746aa
Merge remote-tracking branch 'refs/remotes/origin/master' into hurt-world
9 years ago
Daniel Gibbs
0da6611884
minor but fix
9 years ago
UltimateByte
949775a4dd
Cleaned useless servercfgs
9 years ago
UltimateByte
4f934bd7a1
trying on hurtworld unity3d
9 years ago
UltimateByte
f66abbafad
Actually removed useless hurtworld filefix
Fix is done with fn_install_steamfix
9 years ago
UltimateByte
4ecb781e8b
Capital to Hurtworld makes my life better
9 years ago
UltimateByte
de8f3e7657
Should now actually run the fix for hurtworld
9 years ago
UltimateByte
38f391bb32
Added hurtworld fix
Updated description
9 years ago
UltimateByte
ab920be2e9
added hurtworld
9 years ago
UltimateByte
d69576e34a
Renamed variables, readded IP for gsquery
9 years ago
UltimateByte
b94e1adbe4
added hwunity3d
matching the name in fn_monitor_query and hwserver as the serverport number isn't found into "${servercfgfullpath}" like for sdtd
9 years ago
UltimateByte
0245452658
Removed useless IP variable
Need to see serverconfig.xml, could be useless.
9 years ago
Daniel Gibbs
9e3789f7ad
updated header
now includes dev-debug option.
9 years ago
Daniel Gibbs
aae4610b0c
updated githubbranch= while in development
9 years ago
Daniel Gibbs
150110fbe8
Renamed to hwserver
9 years ago
Daniel Gibbs
d76adb6a53
Merge pull request #568 from UltimateByte/master
Merging in hwserver in to its own branch
9 years ago
Daniel Gibbs
23f73547c2
resolves bug with appinfo.vdi fix
suggestion by @sergey-k1
should of been ${HOME} not ${rootdir}
see issue #474
9 years ago
Daniel Gibbs
35be754990
New feature: Dev debug
I useful feature for developers.
This will enable a log to be created of everything that ran when
executing a command. It uses the set command.
When you run a command a file dev-debug.log is created and will output
set -x
9 years ago
Daniel Gibbs
b1e31126bf
Removed mkdir that are no longer requred
mkdir -pv "${filesdir}" is now done in fn_install_serverdir rather than
several different places.
9 years ago
Daniel Gibbs
eec7cdb2ed
SteamCMD will now run once before updates
SteamCMD will run before updates once to ensure that it works.
This will make sure that if steamguard is required it will list the
code.
Also if dependencies are missing it will also fail.
if failure script will exit
9 years ago
Daniel Gibbs
0e61317586
Corrected space
9 years ago
Daniel Gibbs
46a812604f
added fn_arma3fix
9 years ago
Daniel Gibbs
2e3c4fe18f
Added missing quotes
9 years ago
Daniel Gibbs
d0d3f2905a
Removed double quotes
9 years ago
Daniel Gibbs
085c598385
standardised error check
9 years ago
Daniel Gibbs
dfbcee27eb
added missing quotes
9 years ago
Daniel Gibbs
ff1a3e7a8e
added missing quotes
9 years ago
Daniel Gibbs
aafc9d51fd
Added auto Y
9 years ago
Daniel Gibbs
717c7b01e6
Added validate to fn_check_steamcmd
9 years ago
Daniel Gibbs
7533688694
changed to elif
9 years ago
Daniel Gibbs
149059a016
added sleep
9 years ago
Daniel Gibbs
65e5e75971
Updated to curl
9 years ago
Daniel Gibbs
e81103498d
removed echo
9 years ago
Daniel Gibbs
912c1ba8fc
Replaced wget with curl
9 years ago
Daniel Gibbs
385ee71817
Added if statement for mkdir
9 years ago
Daniel Gibbs
34c274b180
removed -v in mkdir
9 years ago
Daniel Gibbs
40ce3fc247
changes to serverdir
9 years ago