- Renamed lockfiles from "${selfname}-started.lock" to "started.lock", "${selfname}-starting.lock" to "starting.lock", "${selfname}-stopping.lock" to "stopping.lock", and "${selfname}-update.lock" to "update.lock".
- Removed duplicate code for removing stale lockfiles in fn_monitor_check_starting(), fn_monitor_check_stopping(), fn_monitor_check_backup(), fn_monitor_check_update(), update_factorio.sh, update_jediknight2.sh, update_minecraft.sh, update_minecraft_bedrock.sh, update_mta.sh, update_papermc.sh, update_ts3.sh, update_ut99.sh, and update_vintagestory.sh.
- Updated references to the renamed lockfiles in the respective functions.
The lock file path in the core_steamcmd.sh script has been updated to use the correct variable. This change ensures that the lock file is created in the correct directory.
- Removed unnecessary function fn_start_jk2()
- Removed unused variable startparameters in fn_start_tmux()
- Added comments to clarify code functionality
- Renamed lockfile from "${lockdir}/${selfname}.lock" to "${lockdir}/${selfname}-start.lock"
- Updated log messages and log file names to include timestamp
* add appmanifest files to data
* refactor: improve appmanifest check and force update logic
The code changes refactor the `fn_appmanifest_check` function in the `core_steamcmd.sh` file. The improvements include:
- Checking if `BytesDownloaded` and `BytesToDownload` match, and forcing an update if they don't.
- Checking if `BytesStaged` and `BytesToStage` match, and forcing an update if they don't.
- For GoldSrc engine, checking if `SharedDepots` exists in the appmanifest file, and forcing an update if it doesn't.
- Fetching missing appmanifest files from GitHub for specific game shortnames.
These changes enhance the reliability of the appmanifest check process and ensure that updates are forced when necessary.
* a
* refactor: improve removal of appinfo.vdf file
The code has been refactored to improve the removal of the appinfo.vdf file. The find command now redirects error output to /dev/null for a cleaner execution.
* a
* fn_check_steamcmd_appmanifest is now a full check
* a
* a
* feat: add support for fetching appmanifest files
This commit adds support for fetching appmanifest files from the GitHub repository. The code now fetches the appropriate appmanifest files based on the game's shortname and updates them in the serverfiles/steamapps directory. This change ensures that the correct appmanifest files are used, fixing an issue related to updating certain games.
* more appmanifest files
* feat: add appmanifest_10.acf for Counter-Strike
Added the appmanifest_10.acf file for Counter-Strike to resolve an issue with missing SharedDepots. This commit fetches the necessary files from GitHub and forces an update to correct the issue.
* Revert "fix(messages): fix some messages not using newline correctly (#2772)"
This reverts commit 3bd64bbc13.
* Revert "fix(messages): fix some messages not using newline correctly (#2765)"
This reverts commit c847ecb4b6.
* added new [ START ] message
* various messages improvements made