ATS needs to be launched via the server_launch.sh file and not amtrucks_server then it works, has been tested by me! Also, people need to realize they need to export_server_packages for ATS by starting their ATS game first and loading their game save then use WinSCP to find their .local directory as some server hosters may have this directory hidden(or at least my linux server had the .local directory hidden), anyway this should fix the current problem of the game server not starting, the rest is in the post stated hereto fix the game server from missing things: https://github.com/GameServerManagers/LinuxGSM/issues/4580
If the executable variable is modified, fn_update_dl does not update minecraft_server.jar and which is used in fn_update_localbuild.
In addition this creates a problem if a alternative executable is used to launch minecraft by overwriting it.
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
As of the latest update on Steam, the installation directory for Linux has been moved out of `Warfork.app/Contents/Resources/`
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
a .swp file is a temp file created by vim. If a file is being edited by a non linuxgsm user then this could cause a permissions issue. Adding this exception to prevent this issue
* feat: gamedig 5
* install gamedig in lgsm dir if node exists
* and
* use local gamedig version
* local
* palworld
* pw query port
* mbe
* fix ro
system
system
a
* public ip
* jc2m
* fix(ti): update default map
The default map in the tiserver configuration file has been updated from "/Game/TheIsle/Maps/Game/Isla_Spiro/Isla_Spiro" to "/Game/TheIsle/Maps/Game/Gateway/Gateway". This change ensures that the server starts with the correct default map.
* fix: _default.cfg NOT SET
* download package.json and run npm install
* update samp
* disable query for squad
* correct name
* feat: update querymode and querytype in server configs
Changed querymode to 3 and set querytype to "eco" for ecoserver.
Updated querymode to 2 and changed querytype to "protocol-valve" for sdtdserver.
* feat: add new port command for bfv game
Added a new port command for the "bfv" game in the info_messages script.
* queryport eco
* add eco rconport
* adding message
* if node 16 or above
* rename to check_gamedig
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* [FIX] #4465
---------
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* fix(check_deps): clarify to run the generated command as root
---------
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
The default map in the tiserver configuration file has been updated from "/Game/TheIsle/Maps/Game/Isla_Spiro/Isla_Spiro" to "/Game/TheIsle/Maps/Game/Gateway/Gateway". This change ensures that the server starts with the correct default map.
The commit renames the file `detals-check-generate-matrix.sh` to `details-check-generate-matrix.sh`. This change ensures consistency and improves clarity in the codebase.
This commit adds branch filtering to the "Details Check" and "Update Check" workflows. Now, these workflows will only be triggered on the "develop" branch. This change ensures that the workflows are executed in a controlled environment and reduces unnecessary executions on other branches.
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* chore: update Stripper:Source to latest version
---------
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* add: port & steamport setting for palworld
---------
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>